Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heartcat

129
Posts
16
Followers
76
Following
A member registered Feb 29, 2024 · View creator page →

Creator of

Recent community posts

particle go brrrrr

(1 edit)

the wiggle should not have been introduce as "a lil tip" bro that shit was ESSENTIAL
also because of all the wiggling my shoulder hurts now, 10/10 would destroy my shoulder again
also add a skip intro button
also for what reasons does the grabber arm only reach the mouse position? bro really try to kill my shoulder over here, can't the grabber arm just over shoot?

(4 edits)

amazing visual and most other things is nicely done, but
- the game lack sfx
- the animation transition are kinda goofy sometimes, also i don't think you should be able to crouch mid-air like :

- you should also make the crouch/prone stop you form falling off a ledge
- you should also consider using [S] as a crouch/prone button on the web version
- you should add coyote time for the jump if you haven't already (might just be because im playing on the web version and it's kinda laggy, but otherwise you should increase the coyote time a lil bit more cuz I fell off a couple times trying to jump at the edge of a platform)
- you should add variable jump height for the base jump
- also if you were running then perform a ledge grab, after the ledge grab the player will stop running, even though the player are still holding the run button

despite all that nitpicking this is still a really solid game

amazing visual feels like an acid trip

(1 edit)

good visual, the gameplay is solid, but lack audio
also you should add some upgrades/power up

good visual, really cool mechanic, but lack audio

great visual and audio, wish there were more content tho, rn the game feels quite empty
also the game is kinda unplayable without an interaction indicator for opening doors and interacting, cuz if you didn't watch the trailer you won't know what to do

great visual, but lacking sfx

cool game, the audio and visual are good,
just wish that you can zoom out to see where the monster or have some sort of indicator on how close it is to the player

pretty cool game, amazing the visual frfr

guys am I cooked?

(1 edit)

it's a pc it's vulnerable when it's on BSOD ma dude there's even an audio cue for it, but if that's still not clear for you I would love to hear a suggestion for what to add/change to make it more obvious

(2 edits)

there should be 2 files like this 
I'll guess that the .pck file is missing or misplace(it would have to be in the same folder like in the picture) if you can't find it you'll have to just re-download it or just play the web version

glad you enjoyed it tho, however there are currently no plans for future content update

game's alright, but..
- the lack of hit sfx
- how the enemies collision clip other enemies
- the ui is bugged and cliped the web viewport if you don't use fullscreen mode
- also did you make the music an AudiostreamPlayer2D on purpose? because the music is being heard directionally as of now, if you want it to be heard non-directionally go change it to AudioStreamPlayer ma dudes

you guys still have a long way to go in terms of polishing but the base system is pretty solid.

spooky game, but if we are there to map the place then give us a map!
like an empty map that get revealed/mapped once you scan/mapped it(I ofc definitely didn't get lost)

the visual is good and audio is very calming, but it isn't very innovative,
still a very good start for a first timer tho, good job!

amazing visual, audio, one of the most unique game in the jam, why doesn't this game have more people playing
(with the only caveat being the attack on my depth perception, and wacky collision sometimes)

it's crazy how you guys were able to made all the art assets in just a week

the visual's goated, but I think my ears are bleeding now

game's pretty cool,
but it's kinda annoying not be able to look down a lil further cuz I find myself keep missing trying to pick up items.

glad you enjoyed the game and thanks for the feedback, I'll considered adding a stats board at the end screen

thank you! >:3

(1 edit)

fun fact : the boss mouth sfx is literally ME, like that's MY voice(or whatever you call the noise) with a distortion fx

glad you had fun playing it!

thanks! :3

(1 edit)

oh ye also apparently you can still update for fixes and stuff 48 hours after the submission so uh ye i just updated it :3

(2 edits)

glad you enjoyed it >:3c ,
but they shouldn't be able to spawn on top of the player(albeit the range where they can't spawn is pretty small so some attack like the DVD might be almost unavoidable), but since I see a couple of people feels like some attack are unavoidable, I will update the attacks spawn to increase the spawn range a lil further away from the player (only for some attacks).
also ye I forgot to add I-frames to the folder. oops many thanks for spotting  that so I can update a fix

(1 edit)

glad you enjoyed it >:3c ,
but they shouldn't be able to spawn on top of the player(albeit the range where they can't spawn is pretty small so some attack like the DVD might be almost unavoidable), but since I see a couple of people feels like some attack are unavoidable, I will update the attacks spawn to increase the spawn range a lil further away from the player (only for some attacks).

that and also a pinch of autism

like 1/3 of the time is playtesting that's how it's unbreakable

pretty simple and easy tho just [add something] -> [test it] repeat

glad you enjoyed it >:3c

yes exactly correct the game does not have consequence for whacking the sheep. (it's may feel cheesy but it's not exactly a cheese since it's technically a feature, also didn't have time to implement those kinds of stuffs >:3c )

(1 edit)

emphasize on If I were to update it

(1 edit)

originally the sheep suppose to come out of the barn at the start of the day and the wolfs would spawn in during the day out of player sight but i couldn't manage the logic in time for the jam.
and other than that if i were to update the game i would also update the poke to have a penalty for poking sheep by adding something like a "sheep wellbeing" stat and a money system along with upgrades and items you can buy, and with all that if you poke the sheep the wellbeing goes down you gain less money etc. etc.

thanks >:3c
I do have ideas to add a lot of things like upgrades and items but no plans for any of that at the moment

(1 edit)

mfw yo ears explode >:3c
will add a settings menu later after jam tho

(1 edit)

ye that's how that works if you hit every sheep you will eventually get all the wolfs and there are no penalties for hitting the sheep, also more detail in the itch page's pro tips section

I would highly recommend you to
- add some musics and ambiances (just get a royalty free musics from assets pack on itch or a site like freesound just check the copyright if it's Creative Commons 0)
- put a waning when time about to ran out (like 10 second left)
- make the cities a lil more connected or make another difficulty setting for how connected the city is

you should add a shortcut for the items

Cool sheep game >:3c