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Heartcat

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A member registered Feb 29, 2024 · View creator page →

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all ma homies hate ui/ux design
but I got nothing else to do waiting for assets >:3c

>:3c

how did you guys even pull out this kind of art in a week is beyond me

(1 edit)

you suppose to be posting max combos ma dude

nice score tho!

we chillin

🐎

very noice! whish there were more of da game :3

lol

lol

yoooo noice 60 combos (and very noice 69 criminal captured)

numbers goes up me happy, finally a gambling game where you literally can't lose
(almost everything is perfect, my only problem is with "THE WHEEL OF SOULS!" just have a blur effect and not "spinning".
come on, just add 1 more frame there alternating the 2 color on the wheel and it would be perfect, source - trust me bro)

it is in the transition screen tips :3

go try it out : https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4694173#post-16443685
>:3c

the bounce direction is indeed unpredictable at low speed, to get more consistent bounce you should tap/click right before hitting the criminals.
but yes not dropping the combos is hard but unless the RNG god hates you you can consistently get over 20 combos
how I got the 69(nice) combos is just because the skill you gain when you played test the game over a hundred times.
>:3c

most of the game was done in the last 4 days too, the game really have no reasons turning out this good since our team is uh.. a lil bit internationally challenged (not a single person in our group lives anywhere near each other time zone lol, the communication is very detached from each other in the first 2 days of the jam)

glad you enjoyed it!
btw the loading is actually instant I just made the transition screen longer soo that people can see the tip but I don't expect people to read it on the first go since I don't wanna make the transition screen last too long(but maybe I'll made a even longer), the only real tip is the "charge tornado punch cancel your velocity" the other tips are more like fun fact
all the tips have a bottom text that tell you to go into settings menu to enable faster transition screen

cool mechanic but it lack audio, I would also like to see the game give you a bit of a hint, like an audio cue or a pop-up text like "something changed", cuz I got confuse on what to do since I didn't notice the change in the room for like the first 5 mins

great game idea! but it lack audios.
- I also suggest you make the bugs/bullet spawner move around a lil bit, rn is pretty easy to cheese by just put everything in one corner then just sit at the opposite corner and barely have to doge at all.
- I would also make the inventory gird and neighboring fx clearer by adding some grid line

can't blame the guy, that stick was cool

particle go brrrrr

(1 edit)

the wiggle should not have been introduce as "a lil tip" bro that shit was ESSENTIAL
also because of all the wiggling my shoulder hurts now, 10/10 would destroy my shoulder again
also add a skip intro button
also for what reasons does the grabber arm only reach the mouse position? bro really try to kill my shoulder over here, can't the grabber arm just over shoot?

(4 edits)

amazing visual and most other things is nicely done, but
- the game lack sfx
- the animation transition are kinda goofy sometimes, also i don't think you should be able to crouch mid-air like :

- you should also make the crouch/prone stop you form falling off a ledge
- you should also consider using [S] as a crouch/prone button on the web version
- you should add coyote time for the jump if you haven't already (might just be because im playing on the web version and it's kinda laggy, but otherwise you should increase the coyote time a lil bit more cuz I fell off a couple times trying to jump at the edge of a platform)
- you should add variable jump height for the base jump
- also if you were running then perform a ledge grab, after the ledge grab the player will stop running, even though the player are still holding the run button

despite all that nitpicking this is still a really solid game

amazing visual feels like an acid trip

(1 edit)

good visual, the gameplay is solid, but lack audio
also you should add some upgrades/power up

good visual, really cool mechanic, but lack audio

great visual and audio, wish there were more content tho, rn the game feels quite empty
also the game is kinda unplayable without an interaction indicator for opening doors and interacting, cuz if you didn't watch the trailer you won't know what to do

great visual, but lacking sfx

cool game, the audio and visual are good,
just wish that you can zoom out to see where the monster or have some sort of indicator on how close it is to the player

pretty cool game, amazing the visual frfr

guys am I cooked?

(1 edit)

it's a pc it's vulnerable when it's on BSOD ma dude there's even an audio cue for it, but if that's still not clear for you I would love to hear a suggestion for what to add/change to make it more obvious

(2 edits)

there should be 2 files like this 
I'll guess that the .pck file is missing or misplace(it would have to be in the same folder like in the picture) if you can't find it you'll have to just re-download it or just play the web version

glad you enjoyed it tho, however there are currently no plans for future content update

game's alright, but..
- the lack of hit sfx
- how the enemies collision clip other enemies
- the ui is bugged and cliped the web viewport if you don't use fullscreen mode
- also did you make the music an AudiostreamPlayer2D on purpose? because the music is being heard directionally as of now, if you want it to be heard non-directionally go change it to AudioStreamPlayer ma dudes

you guys still have a long way to go in terms of polishing but the base system is pretty solid.

spooky game, but if we are there to map the place then give us a map!
like an empty map that get revealed/mapped once you scan/mapped it(I ofc definitely didn't get lost)

the visual is good and audio is very calming, but it isn't very innovative,
still a very good start for a first timer tho, good job!

amazing visual, audio, one of the most unique game in the jam, why doesn't this game have more people playing
(with the only caveat being the attack on my depth perception, and wacky collision sometimes)

it's crazy how you guys were able to made all the art assets in just a week

the visual's goated, but I think my ears are bleeding now

game's pretty cool,
but it's kinda annoying not be able to look down a lil further cuz I find myself keep missing trying to pick up items.

glad you enjoyed the game and thanks for the feedback, I'll considered adding a stats board at the end screen