cool mechanic but it lack audio, I would also like to see the game give you a bit of a hint, like an audio cue or a pop-up text like "something changed", cuz I got confuse on what to do since I didn't notice the change in the room for like the first 5 mins
Heartcat
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great game idea! but it lack audios.
- I also suggest you make the bugs/bullet spawner move around a lil bit, rn is pretty easy to cheese by just put everything in one corner then just sit at the opposite corner and barely have to doge at all.
- I would also make the inventory gird and neighboring fx clearer by adding some grid line
the wiggle should not have been introduce as "a lil tip" bro that shit was ESSENTIAL
also because of all the wiggling my shoulder hurts now, 10/10 would destroy my shoulder again
also add a skip intro button
also for what reasons does the grabber arm only reach the mouse position? bro really try to kill my shoulder over here, can't the grabber arm just over shoot?
amazing visual and most other things is nicely done, but
- the game lack sfx
- the animation transition are kinda goofy sometimes, also i don't think you should be able to crouch mid-air like :
- you should also make the crouch/prone stop you form falling off a ledge
- you should also consider using [S] as a crouch/prone button on the web version
- you should add coyote time for the jump if you haven't already (might just be because im playing on the web version and it's kinda laggy, but otherwise you should increase the coyote time a lil bit more cuz I fell off a couple times trying to jump at the edge of a platform)
- you should add variable jump height for the base jump
- also if you were running then perform a ledge grab, after the ledge grab the player will stop running, even though the player are still holding the run button
despite all that nitpicking this is still a really solid game
there should be 2 files like this 
I'll guess that the .pck file is missing or misplace(it would have to be in the same folder like in the picture) if you can't find it you'll have to just re-download it or just play the web version
glad you enjoyed it tho, however there are currently no plans for future content update
game's alright, but..
- the lack of hit sfx
- how the enemies collision clip other enemies
- the ui is bugged and cliped the web viewport if you don't use fullscreen mode
- also did you make the music an AudiostreamPlayer2D on purpose? because the music is being heard directionally as of now, if you want it to be heard non-directionally go change it to AudioStreamPlayer ma dudes
you guys still have a long way to go in terms of polishing but the base system is pretty solid.
glad you enjoyed it >:3c ,
but they shouldn't be able to spawn on top of the player(albeit the range where they can't spawn is pretty small so some attack like the DVD might be almost unavoidable), but since I see a couple of people feels like some attack are unavoidable, I will update the attacks spawn to increase the spawn range a lil further away from the player (only for some attacks).
also ye I forgot to add I-frames to the folder. oops many thanks for spotting that so I can update a fix
glad you enjoyed it >:3c ,
but they shouldn't be able to spawn on top of the player(albeit the range where they can't spawn is pretty small so some attack like the DVD might be almost unavoidable), but since I see a couple of people feels like some attack are unavoidable, I will update the attacks spawn to increase the spawn range a lil further away from the player (only for some attacks).
originally the sheep suppose to come out of the barn at the start of the day and the wolfs would spawn in during the day out of player sight but i couldn't manage the logic in time for the jam.
and other than that if i were to update the game i would also update the poke to have a penalty for poking sheep by adding something like a "sheep wellbeing" stat and a money system along with upgrades and items you can buy, and with all that if you poke the sheep the wellbeing goes down you gain less money etc. etc.
ye that's how that works if you hit every sheep you will eventually get all the wolfs and there are no penalties for hitting the sheep, also more detail in the itch page's pro tips section











