Im honestly surprise at how many people just go straight for the grandmas the moment they saw em
Heartcat
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numbers goes up me happy, finally a gambling game where you literally can't lose
(almost everything is perfect, my only problem is with "THE WHEEL OF SOULS!" just have a blur effect and not "spinning".
come on, just add 1 more frame there alternating the 2 color on the wheel and it would be perfect, source - trust me bro)
the bounce direction is indeed unpredictable at low speed, to get more consistent bounce you should tap/click right before hitting the criminals.
but yes not dropping the combos is hard but unless the RNG god hates you you can consistently get over 20 combos
how I got the 69(nice) combos is just because the skill you gain when you played test the game over a hundred times.
>:3c
most of the game was done in the last 4 days too, the game really have no reasons turning out this good since our team is uh.. a lil bit internationally challenged (not a single person in our group lives anywhere near each other time zone lol, the communication is very detached from each other in the first 2 days of the jam)
glad you enjoyed it!
btw the loading is actually instant I just made the transition screen longer soo that people can see the tip but I don't expect people to read it on the first go since I don't wanna make the transition screen last too long(but maybe I'll made a even longer), the only real tip is the "charge tornado punch cancel your velocity" the other tips are more like fun fact
all the tips have a bottom text that tell you to go into settings menu to enable faster transition screen
great game idea! but it lack audios.
- I also suggest you make the bugs/bullet spawner move around a lil bit, rn is pretty easy to cheese by just put everything in one corner then just sit at the opposite corner and barely have to doge at all.
- I would also make the inventory gird and neighboring fx clearer by adding some grid line
the wiggle should not have been introduce as "a lil tip" bro that shit was ESSENTIAL
also because of all the wiggling my shoulder hurts now, 10/10 would destroy my shoulder again
also add a skip intro button
also for what reasons does the grabber arm only reach the mouse position? bro really try to kill my shoulder over here, can't the grabber arm just over shoot?
amazing visual and most other things is nicely done, but
- the game lack sfx
- the animation transition are kinda goofy sometimes, also i don't think you should be able to crouch mid-air like :
- you should also make the crouch/prone stop you form falling off a ledge
- you should also consider using [S] as a crouch/prone button on the web version
- you should add coyote time for the jump if you haven't already (might just be because im playing on the web version and it's kinda laggy, but otherwise you should increase the coyote time a lil bit more cuz I fell off a couple times trying to jump at the edge of a platform)
- you should add variable jump height for the base jump
- also if you were running then perform a ledge grab, after the ledge grab the player will stop running, even though the player are still holding the run button
despite all that nitpicking this is still a really solid game
there should be 2 files like this 
I'll guess that the .pck file is missing or misplace(it would have to be in the same folder like in the picture) if you can't find it you'll have to just re-download it or just play the web version
glad you enjoyed it tho, however there are currently no plans for future content update
game's alright, but..
- the lack of hit sfx
- how the enemies collision clip other enemies
- the ui is bugged and cliped the web viewport if you don't use fullscreen mode
- also did you make the music an AudiostreamPlayer2D on purpose? because the music is being heard directionally as of now, if you want it to be heard non-directionally go change it to AudioStreamPlayer ma dudes
you guys still have a long way to go in terms of polishing but the base system is pretty solid.















