Innovation: Real time upgrades made this game standout among others in it's crowd
Visuals: Simple. They got the job done. I like it.
Gameplay. Fun and just needs some polish to make it to the next level. Feedback: Have different types of enemies always have different speeds. The character movement is limited, so the enemies having similar speeds results in the player not being able to avoid damage. Now, getting currency is pretty easy, so that could be a development trade-off, but i think players would enjoy the dopamine rush of not getting hit for extended periods of time.
Overall, great job on the jam! Looking forward to your team's next project!
