Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Once I understood what was going on, it hooked me. I confused the purge circle with a safe zone! After that, I survived 13 awesome cycles.

Gameplay: Simple, but engaging. Feedback: Slow down the initial purge at the start of the round. The souls spawn in the middle of the arena and then are automatically purged before the player can grab them or place a sanctuary.

Theme: Very creative and delightfully simple.

Visuals: Clear without being overwhelmed by clutter. Feedback; borders around the sanctuaries. The visual clarity will help the player define zones around the purge. Better defined sanctuaries could also help develop easy to use collision for soul deflection and capture.

Overall: Awesome game! Really looking forward to the teams future projects.