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(+1)

Wow!! That was awesome. I didn't think I was going to like the random team mate loss mechanic long term, but it works well! 


Feedback:

  • character balance: make everyone feel like they're a must pick instead of some being must picks (soldier/scientist) and then some being niche/clutch (teleporter/smuggler). This change would allow you to keep enemy difficulty higher because every character feels awesome and impactful in their own way. Example: Soldier gets 1 block hit in all directions around the couch. Scientist keeps shield. Teleporter can always port to any of the 4 corners of the map, regardless of enemies or obstacle. Smuggler loots anything in a 3 block ring around couch.


Overall, AWESOME jam gam. I was hooked and 100% forgot this was a game jam game. Like, i just wanted to keep playing, so i did lol. Great job.

Thanks for the feedback :) Yeah there is alot to balance there. 
The initial idea was that if a character get lost (eigther by hitting or by picking up someone on a full couch), you find him later with stronger abilities (more range, more damage or more direction at the same time). Also you pick which one get lost instead of random. But I did not manage to implemented in time so I want with random and no updates.

This way I give it more depth, you can eigther drop a powerfull character but can't use them till you find him again and get a even more powerfull one or drop a niche character and get a powerful one later.