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Thanks for the feedback :) Yeah there is alot to balance there. 
The initial idea was that if a character get lost (eigther by hitting or by picking up someone on a full couch), you find him later with stronger abilities (more range, more damage or more direction at the same time). Also you pick which one get lost instead of random. But I did not manage to implemented in time so I want with random and no updates.

This way I give it more depth, you can eigther drop a powerfull character but can't use them till you find him again and get a even more powerfull one or drop a niche character and get a powerful one later.