Very nice entry, but I am curious why making the movement left right up down in an isometric grid based ? it does not feel really intuitive I think ? but anyways, relly cool entry well done :)
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Astral Bloom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 4.174 | 4.174 |
| Overall | #18 | 4.032 | 4.032 |
| Enjoyment | #42 | 4.058 | 4.058 |
| Visuals | #43 | 4.471 | 4.471 |
| Gameplay | #61 | 3.802 | 3.802 |
| Theme | #108 | 4.033 | 4.033 |
| Innovation | #144 | 3.653 | 3.653 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You land in a strange world, but it's not just the environment. You have to build a relationship to the Place itself, and it rewards you in strange, unexpected ways. You also meet unusual friends.
The strangeness is accentuated by unusual colours - like purple grass/trees and blue wood.
[Spoiler Alert]
As you rebirth, you discover there are multiple strange places, to match the theme being in 'plural'.
The story's about how it's like to be an 'outcast', feeling like you're an alien in a strange place which connects to the theme narratively.
What code and assets did you not make from scratch during the jam (if any)?
Wrote all gameplay code. Drew all the wish icons.
Did majority of 3D models and lighting/post processing effects.
Except base models of: Bush, Flower, character models, VFX and UI sprites, which were modified to fit the game.
Music from Purple Cat. Sounds externally sourced.
External packages for boilerplate systems like Settings System, Save System, Inventory System, Grid System, were used.
How many people worked on the game?1












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