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furioustierren

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A member registered 12 days ago · View creator page →

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+1 Exactly, I just discussed with my partner after she played that the inventory slot could’ve “shaked”. That would be very easy to implement but would give you immediate recognizable feedback that inventory is full.

And the “crash” sound is also a good idea!

Does depth have any effect on anything?

Gameplay-wise, unfortunately not :( There were plans like spawn probabilities, checkpoints, depth upgrades, and potentially a “goal” at the max depth. We focused too much on the game feel and not enough on the game loop. Lesson learnt!

Thank you for your feedback and we’re very happy you had fun! :)

1 time for the small trash, 3 times for the large trash. It could be your inventory was full! There is SFX for each hit but there’s no VFX which definitely makes it harder to understand if you hit something or not.

Appreciate you taking a look and leaving the review, thanks! :)

I really like the music, the pixel art is very charming and a unique style. I appreciated the little details like the snowman on the house or the absolutely not natural rocks. It took a bit exploring but the story is interesting and definitely fits the vibe! For a first time doing pixel art, animation, amazing job!

It was fun playing it, even without the sound! I like the synergies ideas and the art of the cards. I wish there was a mechanique like special powers on cards that I could leverage. Something to mix things up! There’s a lot of potential here and I love it. Great job!

Ah, of course, repurposing the heroes for modern day jobs! :D I love the idea! The game is very pleasant, you can play for a long time. There’s a lot of potential for great graphics here with the theme. The music is fun, a bit repetitive, I wish there was a longer loop or several tracks. I had a ton of fun though, I played it for a long time and I’d look forward to playing some more. Great job!

The art style is amazing, love the parallax layered background and it's amazing how small the character is in terms of pixels but how well you showed the movements. It's really satisfying once the climber gets high and quickly flies till the end. The dialogues are a bit too long and with that font it quickly gets tiring to read but I love that you put the thought behind the story and showed it through the interaction. The game gives me the Papers Please vibe and I like it! Great job!

Great non-alcoholic idea of using an egg carton for a "beer pong" game! I love how much fun the blonde girl was having but I don't think she was quite in the right place. It was fun to walk around and examine the surroundings. I threw all the balls but then nothing happened and I couldn't restart. Was missing some "reset" button or a "game over" type of screen. The music was really pleasant. Great job!

The game is super funny, I laughed at the weather report but why am I watching an alien weather report and then a bunch of aliens attack me? Explain that. I had a lot of fun, boxes are OP and great job!

Love the logo, it caught my attention immediately! The music fits the vibe and makes you want to progress. There could be more variety of enemies but I loved the angry robots. It's also not clear you have to "go through" the gate and it pulls you up immediately in the next level. The main character is epic, awesome hair! Great job!

So simple and so addicting! Love the variety of monsters and skills. You nailed the theme and the  wildcards. Audio was not too distracting, it fit perfectly. Some of the assets didn't quite match but that's fair for a game jam. I like the "overheating" mechanic, it makes you think about the action you have to take. Great job!

I had so much fun playing this! You had me really focused there on the level 8 and it felt good to win. If there was a hardcore mode I'd be gone for the day. Also, nothing a mic and some vocal strings can't do! Love the SFX. It fits the theme in an original way, it works from the beginning till the end with no issues. Great job!

A unique way to look at a difficult topic. I loved the art, the sound, charm of the game and the funny writing, had me chuckling. It had you think carefully about your choices (there was no "undo", I read there was no more time for implementing it) and even surprised you where you thought something was an obvious choice but it didn't work out well. Love that you took the time to also include the leaderboard. I had tons of fun! That "undo" / "fixing a mistake" was mentioned several times but that's really the only flaw I saw.

Great job!

Reuploaded!

I really like the rat model, it looks cute. It'd fit an action-adventure type of game. I like the crafting system. After reloading, it didn't lag for me anymore (likely cache?). After crafting arrows and crossbow I couldn't shoot it. Not sure why, should I have pressed some button to load them...? I loved the music! A smoother transition between the 2 tracks would be nice. Also, after some time the music just stops playing, is it set to loop?

Great job on the game! 

No, you're not doing anything wrong. The files I submitted for Windows don't have FMOD DLLs inside and it breaks the game :( I opened a support ticket with the Godot Wild Jam organizers to have it reuploaded but nobody reached out to me yet.