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(+1)

These thoughts may sound random, I wrote them down while playing…

The graphics are on point. From the twinkling star to some chemical substance being heated on the desk, to the animated face of the scientist as he speaks to us. The use of differently colored letters to put an accent on certain words. And that moon is absolutely beautiful! Amazing job on the pixel art.

The game idea fits the theme perfectly. Definitely, LHC, LIGO, and IceCube Observatory are WEIRD places. Being on the edge of scientific discovery is exciting but STRANGE at the same time.

This really could’ve just been me, but I stuck to the right edge of the LHC level because I didn’t bother to read all the instructions, and I’d been doing Flappy Bird for like five minutes only to realize that must not be how long that level is, is it… So I pressed pause and only then realized - no, you’re also supposed to move to the left. Maybe an additional indicator could be helpful for little dum-dums like me e.g. left arrow signs that are lit up in the background?

The difficulty curve is not quite right. The LHC level is hard. The LIGO level is pretty punishing. The IceCube is very easy.

Very funny writing! The scientist switching up our name, repeating “Strange” to really drive the idea home. And that peanut butter sandwich, a really fun way to break the gameplay only to ramp it up with the plot twist! The boss level was very nice, I love how you combined all the elements from the previous levels. And it was a good idea to add the countdown there.

The music and SFX choices were great, not too distracting, very fitting for each level as the background music, and perfectly cued for what happened e.g. hitting the laser.

Overall, I didn’t find any bugs, I played it from beginning till end while really enjoying it, and you did it developing it alone? Fantastic work, keep it up!

(+1)

I really appreciate you taking the time to write such great feedback. To answer your question first, I did develop this solo and this was the first game jam I've been in. So to have someone play the game, enjoy it, and take the time to write all of this, means a lot to me. 

I'm with you on all the points, you are definitely not a dum-dum - after submitting the game a few people playtested and told me they'd be doing flappy bird for a while. And the difficulty curve is true, I needed more time to make the levels build more gradually, but just got stuck on other things :') big lessons learned from this very fun process

thank you again for playing, and the time to give your thoughts, I really appreciate it!