thank you very much! :D so glad we could scratch that dispatch itch :3
Rae
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really lovely little game that was a joy to play :] got 5/5 guesses right! the artstyle and ambience was really great for elevating the experience, and the length of play was just right! only thing i'd say is that maybe the text was a little slow to appear and would disappear when i'd click (bad habit of mine from clicking through to complete lines of text in other games i suppose!), but i can see it fitting the theme of being very dreamlike, slow and sleepy. really captured the vibe of lucid dreaming :]
thank you so much for playing! :D there was defo some stretch-goal we were interested in implementing (skills dropping over the shift indicating burnout that could be refreshed with a smoke break, certain characters getting more of a boost when sent alone vs others when going in a bigger group) so i'm glad our thoughts were on the right track :D tysm for the feedback <3
oh man this is such a lovely comment- thank you!! :DD we defo do wanna expand upon this- it was so fun and we had so many little ideas that just couldn't make the cut!! :3 it definitely scratched that itch where a lot of us enjoyed the mission segments of dispatch and just wanted more :D tysm for playing <3
super fun game!! :DD the gameplay was SUPER satisfying. i can *feel* the hotline miami inspo through the way i'd gradually begin to lean forward, lock in, and rush through levels after dying a few times- the adrenaline rush is so good! i'd love to see you expand upon this since the gameplay loop is so fun :]
very interesting lil puzzle game! admittedly i wasnt taking it very serious at first and in the infinite section i ran through doors til i hit the mid 70s before locking in like "haha okay its probably not this"--the lil locker like one was really nice and the sfx helped me lock into what i should be doing!


