got a friend request on discord from the artist unexpectantly and am curious if this is a very clever marketing trick or a genuine mistake- honestly big plus if it's marketing, that's a very important skill for an artist to have! onto the game- the artstyle is absolutely wonderful and i love the gimmick of only being able to see certain areas. it felt very polished and fun and the level design was well laid out, i felt like i was able to learn about the gameplay even without a tutorial! main downside (and this is just very common with indie platformers, so dont stress!) is that it feels very awkward to use space to jump in 2d platformers when using a+d to go side to side- especially when the actual movement feels so refined! i understand w+s were reserved for the elevator, but maybe something to keep in mind going forward :D overall a wonderful little platformer- the art was lovely and had a beautiful sense of style, and despite my own issues with the space=jump, the platforming felt nice to control!! excellent job on your first jam guys!