Very nice entry, but I am curious why making the movement left right up down in an isometric grid based ? it does not feel really intuitive I think ? but anyways, relly cool entry well done :)
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Hey there Ben, that's a good question!
Regarding the movement, my thought process was that it isn't a purely grid-based game in that your position is snapped to a grid. I suspect that movement type is more common for action combat games, whereas here I wanted to align it with the camera, so that left really means left. Especially as you expand to a huge flat space, the grid becomes less and less relevant.
The other reason is that I plan to allow the camera to be rotatable in an upcoming update that also allows camera zooming, so the camera will no longer be fixed to isometric angle.
I did consider your feedback though as I wondered the same thing! :)