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CHolt

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A member registered Apr 05, 2022 · View creator page →

Creator of

Recent community posts

Loved the art and the newspaper articles. Game took a minute to understand because of the specific order of ingredients. I enjoyed it once I got the hang of it though.

Playing the druid and using the right click to summon a feline right on top of a skeleton bugs out and makes him fly across the screen. Had fun going through on the wizard.

I like the mechanics and complexity. The animation being so long definitely was a pain point, and it seems there is a speed upgrade you get. I'm not sure it should be an upgrade vs it being short/skippable. It doesn't really add anything and slows down the experimentation and thus the fun. Can tell a lot of work was put into this jam game. Good job!

There could definitely be more to help the player understand what's going on. It's a fine line though because we do want the player to explore and discover how things interact together for themselves. It's hard to balance it during the jam, but we could have spent more time to figure it out.

I like the idea of swapping out the commands and how you need to plan out what will happen.

Thanks for playing! Glad you had fun.

Chill Vibes. Great job!

Chill vibes. I like the design of letting the player choose the keys and it's up to them to remember/do it again. Great work!

Love the idea and tie in to the myth of Sisyphus. Art and sounds were nice. Great work!

Great vibes of a game. Took a minute to figure out the controls/what I needed to do, but after that it was a chill experience. Great work!

This is a great little puzzle game. The amount of levels is awesome for a jam game. The hub made progression feel good. Love the art for the little goop snake. Great work!

Love the idea and execution. I think there are more layers and ideas to explore here as well. Great job!

Great ideas. Planning ahead for what will happen with the next loop is always fun.

Had a weird bug when I was on the platform right before the flies appear and when I froze/unfroze it my character's visuals disappeared. Game was still playing and I could move, but the art for the character was gone. I tried to recreate it, but I wasn't able to. I enjoyed the art and music. Pretty punishing to get sent back, but it makes the loop aspect more prominent. Great job!

Great first jam game! The clicking to move so often was tiring, but I enjoyed everything else.

The randomized keys comes from the thought of could it be interesting to have everyone's controls be different and the player has to learn and discover them. Where two players couldn't just say here's the route and use q->e->w to solve it. You still have the oh use bomb->this->that, but the player has to discover the buttons themselves. We really just wanted to see what that would be like and experiment a little.

Clicking on keys would be problematic with how it's currently implemented since most things spawn at the cursor, but we could have made it work, and wouldn't be a bad idea to have. Thanks for playing!

Beat the demon king. I like the concept of building a strategy to be used in different fights and adjusting it to overcome any obstacle. I think it's a bit too simple right now, and I doubt you could die with just alternating heals and damage.

The game is simple, but fun to click on things when they highlight.  The sounds are catchy and I like the different patterns as the trains go faster and are added. The mic getting punched sound for research or something was not enjoyable to hear so much so fast. Had to turn off audio after that.  Good job on the submission!

Great jam game. Feels polished and responsive. It's fun to think about how your actions will affect the next iteration.

Great twist to the snakelike gameplay.

I think the enemy die resets too suddenly. I'd like to see some damage numbers or something pop up as well. Sometimes the damage wasn't quite what was shown on the dice if it rolled and bumped into another object even taking into both the enemy and player die.

I really like how the game looks and plays. The thread feels really good to move it around, loop around things, and even unloop around things. The constraint of running out of thread worked well too. Great job!

Flashbacks to doing pokemon ice gym puzzles where you couldn't step on the same tile twice. I like the concept. Beat all of the levels and had a good time. Nice work!
 

I enjoyed the chaos. Took a minute to figure out exactly what the buttons do and how to use them effectively. I liked the tornado mechanic of pulling in the enemy attacks and redirecting it back at them. Sometimes I'd have something redirect because of my pull, but I didn't shoot it so it wouldn't count as my bomb to hurt enemies. Nice work.

Sadly lost because my thunder punch wasn't super effective on a natu :(

Good amount of work done in the short time. Nice job.

Art is great. Remembering what you just did is harder than it seems. I think the jump itself was wonky at times. I'd jump and push a direction and it wouldn't jump sometimes. Jump could feel more weighty as well. 

I like that the projectiles bounce back making me think about what will happen. I died more to the spikes than my bullets ricocheting though. I initially didn't understand I had to go back to the start after popping all of the balloons. Might be good if the start platform changed or signaled to go here when done.

The looping mechanics were well implemented. Big fan of the Pokemon ranger games.

Big fan of the Pokemon ranger games. The drawing felt smooth. I like that you can loop multiple enemies on the select screen to do them all at once. Nice work

The lighting got a bit wonky with the WebGL version specifically. I think we'd like to make that better and also possibly put a little icon of the dice number that it rolled next to the health bar for clarity. Thanks for playing!

What GPU are you using?

Yep, there's some more balancing that would need to be done. Glad you enjoyed it!

Glad you had fun! Thanks.

Yeah, I think we would add some balance changes like a double jump, make the player a bit faster, and change up the boss patterns and attacks because sometimes it'll just speed circle the player and that can be hard to deal with.

Made it just over 2800m. I think it was a fun simple concept executed well.

I think I broke it by putting all dice into the same + and leaving one without any. Also you can waste a reroll on nothing which could suck if you did it on accident.

I fell down and I think it brought me back to an earlier level with the 2 die, but I couldn't see my character. Interesting idea though.

The aesthetic made things hard to understand until literally hovering over everything and playing for a bit. It was fun when I started to understand how to play and beat the game.

Wasn't really sure what to do at first, but after figuring it out it's a cool concept. I got stuck a few times behind donuts and things, but I was barely able to get myself out. Not a fan of the volume controls. I made it really loud trying to figure out how to turn it down.

I loved this game! Great job. From the visuals to the little sounds and gameplay, I felt that it ticks all the boxes.