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CHolt

86
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A member registered Apr 05, 2022 · View creator page →

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Wow you did a lot of work to make a nice aesthetic with some style. The game itself felt nice to play. It has some potential with more content and gameplay elements. Good job!

Cool mechanic of switching between the 2 worlds. I really like the rewind!

Wow, pretty awesome experience. It does take a minute before realizing what's going on, but it's a nice aha moment. 

Hi! If you like deduction style games ours is here: https://itch.io/jam/brackeys-15/rate/4293871

Hi! If you like deduction style games ours is here: https://itch.io/jam/brackeys-15/rate/4293871

Hi! If you like deduction style games ours is here: https://itch.io/jam/brackeys-15/rate/4293871

I liked that it taught through some trial and error. It was fun going through and the difficulty progression felt okay. Nice job!

Nice chill vibe. The progression and difficulty felt reasonable. Nice job!

Very unsettling with a strong atmosphere and drawn out sequences. Great job! 

It happens as soon as I start the game. If I click or press space to jump it displays the menu then goes away. This was on the high quality build. 

Great game! I love deduction style games! I think the clues and everything was well done. It had some humor and felt grounded in the story. We made a deduction style game too if you wanna check ours out!

Wow, I really enjoyed the art! Always nice to see an options menu. The main thing I thought could be improved  was the feeling of moving around and jumping could have been a bit tighter. Great job!

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Nice job! For some reason if I click or jump it brings up a menu for a sec then disappears.

The style is great! Only part I got stuck on is when it said go to the store the path from outside didn't look like it would take me to another place. Could make that a bit more obvious.

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

I'll check your game out! Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

I'll check yours out! Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Here's our game if you like deduction style puzzle games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. We already know a lot we could improve on, but more feedback is always nice.  https://itch.io/jam/brackeys-15/rate/4293871

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

(1 edit)

Here's our game if you like deduction style games inspired by Return of the Obra Dinn. https://itch.io/jam/brackeys-15/rate/4293871

Very fun. The other resources didn't add much to the gameplay since I would always have a surplus of the ones after the green slime. I was really just waiting for green the whole time. Good job!

Watching the mycelium grow is really fun. The way the game is setup right now it heavily incentivizes just placing 1 tower, upgrading it, and then letting it cover the entire map until it's a lag fest vs spreading resources amongst different towers. When the green tower grows too big and reaches the edges it also throws an index out of bounds error. The pink one is fundamentally useless as growing it doesn't seem to do anything useful making it take up space other towers could use. I think there's a good game here it's just some things need to be worked out and balanced.

There is some feedback, but only when all 3 answers on a character are correct. It should play a sound, light up, and prevent the words from being moved. Once all 3 characters are correct it will end the game. There might have been something you missed.

Looks like you had a lot of fun making this for the jam! Good job

Didn't realize the box just locked in place at first. Not a big fan of a timer for puzzle games, but some people enjoy that. The screen shake was a bit too much when moving the boxes for me. I did enjoy playing and solving the puzzles, and the art was nice. Good job!

I liked the idea of getting bigger as you consume more and more. Getting too big for some tunnels seemed like the idea didn't matter once you found the right path, and the teleport seemed a bit out of place with the game except as a bandaid for potentially getting stuck. I think you could play around with the idea of throwing part of you makes it not disappear and you can pick it up later, but still have it burn away forever in the light. Squeeze through a tunnel leaving your bigger part behind to do something then return to pick it up kind of thing maybe. Great job!

Mouse sensitivity is a bit off. It would be nice if there was an options menu to control things like the volume and sensitivity from in the game. I think a reticle could have helped make aiming feel a bit better, or maybe an option to have one. I liked the vibes. Good job!

I had fun going through. I did notice that in the night scenes you can still press F to pull up the npc text even though they aren't there. I like that there was a choice in how to play whether you want to kill the enemies or do a pacifist run through.

Thanks for playing! We are actually thinking about continuing and expanding this game. We've had a lot of moments while working on it where we were saying "If this were a full game we could do this or that." So we have some ideas on improving the experience and gameplay.

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There are some hints in game on each person's answer sheet. You do have to have your clipboard open and click on the "Hint" text to show it. There are multiple hints for each answer sheet. Each click should shuffle through to another one. If you already looked through those and still need some guidance then we can give some more. For the first person you're probably stuck on the dream.

Art is fantastic. The fact that I only had one inventory space made for some annoying backtracking as I didn't realize I lost my item and thought the game bugged out for a minute.

Chill vibes. I think there's opportunity to do more with the actual fishing as it got pretty monotonous. Maybe different spots on the map glow or highlight and if you fish there it gives some better odds. The fishing sweet spot could move around or shrink/grow while it's spinning sometimes. Not sure, but something could be added there if you wanted to change it up a bit. Being able to collect fish and see them swimming around is always nice.

Might be better if the fishing changed a little more as you went or changed from being just in the center of the bar. Other games have things like the sweet spot bounced or moves which would help the samey feeling.

It's surprisingly difficult and learning to maybe click again to reverse the rotation instead of waiting for it to spin around is fun.

I would have liked if the restart skipped the intro sequence, so I could get back into playing faster.