Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Waking Up to YouView game page

Incremental Consensual Somniphilia Game
Submitted by InfinityDoom — 1 day, 7 hours before the deadline
Add to collection

Play game

Waking Up to You's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#14.6944.694
Harmony#14.2224.222
Overall#43.7923.792
Kink#44.4174.417
Sound#53.8893.889
Novelty#64.0004.000
Play#94.1674.167
Aesthetic#104.3614.361
Ambition#133.8893.889
Narrative#313.0283.028
Stealth#581.2501.250

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Everything about this is incredible. As a suggestion for future expansion I’d love if you could continue the night after a climax, see how many you can manage in one night.

love small critter games

Submitted

Woah, this is really great! Love the systems and very hot game.

HostSubmitted

wow this got way more mechanical than i expected.  turning the breathing and motion into mechanics was a lowkey genius move.  i got way into Numbers and there is a search party looking for us because we have been fucking in the woods for 30 straight days.  well done

Submitted

This was shockingly adorable! I enjoyed how you could make different builds depending on what exactly you valued out of this experience; I found myself naturally timing my button presses with the bunrab's breaths before I even got the upgrade which facilitated that. Fantastic atmospheric ambiance make it a surprisingly immersive experience, as well.

Submitted

Okay this might be the hottest game in the whole jam, and an incredibly good use of incremental mechanics. I loved how all the different perk combinations encouraged different styles and techniques, all of which felt completely valid and felt like they emerged naturally from the premise! I also especially loved how you made use of holds and stillness, which I think are both really underutilized in sex games (and in sex itself, tbh). And, I really appreciated how consensual and loving the vibe was between these characters, it really made the game feel very sweet.

Submitted

Very fun and openly explicit! I like all of the ways it got the player more involved in the clicking action, there are a lot of different elements and upgrade paths. The only thing I wish there was more choice in are the widgets, some of the mechanics didn't fully make sense to me until I saw visual representations, so being able to choose which you get first can make a difference for new players. The art, animations, and interface design are all great. The ability to customize your partner is really neat. Really good environmental design with audio and backgrounds to get players immersed. Very nicely done!

I really love this! Played on phone the browser version went smoothly without problems

Submitted (1 edit)

I really loved this! It took a bit to figure out how to interact with the game - the fact that button clicks don’t correspond directly with movement threw me a bit - but this is one of the few games in the jam so far I’ve come back to fiddle with and actually complete.

The art is a standout; the variety of items in the shop, the backgrounds, and the end screen (what a cute touch!) all are touched by that same care. The rabbit character is especially great - I love the customisation by body parts rather than gender. Excellent application of the kink too; consensual somniphilia content isn’t common, and this game really shows both the sweetness and eroticism of that kink in a really unique way!

Definitely agree with another comment that indicators for some of the timing based abilities would be great, since it can be difficult to know when it ‘counts’. I also can’t say I know the best way to path towards faster times - I finished night 16, and it’s not obvious where to start to improve that. Items feel like they could be key, but it feels like you unlock them too late to matter for optimizing? Its always a good sign when I’m caught about how to play with the mechanics of the game, rather than fighting the game itself - looking forward to playing again in the future.

Submitted

I definitely agree about saves being nice to have. I also finally found the items which trigger a pleasure cascade, so that was very satisfying. The art was nice and I like the bunny characters. Finally, somno plays majorly into my kinks so gold stars there.

Submitted

Nice art and animations just like last time, very in-depth mechanics, excellent game in all aspects!

Submitted

Fun incremental clicker game which doesn't need mouse movement or clicking that often which is nice for people with wrist issues. Would be nice if it saved the runs as it can take a while to play on your first playthrough and is a little annoying to lose progress on. The animation is great and the character is a good looking rabbit regardless of how you customize them.

Submitted

I actually really liked slowly learning that each mechanic existed without knowing at the start, felt like actually learning with the character which was cool. I also liked how you could specialize in the different mechanics, I went really heavy on rain. The only thing I wasn't big on myself was how active of a clicker it was. But I think I just personally prefer fiddling with more passive tickers.

Submitted (1 edit)

I kinda bounced off this one but that's ok, I'm just not the target audience for it. I also kind of struggled with being able to tell whether or not I was doing good or bad but it kind of seems like that's not really the point of this one, if that makes sense, it seems to be just about enjoying the experience and getting better. Cute!

Submitted(+1)

Great clicker.  Somno elements well used throughout.  i love my 3 month camping fucktour

realy cute and fun game,  very neat combos u can come up with.

Submitted

Absolutely adored this.

Submitted

What an amazing experience.
I was cautivated by the loop and the thrill at the start, I felt that perks and bonuses that reward spamming were the easier for farming but the ones that pulled me away from the base experience the most.
And the wording made some of the effects, not clear enough.
Since the word thrusting does not say if it is at the start or at the end of the movement.
Besides that, I can't praise it enough. 

Submitted

Very interesting concept, I've never tried an active clicker before. It was confusing to have all these different mechanics, with none of them really explained until a random ability unlock. Initially thought the heartbeat sound meant they were waking up and I had to slow down until they cool off, and thought the rain noise was just atmosphere and wasn't changing. Lead to some satisfying ohhhh moments when you realize how it works though.

For some mechanical suggestions, an offset to the + currency graphic would be nice. I had items that added more sleep time, something that doubled the sleep time applications, and something that gave pleasure when sleep time is added. So I had multiple +11's on top of each other and I wasn't sure how many there actually was. Also, some sort of signal when those timing abilities activate would be nice. Kept pulling out too early and missing my bonus QwQ.

Submitted

Enjoyable game! Liked the strategy that came up and how all the stats interact with each other, got a lot clearer what was going on when the UI elements got unlocked.

Viewing comments 29 to 10 of 29 · Next page · Last page