Color wheel quadrant sharing is pretty inevitable when you need eight different colors, though I did my best to make the hues all as equidistant from each other on the color wheel as I could . . . though, I was just measuring by hand, paper, pen, and computer monitor. Still, though, you're not wrong, and maybe it would help to tint half of them and shade the other half. In addition to providing distinct silhouettes, of course.
Thank you for your feedback! Honestly, I was planning for it to be a high fantasy setting (with a more modern setting for the arcade mode framing device), and I wasn't even considering different kinds of weapon classes. Certainly not mechanically so, but maybe it would help player expression if during character creation they got to choose their character's weapon of choice. Perhaps that's just more overscoping though, but if I reach an understanding that enough people each want their character to be a fusilier, I'll definitely consider it. ;>
Tazthepika
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A member registered Jun 07, 2020 · View creator page →
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A functional endless match-3 game. Not yet colorblind friendly.
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Strawberry Jam 10 community · Posted in The Cutting Room Floor - Finished your game? What did you have to leave out?
This was one heck of a month. I barely made a functional match-3 at all; I left out all the systems that would have attached to it. You were to have an opponent you would take turns making matches with, until one of you proved victorious. There was also supposed to be a system for triggering special effects when matching multiple colors simultaneously, a way to get a finite number of extra turns for matching 4 and 5, an entire skill system, interfacing with which being one of the piece's entire reason for being . . . heck, all of the pieces are just recolors of the Godot logo right now. I couldn't even get them distinct silhouettes in time!
