I really like the battle system and how typing words gives you the upper hand. Collecting organs to improve stats is also a really interesting concept. The art style is great too.
If you’d like, feel free to rate my game as well!
| Criteria | Rank | Score* | Raw Score |
| Visuals | #40 | 4.483 | 4.483 |
| Overall | #413 | 3.266 | 3.266 |
| Innovation | #447 | 3.080 | 3.080 |
| Theme | #460 | 3.310 | 3.310 |
| Enjoyment | #524 | 3.080 | 3.080 |
| Gameplay | #581 | 2.793 | 2.793 |
| Audio | #592 | 2.851 | 2.851 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Strange world centered around organs and gods
What code and assets did you not make from scratch during the jam (if any)?
Ambient music from https://opengameart.org
How many people worked on the game?3
I really like the battle system and how typing words gives you the upper hand. Collecting organs to improve stats is also a really interesting concept. The art style is great too.
If you’d like, feel free to rate my game as well!
I really enjoyed it! The artstyle is really cool and the gameplay felt smooth. Reminded me of backpack battles. Well done!
Absolutely gorgeous!
I've seen a few other organ/body part themed games in this jam. Definitely strange so it is fitting haha
Really impressive to put this together in a week.
One of the most unique and coolest games from the jam! I really liked the organ scavanging and using them as power ups, the visuals are amazing, the concept art too, the progress tree UI is very well made! 10/10
Very cool aesthetic and world! Sadly I think the battles are too iddle or I dont know exactly what to do; I feel like I have to choose the organs carefully to be able to not dye but I am not able to find a good combination
Nice work! Great art, interesting strategy. I haven't played this type of game before so it took me a couple plays to understand what was going on haha. The only improvement I would recommend is being able to remove organs after each fight to be able to upgrade my stats so it felt more strategic.
Cool idea to merge inventory management type of game with roguelike though I'm not so sure about addition of typing, it feels too much. Also when I died at stage 2 I kept respawning at stage 2 without any organs and kept dying. The art is phenomenal though and I would like to see a whole game in this style. Good work!
Super atmospheric blend of diablo-esque character building with a chill autobattler. With a bit of typing which is a neat mechanic as something to do and effects related to it (loved the heal per typed word, even made me wait for their attacks before finishing a word). Very intriguing visuals and vibe. Wasn't sure if I finished the game multiple times and repeated the loop, or if I was heading somewhere.
I was absolutely blown away with how beautiful this game looks!
It looks, sounds and feels very good, beautiful game. Congratulations!
My only issue was and still is that I’m not sure if this is an auto battler or I have to click anything during the fights:)
The artwork is amazing, but the gameplay didn't catch me. I think it would feel better if the music wasn't just an ambient sound.
Art style is really neat and the mechanic of different organs contributing different attributes. An in game tutorial feature or introduction would make this shine even more in my opinion. Great work!
Leave a comment
Log in with itch.io to leave a comment.