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Peach3yD

139
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1
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3
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32
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A member registered May 11, 2024 · View creator page →

Creator of

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Really appreciate you leaving such detailed feedback here! Glad that you have seen the vision :) I am in agreement with all of your points and will look to improve them in the post Jam version of the game. Thank you so much for your kind words and I am happy that it has been enjoyed and that you think it has potential for further development and enjoyment :)

Glad that you enjoyed that atmosphere of the entry! Ah amazing that is something I did not notice however when expanding the game I will look out for those, thank you for informing me that is super helpful :)

Thank you for playing! The excavation mechanic I had a lot of fun implementing and intend to expand upon it, watch this space!

Really appreciate you taking the time to not only check out my submission but to write such detailed feedback. The in-game tutorial experience was something I had not really done before so I am thrilled that you found it to be a good experience. I learned a lot from doing it and most importantly the feedback received for it. So yes first scene suffered a little bit from the time constraint as it was originally planned for the elevator to come down but the gate not opening fast enough, so still the outcome however not as cool or intention translating to the player. Completely agree with the running, I intended to do more to make it more needed and tactical with the inhalers however once again time constraint got me :) Amazing, I went into this jam thinking if I could have at least 1 person play this and express that they wanted more, it would be a huge achievement. Thank you!

Thank you for your this detailed feedback! Glad that you enjoyed the systems and environment in which you use the tools :) I do plan on expanding it post jam currently so watch this space 🤠

Thank you for playing, I am glad you found it satisfying and engaging! I checked out your game, it is really unique and fun more people should check it out! Left a comment there also for you with more details of my experience with it

This needs more exposure, what an experience it was super fun dimension hopping and figuring out what needed to be done to get the ingredients. Great meshes and environments, they way they have been implemented really pulls together that strange place theme. From one solo dev to another, amazing job!

Thank you very much for your kind words! I am so happy that element of tension and pressure translates to the player in the strange environment :) Completely agree with you that the differences in walls could be clarified better so the player is informed on their threat, something I am looking to update post jam so watch this space! I was so immersed in your game by the way it's got such a great style to it

Thank you for playing! Haha yes some of the crawling featured is a tension builder :) It's amazing to see what other solo devs have achieved, I was super impressed with yours!

Thank you very much! I am happy that you think so and fun archaeology mechanics with a tense ambience was exactly what I was going for so I am glad you experienced that :) Appreciate this feedback and I agree I intended for it to look more threatening/clear it is lethal and will make an update on that post jam. Speaking of mechanics the ones in your game are great and unique!

Indeed the dimension just inspires me with all sorts of possibilities! Glad you liked the excavation. The time constraint allowed for a tutorial/intro level and a main Jam level with multiple excavation sites :) I remember playing your game, truly the best in game title in the Jam!

Thrilled that you experienced the tension in the best way and enjoyed the excavation mechanic! You have hit the nail on the head with my intension so this is fantastic to hear. Thank you for playing and your detailed comment. Your submission is awesome, I left a comment on its entry page :)

Art and music is wonderfully implemented with care with lots of hidden details which I enjoyed discovering. The mechanics difference in the levels was diverse and kept me engaged. I did find the restart to first level a challenge 

Hats of for taking away the need to click like in most idle games! Great progression and super interesting upgrades, I liked the dial mechanic as if you set it well you got a great reward

I am glad that you gave this a go and enjoyed it! Thank you for your honesty as it helps me understand that my goal of creating tension and not full on horror was achieved :) Your game is so creative and had me so locked in trying to figure out the solutions!

Thank you for your kind words, super happy you enjoyed it and that's exactly what I was aiming for in player experience! Checked out your game also and left a comment, you guys did an awesome job with the gameplay loop and environment!

Really great environmental design! Lots of different resources that are placed clearly and logically, made the connection quickly to find ingredients which felt good. One thing that did happen was the my first request was for a "special potion". I could not figure out what this was from the potion book, maybe my own skill issue there though lol so had to restart

Super creative, and most importantly fun and engaging. You've implemented the pacing between levels and the length of the levels really well. From one solo dev to another, solid work!

The touch of the doors closing behind you I feel really encourages that "just one more room" and the game rewards you for it. Great design and use of assets. From one solo dev to another, great job!

This is such a cosy game with charming art and music to go along with it! Very cool idea behind painting the enemies to become friendly, that's not a mechanic you normally see. Enjoyed branching of to explore and try and find breakable walls also

Loved swinging the sword about, felt very responsive and it was satisfying slicing and dicing the enemies. Really great job blending the travel mechanics and the on land combat, the pacing was on point! One solo dev to another, well done!

Thank you so much, I am very glad to hear that the tools were satisfying to use! I spent a significant time tuning their feel in the game and decided to go for precision that is rewarding. Checked out your game also and left a comment there, yours is an awesome 3D godot submission!

Really solid and dreamy game! Had a great time with the puzzles, all had a unique challenge to them. Nice work!

Just got around to reviewing this, really great mechanic please keep working on it :)

Thanks for sharing this, such a great mechanic of timing the placement where your stickers are, there so much strategy that can go into that! I did have some moments where it looked like the attack window fired twice and that multiple effects happened in one turn, maybe it is something I didn't understand?

Thank you very much!

Lots of fun blasting my way around before I realised scroll wheel is a more controlled movement haha. Very enjoyable and very unique! Got big vibes of cruelty squad, also getting in the elevator after all the action to hear the music is fantastic! One solo dev to another, great job!

Thank you for you kind words! Glad that the intended tension with delivered :) Left a comment on your great submission also 

Very happy that you found it a unique entry! The tension makes the excavation more fun and challenging, at least that what I hope hahaa! Checked out your game aswell and it is super! Left a comment there with further feedback :)

Wow this was very entertaining and a greatly surreal, your dialogue was clever and funny and you even accounted for the cases where players would try and do something ahead of being informed what to do, even when they click the vending machine at the start out of curiosity and find the key prior to talking to dan. Great job and thanks for checking out my game and leaving a kind comment!

So much fun zooming through the air, if you time it right you can go so fast that the trusty steed isn't able to keep up which was more amusing than being an problem, really great visuals. From one solo dev to another, Great work!

Very interesting game design I don't think I've played anything like it and I really enjoyed it! Super cool to see the coins drop after completing a complex request and then the strategy of expanding your storage. I think a quick in game tutorial at the start of the basics would make the game shine as it took me a while to figure out what was going on :) One solo dev to another, awesome job!

Thank you so much! I am glad the intended experience was delivered as I felt the players should feel some pressure in their excavation method :) Yes agreed the quick pace at the start makes things fairly disorientating, the intention is that the player should feel extra intrigue from going to an already strange environment to a stranger one. Very happy that you enjoyed it, your game entry is fantastic!

I'm in awe with the fluidness of the animation and the polish of the UI and systems, its abundantly clear every detail has been carefully thought about and implemented resulting in an incredibly engaging experience. Really fun working out the strategy and satisfying seeing the flip and the result, and the fact you can reliably get them to flip to what you want with the right technique is so cool! I want to see this develop so have followed you

The sound design is really good and the art is very intriguing, I like how the portal destinations expanded as you went from day to day. I think if for the starting level had a quick guide to send your first customer on their way then the player can jump straight into the challenge informed. One solo dev to another, Great job!

You have nailed the vibe of this game, the art style is so well done and the narrative compliments the gameplay strongly. I got 4/5 guesses which I am happy with. One solo dev to another, great work!

This needs to get seen by more people, simple on the outset however I feel like there is plenty of strategic depth and potential! Loved the SFX and the clearness of what is occurring and how it is scored and a speed up button for QoL. One solo dev to another, Incredible work this is very original! Managed to get 250,000 value which I am proud of :)

The animation and level design of this was so cool, especially the juice of unlocking a new level that is some fine work there. Challenging and good pace, and it is so cool that it's a spiral climb!

Really nicely polished and presented with plenty of juice, its fun trying to determine the vibe of the guests to how they influence your club stats. Great pacing of the mechanics also kept it engaging night to night. Music popping off as the hype grows. Probably just me however an option to turn off the camera shake in the que scene would be super

Great animations throughout! The stealth mechanics were well implemented and the interaction added a great element to the game. I had a couple of times where it seemed that someone saw me even though I was behind them although maybe that is my skill issue haha