It's a bit obtuse in its presentation - it took me way too long to find the tab where I'm supposed to type the spell. After I figured that part out I was pleasantly surprised by the comedy in the ending dialogues. As others have said sound design would be a massive improvement for a near complete project.
Gingar77
Creator of
Recent community posts
Woah! This game is surprisingly addicting and really well made too! I can totally see the vision for future additions such as alternate Halloween buckets and different level structures. I think you'd benefit from giving the player less heart candies because as of now it feels too easy to go infinitely long as long as I pick some up.
Loved playing your game! You should check out ours too!
https://itch.io/jam/scream-jam-2025/rate/3963136
The atmosphere and art are really good. I feel creeped out walking through a dilapidated asylum and everyone looks equally depressed and depressing. I wish the gameplay was a bit faster but I can understand the want for a slow moving player. Might have been worth it to shorten some of the hallways to keep the player's speed constant.
Loved playing your game! You should take a look at ours too!
https://itch.io/jam/scream-jam-2025/rate/3963136
This is a truly unique loop, and a difficult game at that. There's a lot to learn through gameplay and it took me several tries to actually be able to lock in the correct cookie. I would've loved just a small visual reminder on what I just ate during the stats pop up. Overall, I really enjoy this one. Kudos!
I love the core concept going on with this one. There's clear progression in both the gameplay and potential future progress on this project as well. I would suggest adding a sign or something to lead the player back to the boat (I spent too long trying to dig up the home base ^^;). The controls bother me just enough to want to engage with getting bags to hold stuff and make transporting things more manageable.







