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Gingar77

23
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4
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A member registered Sep 22, 2019 · View creator page →

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It's a bit obtuse in its presentation - it took me way too long to find the tab where I'm supposed to type the spell. After I figured that part out I was pleasantly surprised by the comedy in the ending dialogues. As others have said sound design would be a massive improvement for a near complete project.

very silly indeed! love the character designs and the comedy

Phenomenal aesthetics, music, and gameplay! A true masterclass, I'm surprised this was done in only a week. Appropriately difficult and a rewarding skill curve as well.

I spent wayyy too long playing this lmao. Really addicting gameplay loop you have here with this one!

Woah! This game is surprisingly addicting and really well made too! I can totally see the vision for future additions such as alternate Halloween buckets and different level structures. I think you'd benefit from giving the player less heart candies because as of now it feels too easy to go infinitely long as long as I pick some up.

Loved playing yours! Felt legitimately creepy too!

Loved playing your game! You should check out ours too!

https://itch.io/jam/scream-jam-2025/rate/3963136

The atmosphere and art are really good. I feel creeped out walking through a dilapidated asylum and everyone looks equally depressed and depressing. I wish the gameplay was a bit faster but I can understand the want for a slow moving player. Might have been worth it to shorten some of the hallways to keep the player's speed constant.

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Loved playing your game! You should take a look at ours too!

https://itch.io/jam/scream-jam-2025/rate/3963136

Love the setting and the fluidity of the animations! It took me a bit to figure out that I was supposed to use the level hazards against the enemies but once I did I had a lot of fun finding new interactions. Music is also phenomenal.

Love the setting and the fluidity of the animations! It took me a bit to figure out that I was supposed to use the level hazards against the enemies but once I did I had a lot of fun finding new interactions. Music is also phenomenal.

Simple concept, but well polished and executed. This would absolutely slap with multiplayer.

This is a truly unique loop, and a difficult game at that. There's a lot to learn through gameplay and it took me several tries to actually be able to lock in the correct cookie. I would've loved just a small visual reminder on what I just ate during the stats pop up. Overall, I really enjoy this one. Kudos!

I love the unique spin that wedges sort of get larger when the options behind them have been removed. Makes me think twice about whether its safe to risk it vs just mashing the button.

I love the core concept going on with this one. There's clear progression in both the gameplay and potential future progress on this project as well. I would suggest adding a sign or something to lead the player back to the boat (I spent too long trying to dig up the home base ^^;). The controls bother me just enough to want to engage with getting bags to hold stuff and make transporting things more manageable.

This game is wonderfully hideous to look at and I'm all for it. It feels like I've stumbled across a game of breakout while delving into the hostile mind of the insane.

Mhmm, yep, totally normal sokoban game here. Nothing unusual to see :P

clearly i cannot dance as well as this goober

scrunkly lil file guys! i love all the little nods to classic viruses like "you are an idiot". i will say it took me a bit to figure out the loop and im still not great at making money but i love the core concept here.

I like the cute blobs and sound effects a ton. I wish there was a notetaking system since I keep forgetting which combinations lead to which final blobs.

i love the wolf sprite! and i can see the foundations for something deep and enjoyable with this one.

I love the idea and it's a fresh way to play chess. I ran into a bug where the AI stopped playing and it became 2P mode.

Could see a really nice deckbuilder built out of this game!
Although I wish the cards were a little more readable; it's a bit hard to tell which directions I have at first glance.