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A jam submission

Biggies Swirling SurgingView game page

Submitted by KoenfuPanda (@KoenfuPanda) — 1 hour, 4 minutes before the deadline
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Biggies Swirling Surging's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1223.5223.522
Originality#2273.5223.522
Presentation#2963.3043.304
Theme#2993.1303.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
The gameplay features and satisfaction there-of.
I hope the levels of polish applied makes you go "yo that's slick".

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Comments

Submitted

That was super well done. Had some issues with the camera/mouse controls but it was great besides that. Some indicator beneath your player will help when making landings during platforming!

Submitted(+1)

The movement felt good. It was fun building up momentum and using the different abilities to navigate. The keys were a bit finnicky. Sometimes I had to try multiple times to get them to work. I really appreciate the music, sfx, and mouse sensitivity sliders. Well done!

Submitted(+1)

Cool controls, camera angle is a bit difficult for orientation, but there's a lot of fun to have here.

Submitted(+1)

Fun controls! Felt great moving, jumping, and launching in the level. The bounciness of the animations and the sound effects worked really well together.

Submitted(+1)

love the silliness. camera angles were difficult at times but i learned how to manage. the animations were awesome and the mechanics introduced made for very interesting level designs

Submitted(+1)

Love the modeled Big Mode logo! Gamepad worked great, and I had a lot of fun exploring the wall climb ability. As another player has said, I think the big thing missing is shadows, especially to help line up some of those more precise jumps. Great work overall!

Submitted(+1)

This game had a lot of neat (and ambitious) ideas! The camera was a bit rough with some weird angles and being really slow-moving. That being said, I liked the visuals overall, the animations did a lot with a static model. The mechanics were really interesting, if a bit hard to grasp! I think this game is pretty slick!

Developer

The camera speed was adjustable in the settings menu, I tried to start it on an acceptable speed for controller gameplay.
Glad you liked it

Submitted (1 edit) (+1)

Really cool. Very ambitous doing a gravity mechanic i was shocked to my core. Controller felt pretty good i reckon with a little polish like a drop shadow and rolling up walls when you start rolling right next to them this would be good basis for a standalone game. Super impressed by this one great work.

Submitted(+1)

Fun game! I definitely see why a gamepad is recommended, the mouse sense was a little hard to work with. Super cool mechanics though!

Submitted(+1)

Cool idea, but the controls and camera are a little hard to manage on mouse and keyboard

Submitted(+1)

"Yo, that's slick!"

The gameplay and physics system felt great, and I had fun exploring the different mechanics, especially the gravity roll move. (It reminded me of Sonic's spin dash and the wall-climbing abilities in Splatoon.) Great job! :D

Submitted(+1)

I like how he rolls, pretty Slick if you ask me ;)

Submitted

nice. like the take on some sonic mechanics. gravity roll felt awesome. 

goood stuff.

Submitted(+1)

Fun puzzles and movement mechanics. Nice job! :)

Submitted(+1)

Solid. Biggie was super expressive and satisfying to move and that last level was fun and interesting to traverse.

Submitted(+1)

This was super fun. Espacially the larger level had some really slick puzzles! I also just love the animations of Biggie!

Submitted(+1)

Sound design is really nice. Cool idea with the shader on the walls and floor