was really engaged while learning the loop little by little after a few runs.
this is extremely well executed. Immersion has to be a perfect 5 for this.
I gave this one a really good score.
great work!!
thanks!! I'm glad U mentioned the reversal of expectations, this was definitely part of the intention!
I also kind of went with an odd upgrade system, as often upgrading can sort of actually make things trickier if yr not careful. also, the buttons for upgrades spend your Cubeth (currency in this game) and if you accidentally run into the button it will upgrade automatically whether you want to or not, making the upgrade itself a sort of obstacle at times. not sure if anyone has experienced that aspect, but it was also one of my goals.
I'm also very glad you mentioned that it is clear what everything does, I spent almost a whole day at the end of development on making sure this game was understandable and clear enough to the player.
thanks again for playing, I'll go play and rate your game sometime later today!
hey, thank you for playing and for your comment.
hmm, I've never run into this bug in the many hours I've likely spent playtesting this.
are U sure U didn't miss one of the instructions on the start menu? I did my best to make the mechanics clear, but honestly I still do wish they were just a bit clearer. If U don't read everything on the start menu you will likely miss quite a bit.
thank U again for playing and yr feedback, it's greatly appreciated and I'm glad U felt a sense of relaxation. I know what U mean! I agree, the game can feel that way for a bit. However, if your trying to win the run and get 200 Cubeth (this is something U may have also missed from the start menu) it can get pretty intense lol.
I will play and rate your game sometime later today!!
super chill vibe. love games that create this feeling, is a great morning game haha.
I'd love to see this.. grow (I'll see myself out) into something bigger! lots of potential here, and has a very polished feel. I agree with some others that the interactivity needs work, but I read your comments and saw that this is something you are already aware of. SOUND design is fantastic, and it's just oozing with charm.
great work!!
I dig the spritework, cool looking boss design.
like the first comment, I am also wondering if there are any controls other than movement, but U did mention that this is an unfinished boss fight in the description below the game, so maybe there aren't any yet.
either way, this is a promising start. I hope U do something inspired with it!
this one just vibes. I was having a pretty good time with it, but when I remembered the controls mentioned the dash, it all came together. the dash looks incredible.
this one is a great example and reminder that game feel is super important. I'd argue it's always the most important, the way the player feels, and your game made me want to keep going up and up and up.
the sound, animations, and the controls and how they feel moment to moment, all felt great.
no enemies, just collectables., just going up. yet It's a blast to play.
the music certainly plays a part here too. this is adrenaline platforming, even if it's not very hard.
awesome stuff.
this is a top favorite of the dozens I've played so far.
great work!!
super fun, great art, and music slaps.
think I'm just realizing now how much I like good water based gameplay, especially sprite-made water. Stardew fishing was always one of my favorite gaming memories lol.
the rollercoaster effect of the tongue is super fun. would love to see this in a full release or something.
5/5/5/5.
fantastic work!
thank you! I think everyone is having the problem I was worried about. the character (ron) on top of the button is supposed to tell you how to kill the mite fleas, which are tiny mites. he does,(with a slick shot!) but he says it way to fast and right as theyre already killing the player, if you don't move the mouse pretty quick lol.
the slick shot its holding right MB and pressing LMB at the same time, it shoots from the side of the cursor to the right and kills mite fleas .
edit: thanks again for playing and giving feedback, I appreciate it!