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A jam submission

Kronii, I Shrunk the Holos!View game page

A time-loop puzzle platformer! For HoloJam #7.
Submitted by cloudlime (@cloudlimey) — 29 minutes, 39 seconds before the deadline
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Kronii, I Shrunk the Holos!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.3824.382
Overall#44.2064.206
Innovation#54.3534.353
References / Humor#64.2654.265
Ambience#104.1184.118
Gameplay#113.9123.912

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Fun and cute game play, the ending was cute as well. The puzzles were clever and even had a few red herrings. That or i managed to abuse the physsics lol. Still, a fun play! Got stuckocasnioaly and sometimes got a buttons mized up, but all in all not to bad and a nice short experince.


Going to have to doc points for the 'Eternal meme' however

Submitted(+1)

Love the art, it's so cute. The ending was sweet too, I like the writing.

The puzzles are interesting, but the wonky physics did keep me from enjoying the gameplay fully. I felt like the 10 second timer made it a bit too hard, but that could be because of the physics too. The biggest problem was the spike hitbox for me.

But other than this, it's a really enjoyable little puzzle game with really good visuals and catchy BGM!

Submitted(+1)

The art is really cute. I had minor issues jumping over stuff like the spikes or the switches. Kronii could jump a little higher to avoid touching them.

Submitted(+1)

Now this is a quality puzzle game. Only nitpick is the physics bug out sometimes (I got pushed under a floor by a key several times.) But the whole concept and execution is top notch. The 4th wall jokes were icing on the cake.

Submitted(+1)

This game is simply wonderful. The art is very cute. The dialogue is well written. The music and sfx choices mesh well with the art style and gameplay to create good ambience and a satisfying experience. The puzzles were tricky for me, so it was all the more satisfying to beat the whole game. I really enjoyed it! Great work!!

Developer(+1)

Thank you so much for your kind words!!

Submitted(+1)

Great game. Loved the smol versions of everyone. The writing was very on point and the ending was not something I was expecting. The puzzle design was very good. I think I cheesed one level but the rest I did the correct way. I encountered the bugs mentioned below but they thankfully weren't detrimental to the overall experience. I really liked the rewind effect and how it was used in the puzzles. Very satisfying once I wrapped my head around it.

Developer

I'm glad you enjoyed the game! My intention was to make the ending a pretty strong tonal shift, so I'm happy to hear it felt like that. Thank you for playing!!

Submitted (2 edits) (+1)

Very awesome concept, and fun game!

I want to give my thoughts on some of the small issues because I think there is a lot of potential here if some kinks are cleared out. 

First of all, there are a few physics bugs, I randomly clip into things a lot. I think most of these issues can be fixed by simply adding some code to push the player or other objects out of terrain/each other when they get inside them which happens fairly frequently. Also, the fact that the item you're holding has collision means a platform can go between the item and the player and you can "hang" off of it which should be easy enough to fix by just moving the collider down a bit. 

Besides that though I have some thoughts on each level individually:

Level 1: I believe the intended way to complete this level is to press the button, restart, the spring lands on the platform, and you take the spring. However you can just freeze the spring at the start of the level and bypass that entirely. You can fix this by making it impossible to use your time freeze thing at the start of the level.

Level 2: Not much comment, pretty straightforward, although personally I'd take away the ladder and force the player to jump off the key midair because I think it'd make it a bit more interesting.. Also I would appreciate it if the roof was a bit higher.

Level 3: This level was weird to me at first because of the fact that in this game all buttons are linked apparently and hitting one button causes the others to automatically open, which is never really explained and is very unintuitive. Also, while I understand why objects fall off when you climb ladders (although they should really fall to the side instead of staying on your head), the fact that they randomly come off when you are walking on top of a ladder is just annoying. Also the key ends up behind the door when you try to throw it there. 

Level 4: Again a level where I think you're supposed to use the button, freeze it, then restart, but this one like level 1 can be bypassed entirely by just freezing the key and grabbing it, moving it off the conveyer belt, freezing it again, and restarting, so now you have the key off the conveyer belt so you can just freeze the spring and go. 

Level 5: I think this level is pretty clever, the intended solution (letting the key go around one loop, then unfreezing the key and freezing the platform at the start of the next) is very cool. However I did it by freezing the key mid fall and waiting 2 loops at which point the platform pushes the key to on top of you and you can just unfreeze it and grab it. Personally I don't really think it makes sense that frozen in time objects can be pushed around or interacted with; the fact that a frozen key doesn't experience gravity but can be moved sideways by a platform is just ???, and same with the fact that for some reason you can press buttons when they are frozen in time. It would make more sense for the platform to get stuck on the frozen key, and only by unfreezing the key can things move it.

Level 6: I didn't really like this level because I feel like it is one that is conceptually simple (throw the bomb through the wall then freeze it so you can pick it up from the other side) but mechanically difficult, while puzzle platformers should really be the opposite. Running out of time when the door is open because you need to pick up the key that's fallen behind the door and is invisible is IMO not the way to make the level hard.

Level 7: Another level with a switch mechanic that can be bypassed by just freezing the bomb on the conveyer belt and grabbing it. But I liked the concept of this one a lot, where you want to put the bomb between the layers then reset and unfreeze it. I did have a weird bug though where the frozen bomb experienced gravity which did make the level easier but I don't think it's intended.

Overall though I really liked the game and the way the two main mechanics (stasis + time rewind) interacted with each other, I think it's awesome and I'd love to see a fully fledged game built around these mechanics. Great work!

Developer

Thank you for being so detailed in your feedback, this is great!! The levels were made basically last and in one sitting, so they had a decent amount of holes, and a lot of edge case bugs I wasn't aware of initially (the keys going behind doors, the frozen objects being moveaeble horizontally, etc.), but hey, that's what happens in a jam. The platform hanging with an object was left in intentionally, though. I think that one's funny. I'm glad you still enjoyed, and thank you for the encouragement!!

Submitted(+1)

Absolutely adore the art, everyone is so scrungly and adorable!


I need to get a pic of Gigi's shouting sprite so I can use it as a reaction image.


Really fun uses of the time stop, even if some of the puzzles made me frustrated because my brain is too small and couldn't work around the 10 second time limit.

I think my favorite level was the Kaela one, since I got the solution on that one pretty quick, but aside from Gigi's puzzle (which I accidentally cheesed by pausing the spring fast enough at the start of the level), they all felt pretty reasonable!


Just enough dialogue to break up the puzzling pace, and the final dialogue at the end got me in the feels. Great work!

Developer(+1)

Glad you enjoyed!! I was aware of the Gigi puzzle cheese, but since it's at the VERY start of the level, I imagined most people wouldn't catch it (which was correct, but there's always some clever folks!) Thank you for playing!

Submitted(+1)

I really liked the vibes and general feel of the game! The spikes' hitbox being a square is genuinely nefarious lol

Developer

Thank you for playing Brine!! I had to adjust the spike hitbox from their actual sprite to a square so objects could balance on top of them easier, but I forgot to make a separate more forgiving hitbox for the ones you actually had to jump over... I'm glad you enjoyed regardless!!

Jam Judge(+1)


I like the time puzzles! Well designed and fun to solve.

Very smooth there with the jam's theme directly mentioned by Kronii. XD

Nicely written dialogues and wow I wasn't expecting that story ending.

Oh and the visual presentation and cute art adds to the whole experience.

I found only 3 bugs:

- Sometimes jumping into a ladder would make Kronii fall. I'm assuming it's because I tried grabbing an item while on the ladder.

- Sometimes Kronii would get stuck on the terrain when moving between different platform surfaces. I would need to do a jump to move forward.

- If something fell over Kronii, she can be pushed into the ground.

I think it's a great bite sized experience and if anything I'd love to see volume controls added.

Great game!

Submitted(+2)

Absolutely great game! Loved the style and very innovative gameplay!

If I'd have to have a complaint, I could've used a few more levels ;-)
(And a volume slider)

Developer(+1)

Thank you, I'm glad you enjoyed it!! I had planned a couple more levels to flesh some of the mechanics out (more moving platforms & reversal switches) but I made them all in one night and I was too tired LOL maybe one day!!

Submitted(+2)

Definitely one of my favorites so far! Couldn't stop myself from finishing the game and looking for ways to cheese the levels. Absolutely insane level of polish for a Jam, especially with the levels all being good showcases of different dynamics around the main mechanic without at all forcing it compromising fun!

Developer

Thank you so much!!

Submitted(+2)

Very good game. I liked it very much. 

Submitted(+2)

I SUCK AT THIS GAME ITS HARD!!! But It's so good!!!

Developer(+1)

Gogi........................................................................................................................... thank you.......................................................................................................................................................

Submitted(+2)

Very good entry!!! As someone commented before, the balance between text and levels is pretty much perfect, the art is super cute, and just the second frame for them talking adds so much!!! The puzzles and mechanics were interesting tho there were some weird things, like frozen elements being some times affected by belts/trampolines. 9.99/10!!!!!!!!!!!!!!!!!!!!!!!!!! Just a very clean experience overall.

Developer(+1)

Thank you so much!!

Submitted

This game is just too fiddly, especially with the time limit. I get that it relates to the theme, but I didn't see any part of the game that benefited for a time limit. Besides the spike collider mentioned in another comment, I think needing to hold jump on the trampoline to make just is unintuitive in this kind of game, especially given that the difference in height isn't even that much. But I think the biggest issue is the need to get good positioning while throwing objects, which basically ensures that at least of the time positioning won't work out. It wouldn't be nearly as bad if the most recent actions could be redone, but most mistakes in this game require starting from scratch.

The point where I stopped was in the level with the key on a conveyor belt pointed toward a red block. I felt like I'd had enough when I found out the time frozen key could still be pushed into the wrong spot by the trampoline.

(+2)

Esta genial, me sorprende que sea un juego de Jam, muy bien logrado y el arte me encanto 

Developer (1 edit) (+1)

muchisimas gracias!! me alegra ver un comentario en espanol (empece trabajo por este juego mientras estuve en Chile visitando familia...) gracias por jugar y ser tan amable! 

Submitted(+2)

Really amazing game in its scope, art and concept!  Everything was so polished aside from some gameplay-related jank like the hitbox being a little too big for the player, so the spikes hit you when it feels like it shouldn't.  But other than that, awesome stuff!

Developer(+1)

I'm glad little things like that were your only issues!! I'll make it even more polished next time (๑•̀ᗝ•́)૭ Thank you so much for playing!!

Submitted(+2)

Great game! I love how many fun puzzles there are! The art is sooo cute!

Submitted(+2)

This is really well done! The story bits didn't overstay their welcome and the puzzles were creative. My minor gripe is the collision issues. The spike having a box collider made the jump in the second level more pixel precise than I wanted for a puzzle game, and one instance of the key going behind the door and unable to be picked up, so it took several tries before I could get past. I did find a funny glitch with freezing the platform and it sliding through space to the original starting location. But nitpicks aside, really great job with putting this all together.

Developer

Haha, sorry about the spike collider!! Totally forgot to fix it for those specific level 2 spikes after I made it a box so you could throw items onto them. The platform glitch was also something I noticed, but was too lazy to fix... I'm glad you enjoyed either way! Thank you for playing!!

Viewing comments 27 to 8 of 27 · Next page · Last page