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kasundasky

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A member registered May 31, 2025 · View creator page →

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Skill issue kept me to get too far, but very fun game! Love the idea and and the execution works well! And the game looks amazing. Really good entry!

Fun! Didn’t get very far (skill issue), but I like the gameplay. I really liked the player animations, for a pixel art so small, it’s quite well done! The objects too, but the player sprite catched my eye the most. Solid entry!

This was funny! The humor was just as snappy as in Gacha Grems and the “I ran out of time, so here is the summary” was even funnier due the theme of the jam. I dig the Undertale-style and the whole presentation, the story was fun and well written too. I enjoyed it a lot!

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This is so bittersweet. Feels like you can’t make the perfect choice and it’s so heavy on the heart, it’s beautiful.

Made at least a dozen runs just to get all the endings, I loved every second of the game. The art is simply beautiful, love the writing, the BGM fits well and the Ame noises made me laugh a bit.

I’m not a big visual novel player, but the game reminded me of my favourite, Steins;Gate, mainly because of the time traveling theme and our Ame’s sprite is a bit similar to Huke-sensei’s style. Made me love it even more.

Ending spoilersIt's hard to decide which ending is my favourite, but maybe the good apocalyptic one. That one felt the most hopeful for me.

Thank you for this experience!

Wait, there is a katana too? Looks like I haven't explored every screen, I beat the boss with the staff and hammer.

It's fun! I like the Zelda theme with the timed challenge mix, it's like you want to explore, but the same time find the shortest route to the checkmarks. 

Biboo's animations and voice lines were funny, the credits theme rotted my brain a little :D

The controls felt a bit slow, but it fits the Zelda 1 theme.

Solid game, I enjoyed it a lot!

It was fun! I was expecting a cry fest, but got fun minigames instead.

I love the art and the BGM is really catchy. Sadly I couldn't finish the graduation stream (skill issue on my part), but I will try again later.

Really good game!

This was so much fun! The artstyle is so cute, the BGM is catchy and I really liked the inclusion of voice lines.

The gameplay was fun too, really solid game!

The ambience is amazing! I love the art and sound, the writing was fantastic too.

I run into some freezes when picking up items and I had to use the walkthrough a lot. Bit more hinting would help a lot.

The idea of the pop-up window was cool, but it was a bit janky to navigate. When I was clicking on the main window, it always switched to the pop-up. It could be an issue on my end, but it was quite annoying.

Still, it's a great entry!

I really liked it, the whole art direction was so cool and the story was interesting. I hope you can expand it in the future, the ending made me curious what would you add with no time restains!

The gameplay is fun, the only thing I missed was hold-down fire, but that's not a big deal. Maybe more weapons in the future?

Really good entry!

Perfectly captures the Crazy Taxi feeling! I really like it. 

The wonky car physics and collisions just add to the enjoyment, the screams are the cherry on the top.

I really like the art! It's cute and has a distinctive style.

I got a bit lost on how you trigger the different endings, but got the Biboo and Ina ones.

I can see big potencial in the game with a bit more polishing and sound effects.

Love the art, it's so cute. The ending was sweet too, I like the writing.

The puzzles are interesting, but the wonky physics did keep me from enjoying the gameplay fully. I felt like the 10 second timer made it a bit too hard, but that could be because of the physics too. The biggest problem was the spike hitbox for me.

But other than this, it's a really enjoyable little puzzle game with really good visuals and catchy BGM!

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This is fantastic! I had a skill issue, so only got to stage 2 after half an hour, but I'm definitely going back to play more.

The gameplay is very polished, the art, sound effects and BGM are amazing, I would have a hard time to believe it took 2 weeks to make if I didn't see the process.

Love it!

It was fun! Carbonated Love is such a banger, makes zooming around in the Hope-mobile even better.

It's a simple game, but works great, although I didn't really use the drift button. 

I was curious how far you can go and discovered the void, that was funny (always love it when you can just go and explore the map in a racing game)

Great job!

Really impressive! I couldn't imagine a 2 week jam game to look this good!

The graphics and soundtrack are really nice, I wanted a racing game featuring IRyS for ages.

It was a big skill issue on my part too, but I couldn't finish it. My biggest problem was the absence of reverse, it was really easy to get stuck on the guardrail or just the side of the road. The controls are a bit too sensitive in my opinion.

A lot of comments mentioned the performance and yeah, it could use some work.

Still, for a jam game, it's really impressive and if you ever update it, let me know! Despite the problems, I enjoyed it a lot! The game has so much potential.

Fun game! I really liked the art, it's really cute. I was a bit lost with some powerups, but most of them were clear from the icons.

The BGM and sound effects are good too!

My only gripe was the lack of menu or at least a bit of starting area and some enemy variety would be cool if you want to update it after the jam.

For a 2 week jam, it's a really solid game!

Thank you for checking out Kroom!

You can dodge Biboo's attack by hiding behind the air wents. And you can just shoot her down fast if you dodge the pebbles.

The game is on the more difficult side, for sure, this is why we included the "Tips if stuck" option in the menu :) After the jam, we plan to work on tweaking the fights, the later ones aren't as intuitive as we thought.

Again, thank you! 

This is so sweet! The message is really relatable as a creator, the art is cute and charming and the music is lovely.

I love Biboo's part in the credits!

Cool idea! I had skill issues, but that's on me, it's still cool.

The visuals are gorgeous, honestly! I liked the music and SFX too.

Somehow the graphics made me so nostalgic! It's a fun little game, a good base for a bigger project!

The camera shaking was a bit too much tho.

I was a bit lost with the gameplay logic, but that's honestly perfectly matches Haachama.

The art is so cute, that was my favourite part. I liked the music too and the gameplay is fun and interesting.

Really unique entry! I like the idea. I could see big potential in this game if you can polish the controls a bit, but still, for a 2 week jam, it's great work!

I'm not crying, it's just allergies!
I should've expected that this will be an emotional roller coaster. I loved every second of it. 

Thank you for this experience.

Love the vibe, art and music! The gameplay was fun too, I just wish I wasn't so bad at fast paced games, but that's on me. Didn't expect a horror-esque game with Gigi, it was a nice change of pace.

Great game!

That was an unexpected twist! I love the story, it was so good. And the BGM, so good! The PS1 style fits so well too.

The gameplay was good too, just a bit repetitive and the aiming was a bit awkward, but nothing game breaking. I enjoyed it.

And all this under 2 weeks, it's really impressive! Great work!

This was hilarious! I love it. It was like a fever dream, really fitting for Autofister.

The story was my favourite part, even the "speedrunning" was so fitting. Love the art and overall design too, especially the menus and the GiGodot Murin!

Great work!

Yeet the RRAT: The Game

I really enjoyed it, especially the voice clips, those made it really funny. Took me a couple of tries, but that was on me, the controls were fine. Bae rotating like a beyblade when the angle was just right was hilarious.

JDON my soul!