Skill issue kept me to get too far, but very fun game! Love the idea and and the execution works well! And the game looks amazing. Really good entry!
kasundasky
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This is so bittersweet. Feels like you can’t make the perfect choice and it’s so heavy on the heart, it’s beautiful.
Made at least a dozen runs just to get all the endings, I loved every second of the game. The art is simply beautiful, love the writing, the BGM fits well and the Ame noises made me laugh a bit.
I’m not a big visual novel player, but the game reminded me of my favourite, Steins;Gate, mainly because of the time traveling theme and our Ame’s sprite is a bit similar to Huke-sensei’s style. Made me love it even more.
Ending spoilers
It's hard to decide which ending is my favourite, but maybe the good apocalyptic one. That one felt the most hopeful for me.Thank you for this experience!
Wait, there is a katana too? Looks like I haven't explored every screen, I beat the boss with the staff and hammer.
It's fun! I like the Zelda theme with the timed challenge mix, it's like you want to explore, but the same time find the shortest route to the checkmarks.
Biboo's animations and voice lines were funny, the credits theme rotted my brain a little :D
The controls felt a bit slow, but it fits the Zelda 1 theme.
Solid game, I enjoyed it a lot!
The ambience is amazing! I love the art and sound, the writing was fantastic too.
I run into some freezes when picking up items and I had to use the walkthrough a lot. Bit more hinting would help a lot.
The idea of the pop-up window was cool, but it was a bit janky to navigate. When I was clicking on the main window, it always switched to the pop-up. It could be an issue on my end, but it was quite annoying.
Still, it's a great entry!
I really liked it, the whole art direction was so cool and the story was interesting. I hope you can expand it in the future, the ending made me curious what would you add with no time restains!
The gameplay is fun, the only thing I missed was hold-down fire, but that's not a big deal. Maybe more weapons in the future?
Really good entry!
Love the art, it's so cute. The ending was sweet too, I like the writing.
The puzzles are interesting, but the wonky physics did keep me from enjoying the gameplay fully. I felt like the 10 second timer made it a bit too hard, but that could be because of the physics too. The biggest problem was the spike hitbox for me.
But other than this, it's a really enjoyable little puzzle game with really good visuals and catchy BGM!
It was fun! Carbonated Love is such a banger, makes zooming around in the Hope-mobile even better.
It's a simple game, but works great, although I didn't really use the drift button.
I was curious how far you can go and discovered the void, that was funny (always love it when you can just go and explore the map in a racing game)
Great job!
Really impressive! I couldn't imagine a 2 week jam game to look this good!
The graphics and soundtrack are really nice, I wanted a racing game featuring IRyS for ages.
It was a big skill issue on my part too, but I couldn't finish it. My biggest problem was the absence of reverse, it was really easy to get stuck on the guardrail or just the side of the road. The controls are a bit too sensitive in my opinion.
A lot of comments mentioned the performance and yeah, it could use some work.
Still, for a jam game, it's really impressive and if you ever update it, let me know! Despite the problems, I enjoyed it a lot! The game has so much potential.
Fun game! I really liked the art, it's really cute. I was a bit lost with some powerups, but most of them were clear from the icons.
The BGM and sound effects are good too!
My only gripe was the lack of menu or at least a bit of starting area and some enemy variety would be cool if you want to update it after the jam.
For a 2 week jam, it's a really solid game!
Thank you for checking out Kroom!
You can dodge Biboo's attack by hiding behind the air wents. And you can just shoot her down fast if you dodge the pebbles.
The game is on the more difficult side, for sure, this is why we included the "Tips if stuck" option in the menu :) After the jam, we plan to work on tweaking the fights, the later ones aren't as intuitive as we thought.
Again, thank you!
That was an unexpected twist! I love the story, it was so good. And the BGM, so good! The PS1 style fits so well too.
The gameplay was good too, just a bit repetitive and the aiming was a bit awkward, but nothing game breaking. I enjoyed it.
And all this under 2 weeks, it's really impressive! Great work!

