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blastoisenn

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A member registered Feb 27, 2024 · View creator page →

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Thanks david!! I'm happy that you enjoyed it!

Simple platformer, good visuals, good music, responsive controls, nice. The only thing i didn't like was that specific jump everyone here is commenting about, other than that is a simple, well made game.

 Cute game, i loved the message. There isn't much interaction so I can see how some people might not like it, but it does well what it's supposed to do. 


 Only thing I can't say I liked is the "ending". The game kind of sets up the player to patiently wait, and having the game not tell you when it's finished feels like it can get people to wait for nothing for more time than they would want. Just a little "thanks for playing" message or something at the end would wrap up the experience nicely.

Thanks for the comment!! I was aware of the camera snapping but just like you, i was unable to reproduce it at will so i couldn't fix it.

I won!!! Very funny microgames, the attention to detail for the references and the visuals, like the schedule, and concepts like the outfit reveal minigame were PEAK. The music, speed and the final day that makes you do every microgame one after the other made it a very hype experience, def one of my fav submissions!!! 


Feedback:  Those minigames where you had to drag, they are almost unplayable without full screen since clicking outside the game will completely ruin you, and even on fullscreen i had to use all my might to drag so quickly xD. Another thing i would do is giving at least one extra heart on the end section, since some games can be tough (like spelling/dragging minigames) and I can imagine people being completely unable to access the end of the game, which is a shame!

Very polished game! Wario Ware is kinda perfect for this theme, and the overarching context of the plot is also very fitting for the theme aswell. Since there isn't a speed up or level up mechanic, once you play all of the games once or twice, there is almost nothing stopping you from doing everything perfectly until you win, but it's just a nitpick. Good job on this game!!

Thanks!!!! I love puzzle games with all my heart so even tho it might not be this game, i will 100% make a full game of this genre, eventually.

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Nice concept and fun idea. My only problem was at the very start, where i didn't know that pebbles could stick to walls, if it weren't for the screenshots it might have taken me a lot more to figure out the very first obstacle.


Cute art!! And love the color palette

Yeah i was reloading the page and playing custom levels from the menu, i tried all of them and will probably try all at the end of the testing period again!


the day 16 bug was a bit weird, i finished playing an online level and spawned in the "choose what to do today" scene but the day was 16. I clicked to watch streams and the game got stuck on an Ina stream lol.

Super fun concept!!! Very pretty and clean looking, amazing artist work. The only thing that was a bit frustrating was how some sculptures had a very low solve time: it's fun to play the game, so i wouldn't force the players to stop so quickly!! Aside from that, super clean experience overall, very polished, amazing!

HOLY PEAKKKKKK. I really love games like these. I created myth_bad_end, and had a blast. i wasted a day testing tho, since i needed to see how the jumping worked, but well, that's a jam for you, no second chances.


It has some weird bugs when loading files (sometimes, it puts you back in the game after testing a game, sometimes there are 2 characters spawned, overlapped with each other and can separate, one time i got teleported into day 16 (???) of the jam and started to infinitely watch Ina streams xD). But despite all that, it is one of my favorite games in this jam!!!!!!!


It would have been the indisputed number 1 spot if the character movement was properly programmed: coyote time, no sliding, being able to turn around mid-jump. If you had exact control of the character, we could have had a bunch of incredible levels, geometry dash style. That was the only dissapointing thing this game had, but the rest is incredible!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thanks for the feedback. The clock puzzle is controversial, but i feel like escape rooms need to have that moment where you need to absorb the room and decipher/trial and error which clues are for which puzzles otherwise it just becomes a linear puzzle game.

Very good entry!!! As someone commented before, the balance between text and levels is pretty much perfect, the art is super cute, and just the second frame for them talking adds so much!!! The puzzles and mechanics were interesting tho there were some weird things, like frozen elements being some times affected by belts/trampolines. 9.99/10!!!!!!!!!!!!!!!!!!!!!!!!!! Just a very clean experience overall.

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The 3d ame pixelated looks very cute! It was quite an enjoyable game. I got the bad ending on the first playthrough and used that knowledge to get a good ending on the second one. It was a fun experience but it didn't say anywhere that the first instance of rooms was the thing that we had to remember, so it was a bit confusing at first.

Cute little game. I expected the punch mechanic to be a bit clunky but it ended up being quite satisfying to use, good job!

Thanks! I'm happy that you enjoyed it!

Thanks!! That clock puzzle i would say is the most puzzle-ish one. I've seen people get it in literal seconds, and some other people get stuck on it for a few minutes

I'm glad you liked it!

Thanks for playing!

Thanks you!!! Blue Prince my beloved... I inspired myself a lot with its visuals and game feel

Very fun game! The gameplay is really nice and doesn't overwhelm you, but it's also quite frenetic. The visuals are also very charming, and the ambience, music and bosses for some reason managed to make everything very hype

 Insanely cool game concept! I can proudly say i went in blind and finished it without watching the walkthrough, tho it costed me a bit to discover the "main gimmick" of the game. Super creative and really good ambience. I loved the 3d implementation of spinning the camera around a room, very clever and cheap way to inspect a 3D room without doing a first person character controller, as a solo dev I'm kind of super into these simplified solutions lol.


Issues i had:

 The Windows version just gave me a white screen, and the browser version crashed every time i "jumped" to the room and picked up a few items, so sadly i can't say the gameplay was very smooth, i was costantly closing and opening the tab again while investigating through the game. Using the book made everything a bit laggy in the web version. If I hadn't trusted the comments praising the game, i might have quitted long before getting to the interesting part.

*PUZZLE SPOILERS*

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I managed to get to what i believe was the "good ending" (escaping through the vent), but there were a few items that didn't have any use? like the bottle, cloth and glass shard. Unless i didn't see everything the game has to offer, in which case i would appreciate if you told me.

Thanks! I wanted to have a timer related mechanic but the deadline got me lol. I suppose that's the theme here lmao

Insanely addicting lol. Super satisfying when you start optimizing your starts and getting upgrades like +exp or +dmg. The sound also makes it feel super clean. I've only got to stage 9 but now I'll be thinking about this game for a while.

Quite fun!! Just playing this kind of game is relaxing in of itself (timer aside). Maybe the rewards between each round could get better the further you are into the rounds, otherwise it feels like you will simply run out of time eventually.

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Simple and fun game. I feel like some of the deadlines they give you require too much tho, and with them piling up in pairs and draining their timers both at the same time it can get impossible to fulfill some of them. If it always started with simpler deadlines, and as the match went on you could get something to speed up the work (example: the jukebox periodically activating by itself) it could be much more possible to tackle the tasks that ask you for several late-merges. 

 for some reason i completely forgot about a reset button. thanks for the feedback!!

that lose screen took me by surprise. interesting gameplay, quite different from regular UNO when you can see the opponent's hand

nice art, and even tho it doesn't have much feedback, hitting notes works properly. i would round the accuracy percentage tho, it was throwing me a lot of decimals while playing

cute chattino!! for these kind of 3d platformers, what you can do is make the model have a shadow connected via a spring element, so it's always showing a texture exactly below him.

clean graphics, animations, controls, everything! only issue i had is that the mechanics or objectives aren't really explained (they are easy to grasp tho) .  very fun!

Amazing to see this being made in 2 weeks!!! I don't even have words to describe this, so I will procede to type some numbers: 15156341563418612563541941694523614856.

 There is some jankiness to the game, moving around menus and the windows that pop up (eg: i did not know how to close the dialogue option nor if it was possible, so if i accidentally clicked cc i had to commit to a dialogue) but aside from those little details, everything in my playthrough went good.

 Such an amount of playtime, the cinematics, the content!! How do you even test this in two weeks!!?? You all are insane!! Very nice work!!!!!!! Standing ovation!!!

thanks for playing the game! having to memorize the requirements (and having to put the piece in the starting position to check again) was intended. interesting to see more than one person not feeling it intuitive, ill be taking notes.

 ill later see about adding the fullscreen button. the game it's in a pixel-sized canvas so if your monitor has more resolution than it (1152 px wide), it works. maybe yours wasn't as wide ?? ill have to check. thanks for the feedback!

absolute cinema

Super polished, very clean!!! The vibes and the sound design is really good on this one. I only died twice but I'm very grateful about that second checkpoint xD

Very solid puzzle game! The mechanics and the way they interact with the gaps are interesting and felt intuitive to me. Every level seemed to showcase an interesting interaction. Good job!

Sound feedback is definitely something i want to add later on. I was actually planning to have Gura emit some red particles once she can't switch anymore. Thanks for your feedback!!!

Thanks for the feedback!! I added the limit in order to add a bit more challenge + base one or two levels on this mechanic, making it so that you have to properly plan your pathing. I never thought about it being a way to look at the other side while designing the mechanic, but it's a very interesting idea that didn't occur to me xD.  I'll definitely think about a way to check the other side of the board, thank you for your comment!! 

Nice and interesting concept!! For some reason, the Red color has way more fuel than the other ones (maybe a typo on the code?). Also, the mouse controls go a bit harsh on one's hand by the end of the game xD.