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blastoisenn

26
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A member registered Feb 27, 2024 · View creator page →

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 for some reason i completely forgot about a reset button. thanks for the feedback!!

that lose screen took me by surprise. interesting gameplay, quite different from regular UNO when you can see the opponent's hand

nice art, and even tho it doesn't have much feedback, hitting notes works properly. i would round the accuracy percentage tho, it was throwing me a lot of decimals while playing

cute chattino!! for these kind of 3d platformers, what you can do is make the model have a shadow connected via a spring element, so it's always showing a texture exactly below him.

clean graphics, animations, controls, everything! only issue i had is that the mechanics or objectives aren't really explained (they are easy to grasp tho) .  very fun!

Amazing to see this being made in 2 weeks!!! I don't even have words to describe this, so I will procede to type some numbers: 15156341563418612563541941694523614856.

 There is some jankiness to the game, moving around menus and the windows that pop up (eg: i did not know how to close the dialogue option nor if it was possible, so if i accidentally clicked cc i had to commit to a dialogue) but aside from those little details, everything in my playthrough went good.

 Such an amount of playtime, the cinematics, the content!! How do you even test this in two weeks!!?? You all are insane!! Very nice work!!!!!!! Standing ovation!!!

thanks for playing the game! having to memorize the requirements (and having to put the piece in the starting position to check again) was intended. interesting to see more than one person not feeling it intuitive, ill be taking notes.

 ill later see about adding the fullscreen button. the game it's in a pixel-sized canvas so if your monitor has more resolution than it (1152 px wide), it works. maybe yours wasn't as wide ?? ill have to check. thanks for the feedback!

absolute cinema

Super polished, very clean!!! The vibes and the sound design is really good on this one. I only died twice but I'm very grateful about that second checkpoint xD

Very solid puzzle game! The mechanics and the way they interact with the gaps are interesting and felt intuitive to me. Every level seemed to showcase an interesting interaction. Good job!

Sound feedback is definitely something i want to add later on. I was actually planning to have Gura emit some red particles once she can't switch anymore. Thanks for your feedback!!!

Thanks for the feedback!! I added the limit in order to add a bit more challenge + base one or two levels on this mechanic, making it so that you have to properly plan your pathing. I never thought about it being a way to look at the other side while designing the mechanic, but it's a very interesting idea that didn't occur to me xD.  I'll definitely think about a way to check the other side of the board, thank you for your comment!! 

Nice and interesting concept!! For some reason, the Red color has way more fuel than the other ones (maybe a typo on the code?). Also, the mouse controls go a bit harsh on one's hand by the end of the game xD.

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I managed to beat the game!!! You can get used to the clunkiness, but the main problem i had was the attack, because sometimes it teleported me to different parts of the shrimp i attacked. I love this type of games tho, so i had a lot of fun regardless.

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Switching between the two different weapons is quite fun and feels smooth to use. For the feedback, some parts of the background were done with huuuge pixels and it looked way too out of place. Another thing that was a bit frustrating was that there is almost no invincibility frames after getting hit (if there were any).  That meant that during the boss fight if kurokami teleported to your position you would received a ton of damage. Other than that, its a pretty solid game.

Love the ambience, extremely clean on the visual department. It did take me a bit to realize that the enemy's healthbar was at the top and that my life bar was the one next to the text. Weird but interesting game loop, having to dodge in order to gain health and time

Thank you so much!!! I love puzzles and I'm very happy to hear that the ones designed for this game did their work!!

I'm happy that you liked it!!! Also sorry about the menu button TvT now that i think about it, it can be annoying if you are some levels into the game

a fellow puzzle enjoyer. im happy that you enjoyed it!!! its difficult to tell how good the puzzles are when you are the one making them xD. thx for the feedback, this wont be my last grid-based game!

Thanks for the feedback!! I might rework it so they give you the token after you talk with them, I'll definetly think some solutions to avoid this. I'm glad you liked it!

I'm glad you liked it! I was testing the blender/godot workflow so i kind of quickly put up the textures. Next time I'll make sure everything is more visually understandable.

Thanks! These were small and simple world but it's a great idea to have something like that in a more complete build.

I'm glad you liked it! Thank you for playing ^^

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Absolutely true. I can't believe i forgot to put a shadow, i was even planning to do it but oh well. I will definitely be adding it later. Thx for the feedback!

I really love the concept of this. Getting to deduce some words by the book's context rather than the hints was also super fun. Good job!!!