who doesn't love a tower defense game!
Liked the large graphics looks neat, and the UI - well now, side bar menus!
reminds me of a game I played on iPhone where aliens try to steal your sheep.
Nice work.
Criteria | Rank | Score* | Raw Score |
Gameplay | #22 | 3.867 | 3.867 |
Overall | #71 | 3.400 | 3.400 |
Audio | #78 | 3.200 | 3.200 |
Mood | #81 | 3.267 | 3.267 |
Visuals | #102 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
who doesn't love a tower defense game!
Liked the large graphics looks neat, and the UI - well now, side bar menus!
reminds me of a game I played on iPhone where aliens try to steal your sheep.
Nice work.
Great work working the time theme into the genre by using it as a resource. Good implementation of the game as well :)
I enjoyed playing it!
I like the idea of time as a resource, i thoroughly enjoyed play it . if you spend a bit of time polishing the UI you will have yourself a cool game. Fantastic work :-)
Damn, this is a good game! Despite the game UX is not great, the core mechanics are gameplay are interesting and require the gamer to think about how to stop the waves of enemies. The use of time as a resource is smart. Hopefully we could see more about this game soon. Great job!
oooh, this game reminds me of Bloons Tower Defense one of my all time fav game, i loved how you implemented the theme into a tower defense game made the game 3 times better. I think that instead of the name of the turrents, an image of them would look much better on the ui. good job on this amazing game :D
It's really interesting seeing your health double as your turret resource in a turret defense game. The shooting effects were satisfying and I like the minimilistic art approach. Great job I really enjoyed it!
Pretty cool! Tower defence games aren't really my thing but I enjoyed the way you used time to make it almost like a puzzle game. Some of the levels are pretty tough!
Pretty cool tower defense game! I thought it was cool that time was used as turret currency and player health, I've never seen that before in a tower defense game. I played through all the levels, all of them passed level 2 were incredibly hard! It was very useful seeing the wave queue though, I was able to better prepare my turrets for them and their weaknesses. All the controls were communicated very clearly in the "How-To-Play" menu, the story presented there was also pretty cool. The low-poly art style was cute and the bullet / barrier VFX were also pretty neat. My only suggestion would be that the UI could be a little improved, I think that can be addressed by replacing the default Unity text font (DaFont has some really cool fonts) and also by using some kind of UI pack for panel / button backgrounds (OpenGameArt has some cool UI packs). I played all the levels in progression but I think it would be better if all the levels weren't available to play from the beginning, perhaps levels can be unlocked progressively or all the levels can be played through a campaign-style playthrough?
Overall pretty cool! Nice jam!
Submitted: T.I.M.E.
This was an awesome concept and I had great fun planning things out. Actually succeeding was quite satisfying. Great work!
As a person who plays a lot of tower defence games, I really enjoyed this take on the genre. Good job!
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