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Shift 7: Gamejam Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #66 | 4.188 | 4.188 |
| Horror | #142 | 3.125 | 3.125 |
| Creativity | #229 | 3.313 | 3.313 |
| Enjoyment (Best Game) | #238 | 3.125 | 3.125 |
| Sound Design | #239 | 3.125 | 3.125 |
| Story | #286 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
The game is very impressive. The train designs, the environments in general, and the enemies each having their own gimmicks are all great. The AI is especially impressive considering it was made in only seven days, and the whole experience feels very polished.
The combat is fairly simple overall. I do find it a bit annoying that your weapon gets unequipped when interacting with objects. It interrupts the flow, makes me want to pick up items less, and entering the next room without your weapon feels frustrating. Still, the game has great creepy vibes, and I am curious to see where it goes after the jam.
This is so well made! To have 3 different enemy types, many unique environments and wrap thatall in an interesting concept in 7 days is impressive to say the least
The moment I saw the mannequin I went "is this a coilhead" and of course it was LOL Definitely spooked me a little, considering they make no noise
The game looks really nice and seems interesting! I felt some more quality of life improvements could be made such and not de equipping the weapon when interacting with stuff! And a option to turn off the forever dutch angle unless that's just a glitch haha (My camera was forever dutch angle unless I sprinted then it would go normal but soon as I stopped would go back slanted)
Just a few notes I made while playing
Anyway really good job though :)
Hi! thanks for playing! there's definitely still dozens of bugs need to be ironed out (I have 10+ listed), and that forever dutch angle is definitely not intentional (a bug most likely), we're going to investigate it!
Thanks again!
I opened the door to the next train car, turned to face the door to check my HP when I got in ( it took maybe 3 seconds at most), and when I turned around, a mannequin was staring me straight in the face all up close and personal. I don't think I ever exited to the main menu faster in any other game.
I'm super excited to see where this game goes after the jam. It was genuinely creepy to go through each car and realize that each one was so completely different from the other.
I really, really like the art direction and atmosphere in here too; it's superb. Great work all around here!
Thank you!
really strong sound design, and visual polish, however i ran into quite a few bugs, like being attacked by invisible enemies, and frequently getting softlocked on the item pedestals, where my camera was stuck on them but i could see my characters flashlight still moving around.
An excellent game for game jam with a frightening atmosphere and beautiful graphics. Unfortunately, I encountered some bugs while playing (I kept getting stuck in mobs, they didn't kill me, but I couldn't move). Despite this I enjoyed the gameplay and I really like how ambitious this project is, keep it up!
Thanks! yeah sadly it was submitted in an a pretty unplayable state due to the lack of time, but we're trying to iron out all the bugs for the post jam version soon :)
This is impressive considering how tight the game jam was. There are bugs, but the game is playable and didn't crash. The 3D environments were creepy, and the narrow hallways added to the general sense of fear, not to mention the countdown clock. All the best.
Thanks! we wish we have more time, like a month-long extension to iron out all the issues and add more features haha, but thank you for playing
I got lost at the start, found myself spamming keys and jumping around like a fool. The graphics for sure look impressive.
Hi! yeah its sort of unfinished, we're definitely rushing it a bit - 4-5 days is not enough haha
Very ambitious game!
There is a few issues, but they are mostly smaller details, the game is really good and quite polished!
When I first entered one of thoes bin things, I was not sure how to exit (You have to click tab for some reason) which conufsed me a lil.
You are also not communicated that you have a flashlight, I figured this out when I was spamming keys to exit the little storage thing.
The angel statue enemy is quite creepy but you cannot kill it, it just makes it pretty annoying and does not add much to the gameplay, I am saying this only cause there is just so much of them, maybe could have designed a room that actl like a small maze and is not as linear with the statue chasing you, cause just putting that statue everywhere made it quite tedious and killed the flow of the game abit.
Also monsters produce no sounds im pretty sure ,everytime I was hit it felt a lil unfair and out of nowhere, and even made the horror aspect of the game abit less impactful cause I was not listening to my sorroudings at all. Some sounds sound a lil too quiet aswell.
The mellee combat could have been a little less flat with a little bit of knockback, would have felt more impactful and much more fair and fun.
The interior designs were so cool though! I really liked the upside down room and the surreal vibe of the layout, I think it is masterfully done. The graphics are also really well made and look super sharp, I absoloutely love how the game looks!
Only thing that kind of drags down the graphics is the UI and especially the sprint bar, they feel a little bit out of place in the game setting and vibe.
I am not sure if this is correct, but the project seems quite overscoped, I can clearly see that the game was made by a team of really talented devs, but maybe you guys bit off a bit more than you can chew? Other than that, I think this is an amazing game that feels very polished and like its not even a jam game. Great stuff but could have been executed much better, the dev team clearly has alot of potentional and talent, yet some parts just feel a little bit rushed and overscoped/ambitious.
You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!
Play and rate to affirm 1 milion dollars in 2 weeks!
Hi! Yeah, you’re absolutely right, it’s definitely a bit overscoped!
Our plan was to work fully within the 7-day timespan, but everyone’s been quite busy with their own stuff, so we effectively only had around 4–5 nights (maybe even less) of actual development time especially the programming side. Since we didn’t have much time to pivot, we just went with what we had and tried to see how far we could push it haha
I'll personally will definitely check out your submission this weekend once things calm down a bit. Thanks again for the detailed feedback, everything you mentioned is totally valid and really appreciated!
This one is my favourite so far, very ambitious for a week long jam. I hope you continue making it.
Thanks! Yeah, we definitely bit off more than we could chew 😅, we plan to keep polishing it up until Halloween for the full “intended” experience
Man the art style and animations of this game were so great. I was expecting such an amazing game, but its unfortunately pretty unplayable and confusing due to bugs. Please consider fixing and finishing this game after the jam! 🙏
Yeah, seven days (well, more like four or five for us due to team member varied time availability) was definitely too tight for what we had in mind it turns out. We’ll definitely keep working on it after the jam as we’re treating this as a prototype for something bigger :)
Its alright dude! Shit happens. Looking forward to the full game!
Thanks!
⚠ PLEASE DO NOT PLAY BUILD 0.1, AS IT HAS GAME BREAKING ISSUES. FOR THOSE INTERESTED IN PLAYING, PLEASE KINDLY WAIT FOR A REVISION BUILD ⚠