Wow this is a crazy game!
Really good job, it is very artistic and beautiful!
Imma do some quick rating, looking to play as much as possible but I cannot gurantee that I will play every game.
Check out this thing btw:
https://wormdev2.itch.io/peripheral

Played this one for a lil too long lol
Really fun game, good job on executing this in such a short time frame, got 1 legendary, this is one of thoes super addicting games that you cant stop playing cause it takes over that part of the brain that likes seeing numbers rise lol.
The only thing this game lacks is more game juice, it could become a real addiction machine if you added coin sounds when getting your reward, more flashy popups for ceirtan fish etc.
Also maybe some kind of criteria ingame which makes it a bit more obviou as to what is worth more, I was going purely off aesthetics the whole time, maybe some kind of chart that you have that shows which attributes are more rare?
I like how the procedural fish and terrain generation looks alot!!!
I am not the biggiest fan of the current UI system, the bounty fish and the depth meter should deffinetly be present on the sceen the whole time, it just adds an unecesarry extra step to the otherwise smooth gameplay. The water collums are a cool feature, and I wish there was a mechanic where movin to the bottom of the screen made it scroll just a tiny bit faster to make the gameplay have more pace.
Overall, really cool game and addicting game :D
Wow visually the most striking game and an EXTREMELY creative idea!
Top notch stuff!
I honestly don't have much to criticize about this game, I think the design is very tight and good.
Only thing that I do not like is the talking sound, its a really cool feature but it clips, not sure how you exported the audio but an ogg file and some inscript smoothing between the sounds will make it clip much less and make it alot more tolerable.
Its a very cool experience but the end of the game is a tad bit random, getting WASD controls for 3 seconds felt unecessary but it also subtly drives off developers intentions and makes the last part alot less predictable and hit harder which is both a con and a pro, deffinetly better than just a straight custcene thing but also there could have been way cooler ways to execute that steering of expectation.
Super short and fun experience, very much it's own thing as a game, its like a pseudo social experiment and I see this idea being executed sooo well and alot more expandable, but maybe not in the driving and seeing a bloddy knife guy way (The idea is not in any way bad, but I am not sure how you would expand upon it after the initial reveal), some kind of psychological thing like the game called qualia.
Really cool and creative gimmick with a very dark ambiance. One of the best games I had the pleasure of playing so far this jam :D
Sorry for the late reply!
This is a really cool project, I don't understand the metaphores too much but the ambiance is very strong in this game, it has a very gloomy and melanholic feel to it, the art and the sound combined make for a very cool ambiance.
Gameplay wise, there is some really weird and badly placed colliders, especially on the rocky areas, some rocks look like they are a part of the foreground but are actually not collidable while others are? Moving while entering the doors is a small detail but still something that you would not see in a polished product. The last puzzle is kind of annoying with it just being a guessing game, it could maybe tie into some kind of metaphore , even if it is, I think it could have been executed much better and got the messege across much more efficiently, might just be on my end for not really understanding.
The arstyle, while really original and good has some inconsistencies and the biggiest one is unfortunatly on the most important asset, the main character. The little paper outline has very obvious pixelized edges that do not look consitent with the rest of the enviorment, it is a very small detail but sadly a little jarring.
Really good game, nearly everything is in the right place but its lacking in the tiny details that are easy to miss as a developer.
Good job :D
Cannot really add it to the downloads, might get disuqalified but here is the link
https://drive.google.com/file/d/1Nsw6wUbIyaoegwIAE93DulSiHsv7FXBj/view?usp=shari...
Enjoy :D (Also a bonus track ig)
Thank you so much :D
The right click shoot idea is actually one of the best if not the best advice I got so far, thank you so much!!
Art wise, what exactly do you think needs changing? I personally like the direction but don't think it's at its full potentional so could you let me know what kind of things are bringing the art down?
Thank you for the amazing feedback!
Wow for a first jam this is impressive, over focusing on a single mechanic is the dawn of many devs, and I don't think there is anything wrong with this being an idle game, I think i said the wrong genre even, I meant to say incremental game (like cookie clicker) making a alien zoo where you grow to infinity would be really fun :D
Thank you for the kind words <3
Wowsie! Thank you for the long feedback :D
I think both our games had the same mistake of the dev understanding a system that the player doesn't immediately. Playtesting is important and I neglected that part.
Getting stuck ina doorway was an intentional bug lmfao, I imagine people im wheelchairs have a hard time going trough doors, but I can also imagine it just being annoying in a game
Lovely review, thank you for playing!
Wow this game is really cool actually!
It has quite a nice level of quirk to it, I think sound effects would have made this game feel 10 times better.
Altough I would not reccomend anyone make a long idle game in a game jam, this is a really cool concept, I could really see this being as a niche cult following idle game lol, deffinetly a super expandable project post jam.
If I am judging the game for how it is right now as the jam version tough, it is cool for 5 minutes but there is not much incentive to keep playing after longer than like 10 minutes and its kind of just a proof of concept rather than an actual game ig, it is fun to make a unholy god spawn with all the enhancment drugs cool mutation foods you get lol. Spriting whould have been much appreciated especially cause you have to carry food, holding down the moue button is also a little bit unecessary, could have just been a click to hold.
The procedural designs are very cute and have alot of character actually, I imagine this system took you a long time to make since I think its really well done.
Really cool idea that was not well designed for the 7 day time period of the jam but still, good job :D
Pretty cool level design!
Alot of begginer pixelartist make the mistake of having good sprites but no consistency at all, all of the games sprites look really good individualy but look very mistmached and off putting when put together, it looks like 3 artstyles at once, good tip would be to use Lospec for color palletes and sticking strictly to the color pallete, or when designing a charater to use the color pallette of the assets you use. Even more important is that every pixel is the same sizes, so all the sprite are imported at native size + no object scaling in the engine, another thing is that you always keep every object on the grid besides non static objecets so that the game retains that pixel perfect look that gives pixelart games its charm. Rules are made to be broken but I think you have to learn the fundementals first cause pixelart can be a bit of a difficult art form at times and it takes quite alot of skill to execute very well :D.
The movement system is quite rudimentary and it lacks cayote jump (Being able to jump even after falling off a platform for a small time interval) and the pre jump... thing... forgot the name (clicking the jump button in the air makes it so that for a short time you will jump if you hit the ground), thease things are really important for any platformer really and are the core things why games like celeste feel so good and satisfying to play, the dash mechanic is quite well done but a tad bit too snappy, maybe the player should retain a little bit more momentum after the dash. There also seems to be a little delay between clicking a key and the character starting to move which does not ruin the game but makes it much less satisfying.
The sound effects and music were really good btw!
Overall, amazing job for your first game, my first game was way worse lol!
Nailed this one.
First of all, took me a tad bit to understand what to even do, it is quite a simple game but an explenation or a tutorial would have come in handy either way, it does not suffer that much from the lack of tutorial.
The gameplay is good, but the progression could have been way better.
The early game is filling up your shelves only to be demanded orders that you cannot finish at all (Ofcourse you can toss the order into the portal) but idk, I do not like the order system in the early part of the game and the way it was executed, later in the game it becomes much more functional and makes much more logic and is somewhat interesting, especially how fast the order time clicks lol.
But late game has its faults aswell cause the game becomes quite repetative, you could have added some really cool stacking upgrades or something, like being able to stack multiple books into your hand or maybe even a ceirtan element gives you more gold.
But my idea also goes against the game being split into 7 days which does not fit this game at all in my opinion, this would be a way better scaling / roguelike hybrid + the order system would deffinetly have much more sence if the game was "infinite" and scalabe type of thing, the idea is interesting and the possibilites with this approach would be endless! The difficulty does not even increase that much in the 7 days and I had no issue beating it in a single try, I also do not really understand what the instability thing does or is or what its purpouse is lol. The game does pick up pace well and the speed and stress become way more obvious later on but still, it just falls short of being really good but you were headed in the good direction.
I do like the art and sound effects, only missing sound is the gold falling effect which I think is really neat and satisfying already, but with sounds it would be an eargasm aswell lol
This critique feels a bit more opiniated cause I don't really know what this game is supose to be, is it supose to be a survival resource managing game, a chill experience, so I kind of just say what I would have personally done with the project :P
The game has charm and character but lacks an identity.
Good job either way, pretty impressive for a jam submission and good luck on your next projects, you got alot of potentional :D