Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wormdev2

94
Posts
5
Followers
5
Following
A member registered 17 days ago · View creator page →

Creator of

Recent community posts

Yeah about the million...sure in 2 weeks...

No refunds...

(1 edit)

Oh wow that is very strange, I encountered that bug when I first built the game and then I removed the script that was causing the bug, so far no one else has said that they had this bug, this is quite strange... not sure what can cause that?

Thank you for trying out the game nontheless

Does your cursor lock to the screen, and check if your mouse sensitivity (in the mainmenu) is set to like 0 or something.

Glad you got scared amd thanks for playing! 

I will deffinetly be making some refinements to the puzzle since basically everyone so far found it was too hard and sorry for the waste of time :p

If you are new to games, my best tip is to always have someone playtest the game and be critical and honest. 

The dev is super oblivious to his mistakes haha. 

Thank you so much for playing :D! 

I made the shader a while back. 

Basically applies a color from a pallete according to how close it is to the original and works on shadows too. 

Also your game is amazing! 

Thank you for the feedback!, 

What bug did you encounter? 

Ah you see, now you are asking the magician to reveal his tricks (triggers)

But yes, the generator room is a "safe zone" so that it does not corner the player (It will spawn again though), the spawning sound is just to add tension not to signify that the monster spawned, its a cheap trick only made for 1 time playtroughs, this jam I realized just how much the horror dev plays the magician with hidden tricks. A timer would kill the tension of the chase scene.

The biggiest problem with replaying the game is that everything was made to be only encountered once and thats it, the game is basically the opposite of replayable.

It despawns after 15 seconds but it stops chasing you after like 10 seconds I think, just so the player does not immidately see it despawn, this is ofcourse guessing that the player does not stare back and see the monster stop.

Anyways. Thank you for playing and I'll shoot you a quick messege once the game is more polished and playable. Thanks once again for trying so hard to decipher this puzzle hell game!

Cool concept of using limbs as keys, the first door does have a hand on it but you do infact insert a foot inthere.

The gate sprites do look really sick!

I always reccomend that the pixelart stays a consistent size and does not have upscaling so that each pixel on the screen is the same size, makes the game look much more consistent and tought out.

The character design is quite creepy!

Music is creepy.

I encountered a weird glitch where if I immediatly walk into the door after opening it, it will open once again, dissapeer and I get stuck lol, thankfully this was on my second try.

Good luck!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

As a previous comment mentioned, I did not notice you can read about the patient by clicking R.

This is a cool concept but I wish fixing the machines was more of a mini game rathen than just hold E, could have been way more fun!

The intro is quite slow though!

A main menu would be really cool, not just shoving you into the game immidetly but eh, 7 days!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

Quite a quirky little game, the art direction is really really cool!

Some of the mini games are quite tedious, not being able to switch between the wigs and having to walk for like a whole minute back to the wig stand, the part of the game where you get crushed has no indicators of where the crushers are so you just randomly get crushed and generally breaks the flow of this cool game with good writing and graphics.

Everything is there, but the minigames just drag the game down in my opinion.

Overall, really unique and cool game!!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

I had a few tries of this game, and its a really fun game honestly!

As the previous commenter mentioned, the games hitboxes are super weird and unreliable, I did not even know there was thoes random weapon boxes on my first 2 times playing since I had no incentive to actually go out and explore the map, I tought the whole thing was that you stick by the same campfire and shoot at enemies?

The campfires deffinetly shouldn't cost 25 health, especially cause a wave thats much bigger than the campfires glow radius is always chasing you so the campfire ends up being more of a waste of health rather than the thing that brings you health. 

Pretty good survivors type game!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

This is a really cool concept and I think its done quite well, the mirror item is really creative and added a whole new layer to the game (It did stop working cause it clipped into the toothpick item drop and that felt quite cheap)!! The game is really hard though, with so much damn entities everywhere, but its managable and the difficulty curve is quite fair. The sound design is particullarly creepy, the sounds that the monsters make when walking are terryfing. The game has quite a few bugs though, I managed to softlock myself more than once, sometimes the enemies would stop moving even though I was blinking which gave me breathing room in this constantly on your toes type of game which I think is the point! Also the main menu stops working after you return to it.

Really cool game but it has quite a few minor and game breaking bugs, the softlock + mainmenu buttons not working bug combo is just unfortunate. Hope you work on it past jam and fix some of the issues!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

Oh wow this is an amazing review! Thank you so much!!

The monster does despawn after like 15 seconds btw, not sure how you didn't get  o that point, maybe the game build has a glitch, but whenever I playtested it, the monster would despawn. 

The thing here you have to sort the numbers by pitch is only hinted really crypticially in the note you get at the beggining of the game, I really like the idea of the machine having a sticky note, so far one of the best reccomendations I got and I completely agree, I will deffinetly do a little bit of work on it post jam.

The boat is the only outside asset that I used, and yes it looks out of place :/ and the animation jitters a little I think, I had post jam time to fix thease things but I was a lil lazy honestly :P

I never tought about why the machine would give you the handle... kind of nonsensical yeah, maybe should have made it so that the generator is visibly connected to the storage room door and it opens it upon completion, the door handle bit was very unecessary...


Thank you so much for this detailed and insightful review, and thank you for going thrugh so much trouble just to beat this tedious game, I will deffinetly tweak some things after the jam and take your advice into consideration.


Edit: I just playtested it and yes, the monster does dissapeer after a short duration of time, one player actually tought the game was impossible cause they forgot to use shift to run, maybe you did the same thing?

I think the previosu comment sums it up quite nicely, It's quite hard to know what you have to do in ceirtan parts of the game, which can sometimes really lose the player and just feels frustrating.

Only thing i'd add is that the soundesign could have been a bit better, the interact sounds are really good, but the train sounds especially the wheels going over something sound was super annoying, for sounds that are gonna repeat alot always use multiple different sound clips and make them randomly loop with slightly different pitches. Also a walking sound would have been really good, much more immersive, even though the train is quite loud, I think a quiet but noticable footstep sound would have made the game much more immersive.

I really like the graphics, I think they look cool but my fps would drop occasionally and it was annoying, I am guessing you used a particle system for the fog/dust that sometimes makes it into the train? Unities particle system is actually quite bad and unoptimized and its better to avoid using so much.

The game is quite good but it is just really slow paced cause its not really clear what the player has to do, I really like the style it looks super rad!!!!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

Thank you for playing! 

I agree with your feedback regarding the writing, it's quite cheap and rushed I'll admit, I could have made it a bit more realistic and intriguing! (it was my first time doing puzzles and writing, and I learned quite a bit) 

Thank you for playing and for the feedback! 

(1 edit)

This is one of the more creative and experimental games I have seen durning this jam! One of my favorite games so far aswell!

I really like the themes of determinism in this game, some of it is a little on the nose and over the top but I think its executed quite well for 7 days.

The graphics and sound are really good aswell, its super imerssive and has quite a dark aura behind it, the game is quite text heavy and sometimes reading a novel when you want to play a game is kind of annoying, sure it can be skipped but you are just missing out on the most important part of the game then, I think more could have been said with less. A little bit more abstract and tought provoking instead of doing bold philosophical statements with very little player output, this is quite a subjective take though, I just love writing that is more show don't tell.

I do dig this concept quite a lot and I want to see where this project goes incase it does get worked on after the jam has ended.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

Okay... Now that you mentioned multiple items, I shit you not I got it first try in like a single minute lmfao!

Cool narrative but it ends quite abruptly saldy :/ only so much you can do in a single week, good game, without this hint I would not have found the answer to the puzzle haha.

The camera and the door without a handle + last cutscene made for quite a creepy psychological horror game. Reminds me of the swampman tought experiment!

Ohh never heard of that one!

Bahahahah, thank you for playing. Yeah It was made for the scream jam and I felt bad putting it in gamedev.tv (I wanted more feedback) cause it was not made in 4 days nor did it follow the games theme, good luck with your game jam :D

The game looks good, there are some missing colliders... Did not figure out the code sadly and I took quite a long minute to try to figure it out, its not 1990 nor 2005, no zeros, I have no clue.

You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

The game actually has quite a creepy vibe to it, its for some reasone quite effective... it just feels wrong to play (ofcourse door 3...) really creepy game in a small package. Pretty good experience.

Some of the dialogue was quite funny though. "Eduardo was forgotten" just feels so out there lol!

Also the game does not let you skip ahead on the doors which is a nice detail!

Great game, highly reccomend.

Thanks for playing!

I don't think that he is a bug lol

The puzzles are quite well designed, the games also looks really good!

The sound design is just amazing, I love how heavy the footsteps feel, the humor is quite clever.

I do not have much negative to say about this game, its quite solid but I had trouble with some of the puzzles and it was kind of hard to understand what has to be done with the second mirror puzzle + super tedious to reaarange them, which could all be on my end.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

This is a really cool game!

I can relate to the overscoping thing!

Some of the colliders very really offset especially the gas canister, I tought I solftlocked myself cause I picked it up and dropped it in the livingroom and I had to look at it at a very akward angle to pick it up again!

The lock your doors quest only worked when I unlocked and locked my front door again after I locked it at the beggining of the game, as previously mentioned that mechanic really added some spooky factor to the game and had me scared from the getgo!

Footstep sounds would have made the experience much more immersive.

When the burglar guy appered I did not even see him, I only heard the scare sound and seeign him would have probably been quite scary !

His colliders seem to be broken, he was just running in my face without killing me which was rather goofy, even as a overscope, would have been way scarier without that glitch (This could have just been a cutscene also)


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)





Some hints on the game page!

Respect for the game telling you that it is still unifinished and a rough demo and respect to the dev for pointing that out!

The game so far does look promising and good luck with it in the future. The movement with the arrowkeys does look quite good.

The monster should be a lil bit more in the dark, instead of you just bumping into him?

And deffinetly add some kind of landmarks in the future so that the player does not get lost!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

As a cat owner, I can coniform this is how it is!

I think the game loop of walking around the whole house, seeing the door is shut, finding the cat and then doing that over and over again was very tedious, a run mechanic or something would have really really made the game so much better, this just felt 10 minutes longer than it was supose to. Way too slowpaced and tedious...

Not sure if it is cause I played the web build, but at the last scene nothing happened, the cat was just at the doorway and looked at me, I tried looking at the computer, at the cat, at the chair and nothing happened, I also tried turning away and still.. Nothing happened! (The wallpaper was creppy though)

Also the computer and chair are missing colliders so you can easily walk into them.

I think that the cat being the horror monster is quite a clever twist! 

Really cool game.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

GO GET THAT BAG. (Remember, no refunds though)

The particle system is probably responsible for the lag, unity handles particles really poorly when they are close to the camera and especially when there are alot on the screen, graphic processing, nvida, something something...

PS. someone said that the screens in the background do not match with the aquarium and look out of place and I tottaly disagree (then again, art is subjective, but just wanted to let you know that I personally quite like it)

Very hard game lol!

I like the safe zone idea but the enemy was able to get into the safe zone and kill me.

You should always be a little bit more forgiving when it comes to the colliders, most colliders should be alot smaller than the character cause it feels more fair.

As for the art, avoid upscaling art assets and always keep the pixelart size the same, this makes the game look much more consistent, the sprites themselves do look consistent but once again, resizing and upscaling pixelart makes it lose the consistency.

There should also be some kind of walking sound to make the game a bit more immersive.

There is also a little delay on the walking? In unity you probably put your input detection in the FixedUpdate or put the movement phsyics code in the Update, always put Input in Update and moving logic in FixedUpdate.

Pretty cool jam game, good luck on your future games!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

The Isometric pixelated artstyle is so damn cool!

I think the premise of the game is quite cool, never really seen this maze subconccious idea, very nicely executed, and really cool storytelling with the items that you find around the maze.

The combat system on the other hand is super tedious, there is not much response for when you are hit and I still do not know how you are supose to hit enemies, I lock onto them, shoot and they seemingly don't take damage, they do but randomly, and it doesnt even have to do with them dissapeering I think? The combat was frustrating, flat and really the game would have beneffited without it, it adds to the story and I get what the enemies are supose to represent but it should have been a 1 off thing, it just ruins the flow of the game in my opinion.

Other than that, really cool psychological horror !


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

This game looks real good, really nailed the retro look with the vertices moving!

The grandma seemed evil ngl, I tought there would be a twist that she was a witch.

A stamina bar would have been greatly appreciated, Its hard to know when you are gonna run out of stamina,

I managed to get soltlocked the first time I played the game, I clicked E to interact with the witch grandma and the cursor was out of her hitbox so she was just telling me how she wanted to greet me properly... until I closed the game.

Although its easy to know which items you are supose to pickup, a note or something with the outlined items would have been niffty!

The witch seems to be way too fast, fast as you when you sprint and the stamina bar is limited so its hard to outrun her, first time, I was at the boat and she attacked me, I was way too far from the bell to scare her off.

Really cool game! Goodjob!

Yeah it seems that very few people got how the codes need to be ordered, its kind of hinted in the original note "Codes seem to have a different pitch" but looks like it was still too mysterious and cloudy and could have been much better communicated visually! (Also there is a hint on the game page)

What is your resolution? I heard some people complain about stuff going offscreen at ceirtan resoloutions so thats why you might be having issues with some of the UI elements, someone already told me that making a select resoloution in settings would have been good but eh forogtem :P

Glad the monster scared you hehe

Thanks for the helpful feedback and for playing the game!

I love hector, such a cool guy.

The game was quite fun with all the little minigames and how twisted everything looked, really surreal and cool experience, I really fw the vibe of this game.

I lost cause I found the good key and didn't know I had to press W to get it? Which was a lil annoying and kinda frustrating. Also I was in the key scene and there didn't seem to be any jumpscares and I did not see what banging on that door, I really like how more tense the music becomes, really cool detail.

The game did not work again after I restared and skipped all the dialogue fast...

Really cool game!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks!

(3 edits)

This is quite the clever idea!

I really like that the red orbs will try to go into you so the specimen cannot answer randomly and actually answer the questions , really cool detail!

The sound of picking up biotes could have been a bit more crunchy, and there was a delay when you would touch the green ones which made it a little less juicy and impactful.

Also at first I tought I was supose to eat the green biotes and get bigger by clicking space (I did not see the controls on the main menu). Maybe some explenation in the game instead of the main menu would have made the game much more clear.

Also sometimes id only pickup one green when I touch multiple at the same time?

I am curious of the topology/3D model of the green biote since it still lags the game quite a bit on the windows version?

There is ceirently some kind of eldritch horror about being a concious being and a higher power doing lab experiments on you, yet I think the game could have done alot more with this, make the questions more phylosphical, existance/consciousness based and interesting.

But for a jam game, this is really cool and creative!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks!

Cool game, I could see trough the walls and I even saw the monster trough the walls, his hands are also able to clip trough the walls.

The game completely lost me at the Ipad puzzles, I have no clue how to solve them, do I have to connect the red rectangles or what..

The aesthetics of the game are quite cool, I like the hand drawn sprites.

But the music should have just been an ambiance since it just builds up and builds up and then repeats, the music is quite tense and colud just be used when the monster chases you or something.

Also I get teleported into the ceiling after like 3 minutes in the downstairs ipad puzzle...

Thank you for feedback.

The game does not tell you any objectives and might be a bit confusing as to what you have to do, but I think the map hints at where the puzzle are somewhat noticabely?

(1 edit)

Very ambitious game!

There is a few issues, but they are mostly smaller details, the game is really good and quite polished!

When I first entered one of thoes bin things, I was not sure how to exit (You have to click tab for some reason) which conufsed me a lil. 

You are also not communicated that you have a flashlight, I figured this out when I was spamming keys to exit the little storage thing.

The angel statue enemy is quite creepy but you cannot kill it, it just makes it pretty annoying and does not add much to the gameplay, I am saying this only cause there is just so much of them, maybe could have designed a room that actl like a small maze and is not as linear with the statue chasing you, cause just putting that statue everywhere made it quite tedious and killed the flow of the game abit.

Also monsters produce no sounds im pretty sure ,everytime I was hit it felt a lil unfair and out of nowhere, and even made the horror aspect of the game abit less impactful cause I was not listening to my sorroudings at all. Some sounds sound a lil too quiet aswell.

The mellee combat could have been a little less flat with a little bit of knockback, would have felt more impactful and much more fair and fun. 

The interior designs were so cool though! I really liked the upside down room and the surreal vibe of the layout, I think it is masterfully done. The graphics are also really well made and look super sharp, I absoloutely love how the game looks!

Only thing that kind of drags down the graphics is the UI and especially the sprint bar, they feel a little bit out of place in the game setting and vibe.

I am not sure if this is correct, but the project seems quite overscoped, I can clearly see that the game was made by a team of really talented devs, but maybe you guys bit off a bit more than you can chew? Other than that, I think this is an amazing game that feels very polished and like its not even a jam game. Great stuff but could have been executed much better, the dev team clearly has alot of potentional and talent, yet some parts just feel a little bit rushed and overscoped/ambitious.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks!

The game looks quite good but there is a few issues, mostly with the hitboxes and colliders, you can partically go trough the door, the collider seems to be quite thin and at the first part of the game the battery and the note colliders seem to overlap eachother so the text kind of glitches. Also the batteries seem really useless, I did not have to reload my flaslight once and yet I got 2 whole batteries, just seems like a pointless feature.

The game is very short, I think the running scare is done quite well, but the atmosphere is a little lacking. 

Most games atmospheres lack in the sound front, the reverb of the sounds does not match that of the place the game is in, its very easy to do this with unity (Reverb zones and such), which makes the game feel much more alive and makes the games much more immersive, also I think the footsteps should be alot louder.

There is also not that much tension before the scares, since there is no safety net or anything to imply a scare would happen, the scares seem random and just startle the player instead of scaring them.

The light cookie of the flashlight is also a little too jarring, looks kind of unrealistic, but still looks much better than if there was none!

Overall, pretty good short horror game.

Also this does not regard game design, but please optimize your games, the game has some significant lag spikes, for example when picking up the flashlight. And in no world should a game of this lenght be 250 mb-s, always compress your audio and textures and reaserch other ways to compress the build itself, especially for a jam game cause belive me, the quality of the game woulnt noticabely change and it would be much more accesible if the game was like 50-100 mbs.