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Wormdev2

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A member registered 39 days ago · View creator page →

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Hello once again Martins Martin

First of all, you are disrespecting my albanian culture and heritage by saying beastiality is wheere u draw the line, a common westerner who never got to try the magic of sheep! 

My son clearly loves Martins scary game, he even said he enjoyed the washing game and the fishing game, look, I will buy your son from you for 1% share of my company which is alot money and euro you westerner, he will make games for my son for the rest of his life 😊surely he loves making video game right! 

He is not the first child to work for my company either so he will alot have friends there! 

It's a good deal we can even reduce his work day to 12 hours and 6 DAYS OF WEEKif needed :DD

He even keeps the rights to his game ans can upload it on this red Facebook for more money but we get 60% cause of funding and maybe food! 

I hate my wife 

Thank you mr Marti

Sincerely Hožad Dajramovič

Hello, fathher here.

Look I am only a humble balkan father trying to provide for family by illegaly drilling oil in Bosnia and Herzegovina. 

My son was quite excited for this scary ex game, remids me of my bitch ex wife. 

Lok Martin, I see that you are a fellow Catholic cause of your picture, my son bought the macbook to try out the game on mac and he said that the provided version "is not work"!

Do what Jezus woud do please, he will have given money back for scamming and removed the game from this red facebook.

Its holidays soon so please, send us 1599 eur or we will have to tack legal action.

-Sincierly Mr Hožad Dajramovič

My dad owns shell man we will dig your country and I will sue you for my msckbock! 

Give me ur discord so we can go over the legal terms u big baby, 

Slenderman? More like learn to render man, cause you r game is sctudlid and mwantibgles!

Just bought a mackbock to tri out thw mac vwrsion! Ans guwss what!! It doeant fuckin work, ij ust spend 1599 dollars on mackboxk! 

Yes, sure I can generate a version with just a little vulgarity and misspelling.

Yur game is pathetik, kid. Worse than yur mom's burnt crap. U probly cried drawin those uglee monsters dat look like yur dum face. Cant spell rite like a total idyot. Go hide in yur room, nobudy wants dis trash. Delete it an give up, u worthless looser!

Yeah about the million...sure in 2 weeks...

No refunds...

(1 edit)

Oh wow that is very strange, I encountered that bug when I first built the game and then I removed the script that was causing the bug, so far no one else has said that they had this bug, this is quite strange... not sure what can cause that?

Thank you for trying out the game nontheless

Does your cursor lock to the screen, and check if your mouse sensitivity (in the mainmenu) is set to like 0 or something.

Glad you got scared amd thanks for playing! 

I will deffinetly be making some refinements to the puzzle since basically everyone so far found it was too hard and sorry for the waste of time :p

If you are new to games, my best tip is to always have someone playtest the game and be critical and honest. 

The dev is super oblivious to his mistakes haha. 

Thank you so much for playing :D! 

I made the shader a while back. 

Basically applies a color from a pallete according to how close it is to the original and works on shadows too. 

Also your game is amazing! 

Thank you for the feedback!, 

What bug did you encounter? 

Ah you see, now you are asking the magician to reveal his tricks (triggers)

But yes, the generator room is a "safe zone" so that it does not corner the player (It will spawn again though), the spawning sound is just to add tension not to signify that the monster spawned, its a cheap trick only made for 1 time playtroughs, this jam I realized just how much the horror dev plays the magician with hidden tricks. A timer would kill the tension of the chase scene.

The biggiest problem with replaying the game is that everything was made to be only encountered once and thats it, the game is basically the opposite of replayable.

It despawns after 15 seconds but it stops chasing you after like 10 seconds I think, just so the player does not immidately see it despawn, this is ofcourse guessing that the player does not stare back and see the monster stop.

Anyways. Thank you for playing and I'll shoot you a quick messege once the game is more polished and playable. Thanks once again for trying so hard to decipher this puzzle hell game!

Cool concept of using limbs as keys, the first door does have a hand on it but you do infact insert a foot inthere.

The gate sprites do look really sick!

I always reccomend that the pixelart stays a consistent size and does not have upscaling so that each pixel on the screen is the same size, makes the game look much more consistent and tought out.

The character design is quite creepy!

Music is creepy.

I encountered a weird glitch where if I immediatly walk into the door after opening it, it will open once again, dissapeer and I get stuck lol, thankfully this was on my second try.

Good luck!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

As a previous comment mentioned, I did not notice you can read about the patient by clicking R.

This is a cool concept but I wish fixing the machines was more of a mini game rathen than just hold E, could have been way more fun!

The intro is quite slow though!

A main menu would be really cool, not just shoving you into the game immidetly but eh, 7 days!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

Quite a quirky little game, the art direction is really really cool!

Some of the mini games are quite tedious, not being able to switch between the wigs and having to walk for like a whole minute back to the wig stand, the part of the game where you get crushed has no indicators of where the crushers are so you just randomly get crushed and generally breaks the flow of this cool game with good writing and graphics.

Everything is there, but the minigames just drag the game down in my opinion.

Overall, really unique and cool game!!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

I had a few tries of this game, and its a really fun game honestly!

As the previous commenter mentioned, the games hitboxes are super weird and unreliable, I did not even know there was thoes random weapon boxes on my first 2 times playing since I had no incentive to actually go out and explore the map, I tought the whole thing was that you stick by the same campfire and shoot at enemies?

The campfires deffinetly shouldn't cost 25 health, especially cause a wave thats much bigger than the campfires glow radius is always chasing you so the campfire ends up being more of a waste of health rather than the thing that brings you health. 

Pretty good survivors type game!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

This is a really cool concept and I think its done quite well, the mirror item is really creative and added a whole new layer to the game (It did stop working cause it clipped into the toothpick item drop and that felt quite cheap)!! The game is really hard though, with so much damn entities everywhere, but its managable and the difficulty curve is quite fair. The sound design is particullarly creepy, the sounds that the monsters make when walking are terryfing. The game has quite a few bugs though, I managed to softlock myself more than once, sometimes the enemies would stop moving even though I was blinking which gave me breathing room in this constantly on your toes type of game which I think is the point! Also the main menu stops working after you return to it.

Really cool game but it has quite a few minor and game breaking bugs, the softlock + mainmenu buttons not working bug combo is just unfortunate. Hope you work on it past jam and fix some of the issues!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

Oh wow this is an amazing review! Thank you so much!!

The monster does despawn after like 15 seconds btw, not sure how you didn't get  o that point, maybe the game build has a glitch, but whenever I playtested it, the monster would despawn. 

The thing here you have to sort the numbers by pitch is only hinted really crypticially in the note you get at the beggining of the game, I really like the idea of the machine having a sticky note, so far one of the best reccomendations I got and I completely agree, I will deffinetly do a little bit of work on it post jam.

The boat is the only outside asset that I used, and yes it looks out of place :/ and the animation jitters a little I think, I had post jam time to fix thease things but I was a lil lazy honestly :P

I never tought about why the machine would give you the handle... kind of nonsensical yeah, maybe should have made it so that the generator is visibly connected to the storage room door and it opens it upon completion, the door handle bit was very unecessary...


Thank you so much for this detailed and insightful review, and thank you for going thrugh so much trouble just to beat this tedious game, I will deffinetly tweak some things after the jam and take your advice into consideration.


Edit: I just playtested it and yes, the monster does dissapeer after a short duration of time, one player actually tought the game was impossible cause they forgot to use shift to run, maybe you did the same thing?

I think the previosu comment sums it up quite nicely, It's quite hard to know what you have to do in ceirtan parts of the game, which can sometimes really lose the player and just feels frustrating.

Only thing i'd add is that the soundesign could have been a bit better, the interact sounds are really good, but the train sounds especially the wheels going over something sound was super annoying, for sounds that are gonna repeat alot always use multiple different sound clips and make them randomly loop with slightly different pitches. Also a walking sound would have been really good, much more immersive, even though the train is quite loud, I think a quiet but noticable footstep sound would have made the game much more immersive.

I really like the graphics, I think they look cool but my fps would drop occasionally and it was annoying, I am guessing you used a particle system for the fog/dust that sometimes makes it into the train? Unities particle system is actually quite bad and unoptimized and its better to avoid using so much.

The game is quite good but it is just really slow paced cause its not really clear what the player has to do, I really like the style it looks super rad!!!!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

Thank you for playing! 

I agree with your feedback regarding the writing, it's quite cheap and rushed I'll admit, I could have made it a bit more realistic and intriguing! (it was my first time doing puzzles and writing, and I learned quite a bit) 

Thank you for playing and for the feedback! 

(1 edit)

This is one of the more creative and experimental games I have seen durning this jam! One of my favorite games so far aswell!

I really like the themes of determinism in this game, some of it is a little on the nose and over the top but I think its executed quite well for 7 days.

The graphics and sound are really good aswell, its super imerssive and has quite a dark aura behind it, the game is quite text heavy and sometimes reading a novel when you want to play a game is kind of annoying, sure it can be skipped but you are just missing out on the most important part of the game then, I think more could have been said with less. A little bit more abstract and tought provoking instead of doing bold philosophical statements with very little player output, this is quite a subjective take though, I just love writing that is more show don't tell.

I do dig this concept quite a lot and I want to see where this project goes incase it does get worked on after the jam has ended.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

Okay... Now that you mentioned multiple items, I shit you not I got it first try in like a single minute lmfao!

Cool narrative but it ends quite abruptly saldy :/ only so much you can do in a single week, good game, without this hint I would not have found the answer to the puzzle haha.

The camera and the door without a handle + last cutscene made for quite a creepy psychological horror game. Reminds me of the swampman tought experiment!

Ohh never heard of that one!

Bahahahah, thank you for playing. Yeah It was made for the scream jam and I felt bad putting it in gamedev.tv (I wanted more feedback) cause it was not made in 4 days nor did it follow the games theme, good luck with your game jam :D

The game looks good, there are some missing colliders... Did not figure out the code sadly and I took quite a long minute to try to figure it out, its not 1990 nor 2005, no zeros, I have no clue.

You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

The game actually has quite a creepy vibe to it, its for some reasone quite effective... it just feels wrong to play (ofcourse door 3...) really creepy game in a small package. Pretty good experience.

Some of the dialogue was quite funny though. "Eduardo was forgotten" just feels so out there lol!

Also the game does not let you skip ahead on the doors which is a nice detail!

Great game, highly reccomend.

Thanks for playing!

I don't think that he is a bug lol

The puzzles are quite well designed, the games also looks really good!

The sound design is just amazing, I love how heavy the footsteps feel, the humor is quite clever.

I do not have much negative to say about this game, its quite solid but I had trouble with some of the puzzles and it was kind of hard to understand what has to be done with the second mirror puzzle + super tedious to reaarange them, which could all be on my end.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

This is a really cool game!

I can relate to the overscoping thing!

Some of the colliders very really offset especially the gas canister, I tought I solftlocked myself cause I picked it up and dropped it in the livingroom and I had to look at it at a very akward angle to pick it up again!

The lock your doors quest only worked when I unlocked and locked my front door again after I locked it at the beggining of the game, as previously mentioned that mechanic really added some spooky factor to the game and had me scared from the getgo!

Footstep sounds would have made the experience much more immersive.

When the burglar guy appered I did not even see him, I only heard the scare sound and seeign him would have probably been quite scary !

His colliders seem to be broken, he was just running in my face without killing me which was rather goofy, even as a overscope, would have been way scarier without that glitch (This could have just been a cutscene also)


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)





Some hints on the game page!

Respect for the game telling you that it is still unifinished and a rough demo and respect to the dev for pointing that out!

The game so far does look promising and good luck with it in the future. The movement with the arrowkeys does look quite good.

The monster should be a lil bit more in the dark, instead of you just bumping into him?

And deffinetly add some kind of landmarks in the future so that the player does not get lost!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

As a cat owner, I can coniform this is how it is!

I think the game loop of walking around the whole house, seeing the door is shut, finding the cat and then doing that over and over again was very tedious, a run mechanic or something would have really really made the game so much better, this just felt 10 minutes longer than it was supose to. Way too slowpaced and tedious...

Not sure if it is cause I played the web build, but at the last scene nothing happened, the cat was just at the doorway and looked at me, I tried looking at the computer, at the cat, at the chair and nothing happened, I also tried turning away and still.. Nothing happened! (The wallpaper was creppy though)

Also the computer and chair are missing colliders so you can easily walk into them.

I think that the cat being the horror monster is quite a clever twist! 

Really cool game.


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

GO GET THAT BAG. (Remember, no refunds though)

The particle system is probably responsible for the lag, unity handles particles really poorly when they are close to the camera and especially when there are alot on the screen, graphic processing, nvida, something something...

PS. someone said that the screens in the background do not match with the aquarium and look out of place and I tottaly disagree (then again, art is subjective, but just wanted to let you know that I personally quite like it)

Very hard game lol!

I like the safe zone idea but the enemy was able to get into the safe zone and kill me.

You should always be a little bit more forgiving when it comes to the colliders, most colliders should be alot smaller than the character cause it feels more fair.

As for the art, avoid upscaling art assets and always keep the pixelart size the same, this makes the game look much more consistent, the sprites themselves do look consistent but once again, resizing and upscaling pixelart makes it lose the consistency.

There should also be some kind of walking sound to make the game a bit more immersive.

There is also a little delay on the walking? In unity you probably put your input detection in the FixedUpdate or put the movement phsyics code in the Update, always put Input in Update and moving logic in FixedUpdate.

Pretty cool jam game, good luck on your future games!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

(1 edit)

The Isometric pixelated artstyle is so damn cool!

I think the premise of the game is quite cool, never really seen this maze subconccious idea, very nicely executed, and really cool storytelling with the items that you find around the maze.

The combat system on the other hand is super tedious, there is not much response for when you are hit and I still do not know how you are supose to hit enemies, I lock onto them, shoot and they seemingly don't take damage, they do but randomly, and it doesnt even have to do with them dissapeering I think? The combat was frustrating, flat and really the game would have beneffited without it, it adds to the story and I get what the enemies are supose to represent but it should have been a 1 off thing, it just ruins the flow of the game in my opinion.

Other than that, really cool psychological horror !


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)

This game looks real good, really nailed the retro look with the vertices moving!

The grandma seemed evil ngl, I tought there would be a twist that she was a witch.

A stamina bar would have been greatly appreciated, Its hard to know when you are gonna run out of stamina,

I managed to get soltlocked the first time I played the game, I clicked E to interact with the witch grandma and the cursor was out of her hitbox so she was just telling me how she wanted to greet me properly... until I closed the game.

Although its easy to know which items you are supose to pickup, a note or something with the outlined items would have been niffty!

The witch seems to be way too fast, fast as you when you sprint and the stamina bar is limited so its hard to outrun her, first time, I was at the boat and she attacked me, I was way too far from the bell to scare her off.

Really cool game! Goodjob!

Yeah it seems that very few people got how the codes need to be ordered, its kind of hinted in the original note "Codes seem to have a different pitch" but looks like it was still too mysterious and cloudy and could have been much better communicated visually! (Also there is a hint on the game page)

What is your resolution? I heard some people complain about stuff going offscreen at ceirtan resoloutions so thats why you might be having issues with some of the UI elements, someone already told me that making a select resoloution in settings would have been good but eh forogtem :P

Glad the monster scared you hehe

Thanks for the helpful feedback and for playing the game!