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(+1)

Wow visually the most striking game and an EXTREMELY creative idea!

Top notch stuff!

I honestly don't have much to criticize about this game, I think the design is very tight and good.

Only thing that I do not like is the talking sound, its a really cool feature but it clips, not sure how you exported the audio but an ogg file and some inscript smoothing between the sounds will make it clip much less and make it alot more tolerable.

Its a very cool experience but the end of the game is a tad bit random, getting WASD controls for 3 seconds felt unecessary but it also subtly drives off developers intentions and makes the last part alot less predictable and hit harder which is both a con and a pro, deffinetly better than just a straight custcene thing but also there could have been way cooler ways to execute that steering of expectation.

Super short and fun experience, very much it's own thing as a game, its like a pseudo social experiment and I see this idea being executed sooo well and alot more expandable, but maybe not in the driving and seeing a bloddy knife guy way (The idea is not in any way bad, but I am not sure how you would expand upon it after the initial reveal), some kind of psychological thing like the game called qualia. 

Really cool and creative gimmick with a very dark ambiance. One of the best games I had the pleasure of playing so far this jam :D

(+1)

Aaa thank you for the in depth review!!

I'm so glad you liked the game and it's twist!

When it comes to sound and the clipping issue, that's something I got aware of after uploading the web build to itch.io, in the editor the issue was not present so I left it as-is, I'll definitely fix it with an after jam update for the game that I already have some QoL features ready for, and I hope that this issue didn't tank too many points in rates for audio in the game.

You got it right with the WASD free movement section's goal to be a little bit misleading for the player for where the game's trying to go to make the reveal a bit less predictable, At first during the development it was a bit longer (moving around the car to find and pick up the knife, etc) but it dragged the length of the playthrough arbitrarily and it felt wrong to keep.

Again, Thank You for your time and the review, much appreciated! ^^