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Chamber Confined's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #48 | 3.788 | 3.788 |
| Story | #88 | 3.333 | 3.333 |
| Creativity | #89 | 3.848 | 3.848 |
| Aesthetics | #90 | 4.121 | 4.121 |
| Enjoyment (Best Game) | #94 | 3.576 | 3.576 |
| Horror | #128 | 3.182 | 3.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
The music and sounds are excellent for this game. On day 4 as I was leisurely doing my first lock noticing the music pick up a tiny bit freaked me the hell out. I ended up passing with 6 seconds to spare and certainly a newfound anxiety lol! I love the visual style and all the different minigames. Not to mention the dialogues with the neighbor and overarching story. Great work with this game!
Fun mix of wario-ware gameplay with point and click horror. Engaging style. The mouse controls for the mini-games was panic-inducing; It's a great pairing with the escape-the-room styled navigation. Good job.
From the reverse-talking characters and art style, I can tell this was heavily inspired by the “Cube Escape” series by Rusty Lake. I love escape room games so I had fun with this. Gameplay is a little jank, but it makes sense since there are so many minigames. Having separate visual scenes for each minigame instead of the typical “click this item onto this” really elevated the gameplay. The main issue I had was whenever I died and the game restarted, I would be stuck in the first level. All in all however, great job on this game!
I have never heard of cube escape. I'll have to check it out sometime.
The real Inspirations I had were the Don't escape games mainly 1, Warioware, the base sit and stay alive idea of FNaF, and a little bit of energy from Junji Ito brand of psychology horror. (Not sure how much that last one can be seen in the game itself but it's what I was thinking of when I had the idea and all.)
Also yeah, the game is a tad janky, I know.. I'm an artist first and learned programmer to make games so I've never been the best at it. That bug with the game not resetting right has been.. Well bugging me, I plan to work on the game more after voting is done, I tell you, that's going to have the FIRST thing that gets done.
So yeah, I'm glad you enjoyed it, thank you.
Neat little game, reminded me of warioware :3I like the artstyle, messyand cartoonish, but very soulful (edit: I thought soulful meant "with a soul", not sorrowful LOL)
The actual minigames could do with a little more explanation, especially the keychain one, and there are some bugs, but overall, I liked it!
Wow thank you.
Yeah, player communication is one of the game's weaknesses.. That's due to the fact I forgot to playtest and had to quickly make a 1.1 patch the the day after it first came out.. the keychain just sort of slipped past the cracks I guess. Whatever it's worth I already have plans on how to make it better and smoother and all that good junk.
A delightfully unsettling minigame collection! Kinda gave me Psychonauts vibes. I will say some interactions aren't explained very well (e.g. using the key in the lock), but the slowness of the various actions adds a lovely layer of tension!
Well done! I really like the visuals, the interaction and the puzzles are nice. I liked how it gets increasingly tense as the monster approaches, ahah got my nerves on high :)
Here's my playthrough of your game! It's at the 7:29 mark of this video.
A bit janky, but it was very fun. And its not often that you find a horror game that actually uses color. I did find the character voices a bit annoying. The sounds were very disparate.
I'm glad you enjoyed. I plan to work on it a bit more after voting is done, see if I can make it any less janky.
Also yeah, character voices like that have a weakness for easily becoming annoying if you listen to them for too long at once I find, they work best in with some in-between, or just general sparing use.
I was thinking about testing a different system where it only plays like.. 5 sounds then stops or something. Failing that I still want to do something to them.
I think the game is broken. I was able to drag the latch/tongue and secure the door as soon as the game started! I didn't need a key, which wasn't clickable anyway. I liked the art and and the music of the game. They complemented each other.
I also wish you'd used Wick Editor or Ren'Py instead of Godot. Godot is a wonderful game engine, but for small game jams, you're better off with frameworks or browser editors. Check out my game when you get a chance. All the best.
Very fun game! The escalating music really make you feel anxious as the number of tasks increase each day. I reached day 7 where I can only drag 3 of the 4 pennies required, so I'm forced to lose :| But still, really fun little game with funny dialogue!
Thank you.
Sorry about the pennies, I'll have to see what I can do about that..
They're a bit off as part of a bigger program, called using Godot's built in physics.
I wanted to swap to jolt in hopes it would help with that, but I couldn't find it for download, I am guessing due to it being built in on newer builds now, oh well.
That was a tense game, with a nice story to go along with it! If there's one thing to remember, it is to never look at the door while the figure is approaching. Because if you do, then not only will you panic more, but you'll waste time doing so. Fantastic jam entry!
I really enjoyed the panic your game created! I found myself completing days with just a few seconds to spare each time. I also really liked the art style and the sampled speech for your characters. In the key and pig puzzles, I thought I needed to click to do something at first which confused me some but I eventually figured it out. Might be worth some more on-screen instructions for those but otherwise great game!