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Asephera

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A member registered Jun 19, 2020 · View creator page →

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This game is SO COOL. Seriously inspirational, what an amazing concept and execution!

CUTE CAT

I got to 101 score. Pico-8 for the win!

18 is all I could manage

This is super cute! The ghosts that follow the mouse 😭😭. THEY'RE MERGING

LOL the smash sound is hilarious after the cute little bastards squeak

sick sprites, havent snoze yet

cat

LOL the sound effects

snord 😭

wow! This was a great game! The first night being hit with the girl's friend mad about the date was like a slap in the face. Up till that point I was just chilling and vibing, playing all happy-go-lucky through the game. I like the night sequences a lot, I ended up not helping anyone at night because I thought the button alluded it was the 'right thing to do' which led to a number of awful decisions. I like the story elements a lot, especially the newspaper, it was a great addition to give closure to many of the decisions you make. 

Some of the transitions were a bit slow, like in the initial start it was a good 10 seconds of just "do I move or..?"

In a reply to another commend you discussed how these wishes are real, and I just wanted to say thank you for giving light to this culture. It's a compelling narrative, and a great embodiment of real human wishes.

Great work, keep it up!

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Holy f*ck that sucked (in a great way). I really don't like caves, and even more-so: flooded and constricted caves. I played with a slightly higher mouse sensitivity than I thought was recommended, but still ended up freakishly yanking my mouse across my desk in pretty much the entire cave. I definitely think I finished near record pace just from ping ponging between fight and flight for 20minutes straight. Would really like to see the player camera affected like 60% less by the vertical mouse movement while crawling, I think that might help a lot with frantic attempts to escape while still being able to like see stuff. The sound design, mwah, excellent, I was immersed, as you can probably tell.

This was really really good. Certainly the scariest and most anxiety inducing game I've played in this jam, or from any game, in a hot minute. I might be biased on that though, caves and all. I still have adrenaline pumping. You mixed what I think was 2d assets really well with the 3d environment. Forgive me if I am inaccurate, I was frantically head bobbing the entire time. The lighting was perfect in the tunnels, crawl sequence executed perfectly, the timing for underwater was great. I made one wrong turn in the final area and coming up out of the water after crawling under for like 20 seconds, coming face to face with a dead end was SO evil. The atmosphere, fantastic. I saw the monster for like 300 combined milliseconds, but from what I saw / heard / experienced, stellar. 

The bugs were a tiny bit underwhelming, I was expecting a face full of em each time, but y'all had plenty of other things to be worrying about during the jam. The caves just kept going. I was hoping to be done at the end of the first map, oh was I wrong LOL. I'm too tuckered out from that to like care about formatting this properly so you got stream of thought, sorry. Amazing work. Be proud!

More people should've played this. It's so cool that you dove in VotV style on audio processing. I absolutely love that format. The atmosphere was unnerving, even though a lot of the models were pretty basic. You accomplished a ton regarding audio, and I also really liked the mechanical interactions with objects and the eerie lighting. Super cool game!

I petered out on day 8, which according to other comments is pretty close to the end. I'm sad I missed it but It's late and Ive got a few more games to get to before sleeping. I'll return to finish I promise! 

Omg I love the artwork in this game, the thumbnail and ghost animations especially. I love the little lore notes for patients, and the nurse's own thoughts as she goes around fixing machines. I will say, the bar to win is a little high- time consuming to get 40 lives saved. Maybe I just feel this way because it starts slow. I love how all the doctors throw up their hands freaking out when a machine breaks lol, and the sigh of relief when I fix it <3. I'm impatient and it's late so I probably wont get to an ending but still really liked this game. Great work!

holy shit this is a crazy submission. Super interesting mechanics, items, multiple enemies, tons of levels! Now, it is suffice to say: I. Suck. At this game. One moment I'm murdering everying somehow with 4 skeletons and a single sword, the next I'm getting my 12 skeleton, multiple tool wielding, ass handed to me by one spellcaster. Still one of the most unique games, mechanically, I have seen this jam. Y'all did a wonderful job. 

This game is f'ckin awesome LOL. I love the lighting effect you had going, it was super surreal. The ending sequence was thrilling, though after returning up the elevator it's easy to get spawn camped by the black goo fog. Regardless you handled it well by having checkpoints! I love the transition from exiting to the credits, I totally walked right into it (literally). Awesome job!

The music and sounds are excellent for this game. On day 4 as I was leisurely doing my first lock noticing the music pick up a tiny bit freaked me the hell out. I ended up passing with 6 seconds to spare and certainly a newfound anxiety lol! I love the visual style and all the different minigames. Not to mention the dialogues with the neighbor and overarching story. Great work with this game!

I am yet again blown away with what people have done with Ren'Py in the jams I have attended. I absolutely love the style and aesthetic you achieved. Beautiful work, and I don't like visual novels, regardless, my eyes are being opened to the truth. I want to bring attention to your character design, it's very nice. The shape language you conveyed in her silhouette is excellent. The story is captivating and genuinely had me uneasy. It was painfully obvious some freaky shit was goin on but holy crap that climax was incredibly executed. Again, spectacular implementation of Ren'Py. 

Wonderful jo-- ok wtf lmao I was paused just after the spooky scene typing this and the game got a shader error and like visually crashed my browsers (all of them) for a sec. Super freaky, no damage done, and likely unintended. Honestly it just means bonus points wtf.

This is a great concept and has a lot of potential. I got like super lost though and didn't really know what to do, besides spam clicking the ghosts. I like the concept of a musical puzzle thought! Im curious to see if you'll further develop this.

Woah! Love the worldly concept. The dogs were ruthless to me, I could not escape lol! My first attempt I was beating down on one dog with a crowbar until I died from exhaustion, that was something. I tried to use the throw able distractions a few times to no avail either 😭. Eventually learned my lesson and ran through like nobody's business, huffing water from every other watering post. Fun game and definitely intense! The dogs do well in serving as speed demon terrors to motivate me to f off lol. Great job to everyone involved.

Thanks for playing! We definitely wanted to implement some kind of saferoom-y mechanic, maybe something where the flowers emit a radius the monster can't approach, and building the garden grew a larger central safe area. We didn't get around to adding it though! We have a lot to build on!

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Oh, lol. No real game breaking issues with the screen, it just cut off near the bottom while loading. The monitor I played on is 1920 x 1200 pixels, so I assume the screen didn't like the change in aspect ratio.

And still, that's an amazing amount of assets you made during the jam, nice work!

Seriously though! I know a bit about education and the rigorous BS youths in Asian countries have to go through, it is heart wrenching. It's sadly ingrained in a lot of eastern culture. Obviously I think there's a lot of reasons for the F'd up systems, as well as many of the problems in the world. Thanks for bringing awareness to issues like this.

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Omg I love your game. You did such a great job for a solo developer, you should be proud! The story, even though you said you didn't finish it, works just fine. There's animations for pulling out your candle, the lantern assets are super cool! The drawings are great! I LOVE BEAR. Bear makes cute sounds but is actually terrifying with how it jumps and the model, its fantastic! The one thing that is rough, aside from the minor bugs with movement, is the map is like way too big. I had to search for 5 minutes straight to find the second lantern 😭. Seriously though, great job!

If you want to get more feedback on your game, I think you'd get a lot more if you play and comment on other people's games, that way they find you! Have a good day, and I'm excited for what you make in the future!

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Woah. I can totally see this game placing really high in the jam (though spooky might be a limiting factor), you did a phenomenal job implementing a unique and interesting game design. I adore the witty intro sequence, I read it all out loud in a weird accent, which I don't know how to feel about (It was a good thing). I love the idea that Jimi just has intermittent memory loss which completely warps his abilities. It was fun to try to keep up with different keys being the scream key, super creative. 

I found the level length a bit long, and the ramp-up was slow (Maybe I'm just impatient). You could benefit greatly from more map layouts. The mechanics are really well polished, the animations are great, sounds are perfect. Brilliant execution!

The aesthetic for this game is great! All the art is fantastic and the story / characters were weird but interesting. I fidget a lot and read quickly, so I tend to press the interact button to 'skip' text animations but I ended up just skipping the whole line with your game. Impatient junkies like myself would appreciate an intermittent click to speed show text. The movement speed is slow, so much so, that when I fell off the map at the (I assume) locked door that I was told I would regret entering, I did not feel very inspired to try again. If there's an update patch give me a ping and I'll come back, sorry lol :(

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d- did you make all these assets alone?? All of this in the time frame of the jam?? This is a fantastic amount of polish and work done. Like, the levels just keep going.. I get that assets are re-used, but there's combat mechanics, weapon swapping, a sniper rifle for pete's sake (who is pete? Idk), when does it end?? Well, I do know where it ends. My irregularly sized monitor defeated your black box loading screen. I have triumphed. Anyways, the art and animations are fantastic, DUCKING DOWN IS SO ADORABLE. While the levels may be just procedurally generated, you kept adding new things just when I thought "here we are, endless same-ity." Keep going. I'm looking forward to your next work, with this or the next!

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I don't know why I took the first physics question seriously.. I hate physics and suck at it a lot more than I used to. I was the kind of kid who took AP physics in high school, got an A, failed the AP test, and then never touched it again. On the note of physics though, you're evil for using imperial values. I don't care how incredible our freedom units are, you don't do that in physics unless you're an annoying physics professor and we're being tested- oh ok yeah this makes sense. On a serious note, this game is great, and as someone who had some kind of pressure to perform well in education, this is impactful. I was nowhere near the level described in the story though, I just know it's the worst. Hope you're doing well. Great game!

This experience is great. I've never done drugs before but I imagine this aesthetic inspired them. I love me a good point and click adventure, your game did not fail to provide! Some of the hit boxes for clicking collectibles were weird, but I loved the mechanic of fitting things you find like (and sometimes literally) puzzle pieces into your internal void. The oscillating graphic effect is interesting, and the writing is obviously incredibly inspired. I feel like there was some kind of subliminal messaging but I failed to grasp it. Well done!

This game is cute! As much as Halloween candy murder is..Great concept of just rough times = "guess I'll sacrifice my life force to get candy for the trick-or-treaters. Oh okay, they don't like the candy I sacrificed my essence for. Okay, take my arm then, sure." My dumb ass was fumbling with the bowl trying to serve up the candy like we were in some classy restaurant. Little did I know, the neighborhood demon children accept hand-feeding. Great mechanics, fun implementation, great work!

This was great! Ive played some rhythm games before but this was a humbling experience. I love the pixel art, and there was even story progression! Y'all had an graceful execution of this game in the jam period. I didn't quite understand the hold notes. If you held the notes until they timed out, it counted, but if you let go presumably while the end was in your little success box, it sometimes didn't count if you let go too soon. This made it especially difficult to do the chained hold notes. I'm sure you're aware as well, but there's not really a penalty for just pressing every key, for every note, and I did take advantage of that in a few areas lol. I loved the art, I loved the music. Excellent work!

Hey got around to checking out your game! Definitely very eerie. Conceptually having to trust random spirits in the elevator is unnerving as hell. I died immediately like 5 times but on my final attempt I rode a nice relaxing elevator ride most of the way (and then promptly trusted strangers too hard and died). The death animation is hilarious but thirty floors is a tall ask. Your atmosphere is good though. Nice work!

This game is so creepy! The title is spot on. You nailed atmosphere and suspense. From the first moment I was freaking out thinking the door people were going to get impatient and just, well, get fresher takeout. The atmospheric sound design and gradual worsening of the contents of bodies and client requests is excellent. I can definitely see this game being part of a larger, well established indie horror title. Keep up the great work!

OH 😭. The number of pictures just happened to line up somewhat with the code.. I definitely know of that saying, I just dont have a brain X_X. 

Sorry it was confusing, we didn't get around to making a proper tutorial. The goal is for players to walk around the map and find sunflowers, which you bring one-by-one back to the garden plot in the center. We had a lot more ideas for how to flesh it out, but in the end a lot of ideas had to get cut for time. Thank you for playing!

LOL The voice acting is hilarious in your game. The audio volume was like a bit too loud, and the sensitivity, at least for me, was a big issue (too high). I like the sudden 'unexpected' power shutoff (I didn't expect it), and the first time the spooky chase music cut on I freaked out and ran for like 30 seconds before even trying to verify I was being chased. The room B maze was annoying to navigate, especially was how close the darkness was, and I felt cheated to not get my weapons before having to deal with the hand lol. Really funny, and also spooky. Great work!

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This game is a really interesting concept! The ode to the artist pursuit of masterpiece is well done. The puzzles were a little vague, most specifically the first one. I ended up having to brute force the box and only after did I realize what the hint was trying to get me to look at. The lighting was a little interesting, I think some more work on lighting might make lamp interactions more meaningful. Though, the design layout of the individual rooms was really nice, I didnt notice the ceiling in the second room until I thought I was done exploring (good timing), and the final room was super interesting. Great game! I wanna see more story, more lore, more about whats happening here.

If anyone is hopelessly confused on the first puzzle, the hint is telling you to look at the drawings on the walls, group them together in 3 groups, one for each digit.

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This is super cool! You're got a spooky environment, you have multiplayer (?!?!?), You have proximity voice chat (!!). The game's a bit difficult solo, I cant hold weapons and my flashlight so I either get a weapon in near total darkness or have to go defenseless but able to see. This is probably an artifact mainly of the web version, since I know it can make games darker than intended. Regardless, you could seriously make a cool game with the mechanics you managed to nail! Great work to you and your team!

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Thank you for the kind words! We worked really hard on this one! I did the death animation myself, and I'm glad everyone liked it so much! :> We certainly need to fix up some of the interactions, especially trying to track the monster. It's got a robust AI, but we fell short on sounds, which I think could help a lot. I stayed up late to play a few games but I've gotta pass out. too tired.. Ill make my way thru yours and everyone's game on here tomorrow lol. Thank you!

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Cool game! I like the mechanics y'all managed to implement a lot! I hear slopes are pretty nightmarish for a platformer, what did you think about them? The climb-up mechanic was cool though, kinda just eek my way up a wall lol. The evil fog of darkness was interesting but seemed random and not really present enough to be a threat. The first jump was confusing and took a few tries. Regardless, great job! I love the art! The stylistic display of this game is phenomenal.