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(1 edit) (+3)

Holy f*ck that sucked (in a great way). I really don't like caves, and even more-so: flooded and constricted caves. I played with a slightly higher mouse sensitivity than I thought was recommended, but still ended up freakishly yanking my mouse across my desk in pretty much the entire cave. I definitely think I finished near record pace just from ping ponging between fight and flight for 20minutes straight. Would really like to see the player camera affected like 60% less by the vertical mouse movement while crawling, I think that might help a lot with frantic attempts to escape while still being able to like see stuff. The sound design, mwah, excellent, I was immersed, as you can probably tell.

This was really really good. Certainly the scariest and most anxiety inducing game I've played in this jam, or from any game, in a hot minute. I might be biased on that though, caves and all. I still have adrenaline pumping. You mixed what I think was 2d assets really well with the 3d environment. Forgive me if I am inaccurate, I was frantically head bobbing the entire time. The lighting was perfect in the tunnels, crawl sequence executed perfectly, the timing for underwater was great. I made one wrong turn in the final area and coming up out of the water after crawling under for like 20 seconds, coming face to face with a dead end was SO evil. The atmosphere, fantastic. I saw the monster for like 300 combined milliseconds, but from what I saw / heard / experienced, stellar. 

The bugs were a tiny bit underwhelming, I was expecting a face full of em each time, but y'all had plenty of other things to be worrying about during the jam. The caves just kept going. I was hoping to be done at the end of the first map, oh was I wrong LOL. I'm too tuckered out from that to like care about formatting this properly so you got stream of thought, sorry. Amazing work. Be proud!

thaaaank you so so much for the review! I'm really happy the atmosphere worked well! To be honest I don't think we used 2D assets, even the notes were in 3D (more specificly its textures placed on planes, so it might be counted as 2D X); The critics are all valid, I agree that we need to find a way to reduce the camera bobbing while keeping the fact that your view is obstructed (The effect don't work really well if you always see in front of you). Yeah the bugs needs more polish, the water section too. If we get a good rating at the end of the jam, we might do a better version. Thank you again for the review!