Holy f*ck that sucked (in a great way). I really don't like caves, and even more-so: flooded and constricted caves. I played with a slightly higher mouse sensitivity than I thought was recommended, but still ended up freakishly yanking my mouse across my desk in pretty much the entire cave. I definitely think I finished near record pace just from ping ponging between fight and flight for 20minutes straight. Would really like to see the player camera affected like 60% less by the vertical mouse movement while crawling, I think that might help a lot with frantic attempts to escape while still being able to like see stuff. The sound design, mwah, excellent, I was immersed, as you can probably tell.
This was really really good. Certainly the scariest and most anxiety inducing game I've played in this jam, or from any game, in a hot minute. I might be biased on that though, caves and all. I still have adrenaline pumping. You mixed what I think was 2d assets really well with the 3d environment. Forgive me if I am inaccurate, I was frantically head bobbing the entire time. The lighting was perfect in the tunnels, crawl sequence executed perfectly, the timing for underwater was great. I made one wrong turn in the final area and coming up out of the water after crawling under for like 20 seconds, coming face to face with a dead end was SO evil. The atmosphere, fantastic. I saw the monster for like 300 combined milliseconds, but from what I saw / heard / experienced, stellar.
The bugs were a tiny bit underwhelming, I was expecting a face full of em each time, but y'all had plenty of other things to be worrying about during the jam. The caves just kept going. I was hoping to be done at the end of the first map, oh was I wrong LOL. I'm too tuckered out from that to like care about formatting this properly so you got stream of thought, sorry. Amazing work. Be proud!