Really coom game! You really nailed the game dev process. The UI is really well made, I wish the GDD was clearer to read, I had some trouble understanding and finding the usefull informations. The game is really pretty, well done. Could be an interesting idea to revisit. Unfortuntatly this platformer will not beat marsupilami 2 but that was a nice attempt
Nogam
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It was cool! The concept is cool, like some sort of 2D Ratchet and clank Q Force, you protect the glass and explore the world. The gameplay was not really intuitive without reading the description though, especially the inputs.The idea is cool, with some polish it could be quite interesting! Great job
cool little game, I had so sooo much trouble just writting a single word x) but it's fun, really, I though at first the gun was to select the letters you wanted, and you needed to avoid the falling letters, the explosion is quite annoying, but i figured afther that you could use your gun on walls. Cool littel game!
Super cool little game! The artwork is really charming, you really nailed the cute pixel art style!The gameplay is also interesting, going on the roof to change wagons works well. I think the game needs some polish on how it's played and what i shown. i had some trouble understanding without reading the descrition (a prompt above the signs to build, and an indication of the health of the turrets could have helped a little bit.)
I also feel a little bit "defenseless"during the defense phase (quite a pun x) because I though I could fight back using my wrench. Also a little offset of enemies sprite could help to "read" how many enemies are stack on each others)
Cool little game, you did a great job!
Hi! I'm so sorry I forgot to leave a comment to your game! I saw SoapBoy playing it, you're game is really awsome and creative! To be honest I was scared even if I was not playing it!
I'm no streamer but this game works well!
Awsome job, I think it could have some more polish but that's perfect for the jam!
Cool game! It's so unusual to play a car stealth game. I wish the game was slightly easier; I had a lot of trouble just exiting the starting area because the monster was camping it, even without lightsand going slightly. The monster is really hard to avoid. But the game is super original, and I had a good time on it! I hope you'll make some updates after.
Peak cinema, enjoyed this more than expedition 33. The (spoiler alert) switch between 2D and 3D was just a blast. Each dialogue is written by the hand of god, the sound design is amazing (i love the musics). To be honest, it's been a long time since I laught that much while playing a game. Thanks for this!
thaaaank you so so much for the review! I'm really happy the atmosphere worked well! To be honest I don't think we used 2D assets, even the notes were in 3D (more specificly its textures placed on planes, so it might be counted as 2D X); The critics are all valid, I agree that we need to find a way to reduce the camera bobbing while keeping the fact that your view is obstructed (The effect don't work really well if you always see in front of you). Yeah the bugs needs more polish, the water section too. If we get a good rating at the end of the jam, we might do a better version. Thank you again for the review!
hi! Thank you for the feedbacks. Indeed we should try to set a system to know how long your able to use drag your mouse x) the game is made to be exhausting but if you have a low sensitivity it’s kinda hard. Using the slider to increase the sensitivity is useful but I could make it more optivous.
thank you for the UI and sound design; the sound designer will be really proud to read that!
hi! Thank you so much for the long reply. I’m glad you like the crawling mechanic. So sorry for the bug you encountered. Actually you can crawl back, you need to look down, grab the floor and then look up to crawl back. There might be a night if you keep moving forward while being in a dead end. In any case, if you have time and want to retry the game, don’t forget that you can look down, grab the floor, and while holding drag your mouse up to crawl backward.
Also you can try to decipher the maps to avoid the dead ends. In any case, thanks again for playing, and also I’ll try to make those point clearer in the past
Definitly one of the best entry of the jam, and even with 30 ratings when I'm writting this down; I feel like it's an hidden gem, I wish more people played it! I love the idea, it's clear, reach 0 meter; you have some tools to do it, watch behind you, sprint, look and use your lighter. I had some trouble understanding all the "monsters"; for the mannequin you have to look back, for the guy that kill your candle you have to rush to avoid him i guess; and for the big monster you have to rush, I think. To be honest sometimes I died without really understanding how. Also for the lighter, I don't know if the difficulty is tied to the distance, or tied to how many time the candle was about to die (like if you sprint too much, the lighter will be harder to turn on). The minigame for the lighter works well, but it might be a little too hard; i'd prefer that it required me more consentration rather than pure reflex, or a better mix of the two. Also I felt that most of the time i was hitting the note at the right moment but I guess it was not. The art style is also really well made! I love the atmosphere and the sound design is really really well made, especially the creepy sounds. (i'm just asking but does the normals of the 3D elements were reversed? I felt like it was but it might be the shader). I loved this entry, amazing job; if you have some tips to get to the end i would love them.
hi! If you have time and if you are interested it would be with pleasure if you could give a try to our game! https://itch.io/jam/scream-jam-2025/rate/3964770
hi! Indeed the jam is almost over, had a lot of fun testing games (near 75 rated games)
‘here’s our entry if you wanna try: https://itch.io/jam/scream-jam-2025/rate/3964770?after=20#post-14633547
thank you so much! Yeah you can adapt the difficulty by increasing the sensitivity but the game aims to be « exhausting » play.
If the map was unused I guess I should try to make it more useful or mandatory (since you didn’t used it, you might have a missed a spook; but that’s my fault I should have made it make useful)
Thanks again for the review!















