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Nogam

216
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1
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41
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A member registered Oct 15, 2017 · View creator page →

Creator of

Recent community posts

Hi! I'm so sorry I forgot to leave a comment to your game! I saw SoapBoy playing it, you're game is really awsome and creative! To be honest I was scared even if I was not playing it!
I'm no streamer but this game works well!
Awsome job, I think it could have some more polish but that's perfect for the jam!

Cool game! It's so unusual to play a car stealth game. I wish the game was slightly easier; I had a lot of trouble just exiting the starting area because the monster was camping it, even without lightsand going slightly. The monster is really hard to avoid. But the game is super original, and I had a good time on it! I hope you'll make some updates after.

Peak cinema, enjoyed this more than expedition 33. The (spoiler alert) switch between 2D and 3D was just a blast. Each dialogue is written by the hand of god, the sound design is amazing (i love the musics). To be honest, it's been a long time since I laught that much while playing a game. Thanks for this!

thaaaank you so so much for the review! I'm really happy the atmosphere worked well! To be honest I don't think we used 2D assets, even the notes were in 3D (more specificly its textures placed on planes, so it might be counted as 2D X); The critics are all valid, I agree that we need to find a way to reduce the camera bobbing while keeping the fact that your view is obstructed (The effect don't work really well if you always see in front of you). Yeah the bugs needs more polish, the water section too. If we get a good rating at the end of the jam, we might do a better version. Thank you again for the review!

hi! Thank you for the feedbacks. Indeed we should try to set a system to know how long your able to use drag your mouse x) the game is made to be exhausting but if you have a low sensitivity it’s kinda hard. Using the slider to increase the sensitivity is useful but I could make it more optivous. 
thank you for the UI and sound design; the sound designer will be really proud to read that!

hi! Thank you so much for the long reply. I’m glad you like the crawling mechanic. So sorry for the bug you encountered. Actually you can crawl back, you need to look down, grab the floor and then look up to crawl back. There might be a night if you keep moving forward while being in a dead end. In any case, if you have time and want to retry the game, don’t forget that you can look down, grab the floor, and while holding drag your mouse up to crawl backward. 

Also you can try to decipher the maps to avoid the dead ends. In any case, thanks again for playing, and also I’ll try to make those point clearer in the past 

thank you so much! all the team is really moved with all these kind feedbacks
glad the claustrophobic effect worked well!
Thanks for the rating, i'll try your game as soon as possible!

thank you! Glad you had fun, and also glad you were a little spooked!

thanks! glad you liked it

Definitly one of the best entry of the jam, and even with 30 ratings when I'm writting this down; I feel like it's an hidden gem, I wish more people played it! I love the idea, it's clear, reach 0 meter; you have some tools to do it, watch behind you, sprint, look and use your lighter. I had some trouble understanding all the "monsters"; for the mannequin you have to look back, for the guy that kill your candle you have to rush to avoid him i guess; and for the big monster you have to rush, I think. To be honest sometimes I died without really understanding how. Also for the lighter, I don't know if the difficulty is tied to the distance, or tied to how many time the candle was about to die (like if you sprint too much, the lighter will be harder to turn on). The minigame for the lighter works well, but it might be a little too hard; i'd prefer that it required me more consentration rather than pure reflex, or a better mix of the two. Also I felt that most of the time i was hitting the note at the right moment but I guess it was not. The art style is also really well made! I love the atmosphere and the sound design is really really well made, especially the creepy sounds. (i'm just asking but does the normals of the 3D elements were reversed? I felt like it was but it might be the shader). I loved this entry, amazing job; if you have some tips to get to the end i would love them.

Wow what a great review! Thank you so much 🙏 I’m glad you had a great time! We indeed worked really hard to polish the game (we didn’t sleep a lot during the week). Looking forward to play your game too!

hi! If you have time and if you are interested it would be with pleasure if you could give a try to our game! https://itch.io/jam/scream-jam-2025/rate/3964770

hi! Indeed the jam is almost over, had a lot of fun testing games (near 75 rated games)


‘here’s our entry if you wanna try: https://itch.io/jam/scream-jam-2025/rate/3964770?after=20#post-14633547

thank you so much! I’m glad you had a « great time » I’d say x)

And I’m glad the feeling of claustrophobia worked well. Thank you for the comment 

thank you so much! Yeah you can adapt the difficulty by increasing the sensitivity but the game aims to be « exhausting » play.

If the map was unused I guess I should try to make it more useful or mandatory (since you didn’t used it, you might have a missed a spook; but that’s my fault I should have made it make useful)

Thanks again for the review!

I had some trouble understanding the "attack" mini game at first; but it's kinda original to see especially in an horror game. The dialogue were a little long but it's okay. I was a little lost in the area with the game.  Good entry!

I liked the plot twist.I wish there was a little bit more to it. In terms of sound design it was a little lacking but it was alright. The plot twist is cool,  but I lacked a little of polish to make it even more impactful I think, Cool entry!

I love the art style! The idea is so cool! I wish there was slightly more depth to the gameplay. The red ghost was creepy,. The cat throwing sound was a little bit annoying though. Cool entry!

peak

I have some mixed feelings on this one. The art is cool, the sound design and idea are too. But the player is really slow, and I think it misses a little something to make it really special, especially for the jumpscares.
I hope to see a slightly more polished version for the jam! But overall great game!

The game works well, the idea is cool. I think it's a little tedious to navigate and to explore the map. I also wish there was more gameplay during the shooting phases. Overall the game is cool, the pixel art of the house is especially well done! The jumpscare is a little cheap though; Awsome work!

I really like the gameplay of this one. It's good to have some horror game that has an original gameplay! My only thing I would say is that it's kinda long to replay everything. Also, I had the bad ending on my second run, but I don't really know if I got any bad candy? It's a little unclear if I manage to do well the things or not. But overall the game is super cool, and the art is amazing! Glad you had so much videos!

definily one of the best jam game! This game is definitly perfect for a small jam. I could even see this concept expended for a full game;
The art style is genuily good, especially the scares in 2D that work really well!
I would say that some word are kinda hard to understand, the translation in french is good, but it seems that some word could be better translated.
Awsome work! You derserve all your popularity!

Cool little game! I managed to finish the level, I even wish there was more. The game is not well tutorialised enough,it took me some time to understand on how to fight the kids. I really like the fact that you have to play during the attack phases. I wish there was more strategies during the placing phases. Overall, good game, i wish the UI, the sound design and the feedbacks were more polished

Hi! i'll try your game right now and leave a review! In the mean time, here's our entry: https://itch.io/jam/scream-jam-2025/rate/3964770

Awsome work! I'm was surprised to see the system with the mouse wheel to switch the action, it worked well on my side. I like the aesthetic of the game, especially the fact that you can see your player. I had some trouble understanding some objectives, especially finding the broken satellite dish. But awsome work, if you polish it, i would really like to see how it looks

Cool game! I like the art style, it's really cool! I like the idea of the gameplay, but I have some comments: The game is really hard, it took me 3 tries to understood that I could run. It's quite hard to avoid monster; and it's even harder to find the flower, I wish there was something to lead me toward the nearest flower. But I liked  the whole vibe!

Almost perfect entry! I love it! I like the feeling of the game, it's always been a fear to rush to your room while shutting down the lights. I like the cleaning minigame too. For the art, the game has a lot of charm! I really like the aesthetic, the level  design is also well made! My only concern is the monster, he was just standing there, no real threat and not that scary. I wish you added some animation or something to make him more scary. When going to bed, I didn't had a cinematic nor credits, some I'm kinda disappointed. But overral it was really really awsome!

Cool short experience, I like the story. I wish there was a small plot twist in the diary. I like the interaction with the book, I wish there was something to do with the other objects. Also for the mirror, I started exploring the room before checking the mirror; Maybe it would be better to highlight the presence of the mirror, or force the player to use it before. Because I saw only my head beeing blurred and not the whole body at first. Cool game! I really like the ending scene!

thanks for the review! I'm glad it worked well for the feeling of claustrophobia. Indeed the FOV would have been a good way to keep this feeling. But we had some trouble with the 3C and especially with the camera, so maybe for an update. Hmm yeah the third map is less clear, it's funny cause some people figure it on their first try, and some have a really hard time figuring it out; so I might make it a little easier. For the jumpscares, we tried to do a lot to justify them, so I guess it's not that bad, it's our first horror game, so it's kinda hard to not rely on this cheap technique x) glad you had a great experience (and your game is really cool too!)

Super cool game! Neet to see something more arcadish, I like the gameplay; I'm a little sad that there's only one map. The game feels good and play good but here's some element i thought: the scream is not really powerful, I think it would need some more feedback and VFX, it took me time to understand that I needed to scream to damage enemies. Dashing with Enter don't feel really good. I think that having a lot of life is cool, but near the end of the game, it wasn't that much harder, so I just gave up and stopped fighting. Same thing for completing the bars, completing 3 orb to have an upgrade, I feel it's a little bit too long and repetitive. Why not have 1 health, and two bars/orb to fill? (but have the bonus health still spawnable) and having an upgrade to have a second health? I feel this game would benefit for a faster pace, will a quicker reward but a quicker death; But super super cool game overrall, love the aesthetic

Hi! I'll play your game right now! Crazy to see that a lot people rated yours but Itch never showed it to me in the random section. Here's our submission: https://itch.io/jam/scream-jam-2025/rate/3964770

For your first jam, it's impressive! I like the interaction with the game. I wasn't reassured. The monster didn't scare me but I was more spooked by the anticipation. Your camera was really nauseous though; as I'm writting this comment, I'm kinda feeling a little sick tbh. As the other said, the dialogue breaks a little the immersion, but at least it feels a little human to have some reaction. Great job, keep improving!

Super cool game. Like the other said, the art style is amazing! I loved it; the 2D art is also really cute for the cinematic. For the gameplay part, it wasn't as great as the art. I felt that the room  transition where not really feeling good. With some camera angle I felt lost, I didn't really understood where I was and in which direction. The first time a monster attacked me, I was stuck in the toilet room I couldn't escape. For the story, I felt some section were super long, like the elevator or the second cinematic. But the game is really cool! I wish the game would be a little more polish to be perfect!

Cool game! I like the art, the idea is cool. I have some point that I less liked. The art is cool, the UI is a little bit amateurish compared to it. For the gameplay, I like tank control, but the character takes way too long to recharge, and that's a shame during fights. The concept is super cool, but I don't know if it works like this, the camera angles don't let us analyse the NPC too much, and the rooms are maybe a little too small to have a good fight. If it was one bullet, one kill, it would be more stressful I think. Good job nonetheless!

I liked the pre;isem the setting, i liked also the art, especially the map and the 2D posters. I had some trouble navigating, I felt lost but I guess I was in the right path (but I died a few time by falling despite thinking it was the right path). The flashlight is interesting, but I felt like I needed to recharge it a lot. I also  didn't really understood when my character was freezing. Overall good game, I felt like it needed some more polish. Keep up the good work!

Awsome game! Really original for the gameplay! I wish it was slightly longer, with more interaction with the salt. The boss was super cool! I really like the art style!

Finally a rythm game in this game! I'm glad to have found this. I like the visual style, I like the song. I wish there was a scoreboard at the end to see what score I did plus the multiplier. I also with the notes would give more feedback when there's a sucess or a fail. Cool game, well done!

Dang, this game is really really awsome! You game a super super polish game! The art is so cute! I love everyone's chara design. I liked all the art direction, the red lines for the selection, the music, the character's expression. The premise is not original, but it works really really well. I like the ending soungs. Well done, this game deserve more love!

Really cute and cool little game! I really like the start and the premise, the first level was a super cool introduction. I love the art, the look of the paper in your hand, it was super fun. At the second level, I started to feel less fun in the game, the scares didn't really scared me because I was too focus on the task to gain time since it was a lot of back and forth. The glass shader was annoying I couldn't see if it was a door or a glass wall. On the third level I felt annoyed because the map was super huge. If it was me, maybe reduce the experience by half, and focus more on the scares and the pacing. Overall, I really liked the game, but I needs a little bit more of polis, hope to see a full version of it!