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Nogam

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A member registered Oct 15, 2017 · View creator page →

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Really coom game! You really nailed the game dev process. The UI is really well made, I wish the GDD was clearer to read, I had some trouble understanding and finding the usefull informations. The game is really pretty, well done. Could be an interesting idea to revisit. Unfortuntatly this platformer will not beat marsupilami 2 but that was a nice attempt

It's a really nice game! Quite polished! I'm dumb so I had some trouble understanding the gameplay but I'm dumb x)Anyway, that's really good game, could be a quite mobile game

thanks! I had some trouble making it i'm glad you liked it! I'll try your game too!

I like the vibe! I wish there was a little bit more to it, maybe smaller levels? But the 2D is quite cool! I like the pixel art and the style

super cool idea, the execution is quite nice! It needs some polish and clarity.For the main menu I selected 1 because I though it was the first level x)I think it needs more feedback for the destruction counter, and a better distinction between falling blocks and the blocks are stable. Great job

It was cool! The concept is cool, like some sort of 2D Ratchet and clank Q Force, you protect the glass and explore the world. The gameplay was not really intuitive without reading the description though, especially the inputs.The idea is cool, with some polish it could be quite interesting! Great job

cool little game, I had so sooo much trouble just writting a single word x) but it's fun, really, I though at first the gun was to select the letters you wanted, and you needed to avoid the falling letters, the explosion is quite annoying, but i figured afther that you could use your gun on walls. Cool littel game!

always love a good clicker game, cool game!

so the jump was kinda hard to land, also the wall jump was not really consistent on my side, I had some trouble navigating in the map

cool game, it's a shame that it's not completed but I hope you'll finish it after, it was cute!

oh it's really cute! I love the art style! awsome work! I had some trouble understanding the gameplay at first.

super cool and cute game, like the other said the UI is not the best, but great job!

a charming game similar to helltaker but with some sort of "rogue" twist, the art is soooo cute i love it! I had some trouble understanding everything, especially when taking damage, how to deal damage, how many steps you earned, etc etc. But with some polish, this game would kill! awsome work

thank you so much! Yeah I think it would need some polish to make the game better, thank you so much for trying it !!!

great idea, the concept is really novel, like it's inspired by minit, but it's a new twist. I had some trouble with the controls and how to jump and all, but overall you did a great job. I think it needs some polish, but the idea is interestign. I hope you'll refine the concept after the jam

so i works well, I wish it was easier to control the character, I spent more time dying that running out of time, maybe if the timer was shorter and the level shorter (like 30sec) it would have been a little bit better? But like the idea is really cool! I hope you'll keep polishing it!

damn that's impressive for a jam, the charcters are sooo cute I love the art style! I had some trouble figuring out the inputs, but that's cool, the fighting system with the bomb exploding is cool

damn that's cool, I had some trouble understanding how to make the delay trap, but when you understand it works well. Also, I would have like another input than E to dash/ jump on objects

Thi game is really cute! It's unfortunatly a little bit slow. I also didn't managed to save more than one bear. The snow shader is also cool!

I had some trouble understand how the controls and the turns worked, especially what the enemy will do (like do I need to do to avoid attacks for example) The idea is cool, I wish it was easier to move on the grid and more options to fight. But cool stuff!

interesting concept, I wih there was more polish to it. I think there's a good way to improve the idea, I hope you'll continue working on it! Also I had some trouble with the SHIFT input before the letters, I hope it was more intuitive

Cool little game, the pixel art is cute! I really like tossing the ball to the dog and pat pat the doggo! But I would have liked to have more things to do (but maybe i'm dumb), charming little atmosphere, well done guys!

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Super cool little game! The artwork is really charming, you really nailed the cute pixel art style!The gameplay is also interesting, going on the roof to change wagons works well. I think the game needs some polish on how it's played and what i shown. i had some trouble understanding without reading the descrition (a prompt above the signs to build, and an indication of the health of the turrets could have helped a little bit.)
I also feel a little bit "defenseless"during the defense phase (quite a pun x) because I though I could fight back using my wrench. Also a little offset of enemies sprite could help to "read" how many enemies are stack on each others) 
Cool little game, you did a great job! 

Hi! I'm so sorry I forgot to leave a comment to your game! I saw SoapBoy playing it, you're game is really awsome and creative! To be honest I was scared even if I was not playing it!
I'm no streamer but this game works well!
Awsome job, I think it could have some more polish but that's perfect for the jam!

Cool game! It's so unusual to play a car stealth game. I wish the game was slightly easier; I had a lot of trouble just exiting the starting area because the monster was camping it, even without lightsand going slightly. The monster is really hard to avoid. But the game is super original, and I had a good time on it! I hope you'll make some updates after.

Peak cinema, enjoyed this more than expedition 33. The (spoiler alert) switch between 2D and 3D was just a blast. Each dialogue is written by the hand of god, the sound design is amazing (i love the musics). To be honest, it's been a long time since I laught that much while playing a game. Thanks for this!

thaaaank you so so much for the review! I'm really happy the atmosphere worked well! To be honest I don't think we used 2D assets, even the notes were in 3D (more specificly its textures placed on planes, so it might be counted as 2D X); The critics are all valid, I agree that we need to find a way to reduce the camera bobbing while keeping the fact that your view is obstructed (The effect don't work really well if you always see in front of you). Yeah the bugs needs more polish, the water section too. If we get a good rating at the end of the jam, we might do a better version. Thank you again for the review!

hi! Thank you for the feedbacks. Indeed we should try to set a system to know how long your able to use drag your mouse x) the game is made to be exhausting but if you have a low sensitivity it’s kinda hard. Using the slider to increase the sensitivity is useful but I could make it more optivous. 
thank you for the UI and sound design; the sound designer will be really proud to read that!

hi! Thank you so much for the long reply. I’m glad you like the crawling mechanic. So sorry for the bug you encountered. Actually you can crawl back, you need to look down, grab the floor and then look up to crawl back. There might be a night if you keep moving forward while being in a dead end. In any case, if you have time and want to retry the game, don’t forget that you can look down, grab the floor, and while holding drag your mouse up to crawl backward. 

Also you can try to decipher the maps to avoid the dead ends. In any case, thanks again for playing, and also I’ll try to make those point clearer in the past 

thank you so much! all the team is really moved with all these kind feedbacks
glad the claustrophobic effect worked well!
Thanks for the rating, i'll try your game as soon as possible!

thank you! Glad you had fun, and also glad you were a little spooked!

thanks! glad you liked it

Definitly one of the best entry of the jam, and even with 30 ratings when I'm writting this down; I feel like it's an hidden gem, I wish more people played it! I love the idea, it's clear, reach 0 meter; you have some tools to do it, watch behind you, sprint, look and use your lighter. I had some trouble understanding all the "monsters"; for the mannequin you have to look back, for the guy that kill your candle you have to rush to avoid him i guess; and for the big monster you have to rush, I think. To be honest sometimes I died without really understanding how. Also for the lighter, I don't know if the difficulty is tied to the distance, or tied to how many time the candle was about to die (like if you sprint too much, the lighter will be harder to turn on). The minigame for the lighter works well, but it might be a little too hard; i'd prefer that it required me more consentration rather than pure reflex, or a better mix of the two. Also I felt that most of the time i was hitting the note at the right moment but I guess it was not. The art style is also really well made! I love the atmosphere and the sound design is really really well made, especially the creepy sounds. (i'm just asking but does the normals of the 3D elements were reversed? I felt like it was but it might be the shader). I loved this entry, amazing job; if you have some tips to get to the end i would love them.

Wow what a great review! Thank you so much 🙏 I’m glad you had a great time! We indeed worked really hard to polish the game (we didn’t sleep a lot during the week). Looking forward to play your game too!

hi! If you have time and if you are interested it would be with pleasure if you could give a try to our game! https://itch.io/jam/scream-jam-2025/rate/3964770

hi! Indeed the jam is almost over, had a lot of fun testing games (near 75 rated games)


‘here’s our entry if you wanna try: https://itch.io/jam/scream-jam-2025/rate/3964770?after=20#post-14633547

thank you so much! I’m glad you had a « great time » I’d say x)

And I’m glad the feeling of claustrophobia worked well. Thank you for the comment 

thank you so much! Yeah you can adapt the difficulty by increasing the sensitivity but the game aims to be « exhausting » play.

If the map was unused I guess I should try to make it more useful or mandatory (since you didn’t used it, you might have a missed a spook; but that’s my fault I should have made it make useful)

Thanks again for the review!

I had some trouble understanding the "attack" mini game at first; but it's kinda original to see especially in an horror game. The dialogue were a little long but it's okay. I was a little lost in the area with the game.  Good entry!

I liked the plot twist.I wish there was a little bit more to it. In terms of sound design it was a little lacking but it was alright. The plot twist is cool,  but I lacked a little of polish to make it even more impactful I think, Cool entry!