Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Definitly one of the best entry of the jam, and even with 30 ratings when I'm writting this down; I feel like it's an hidden gem, I wish more people played it! I love the idea, it's clear, reach 0 meter; you have some tools to do it, watch behind you, sprint, look and use your lighter. I had some trouble understanding all the "monsters"; for the mannequin you have to look back, for the guy that kill your candle you have to rush to avoid him i guess; and for the big monster you have to rush, I think. To be honest sometimes I died without really understanding how. Also for the lighter, I don't know if the difficulty is tied to the distance, or tied to how many time the candle was about to die (like if you sprint too much, the lighter will be harder to turn on). The minigame for the lighter works well, but it might be a little too hard; i'd prefer that it required me more consentration rather than pure reflex, or a better mix of the two. Also I felt that most of the time i was hitting the note at the right moment but I guess it was not. The art style is also really well made! I love the atmosphere and the sound design is really really well made, especially the creepy sounds. (i'm just asking but does the normals of the 3D elements were reversed? I felt like it was but it might be the shader). I loved this entry, amazing job; if you have some tips to get to the end i would love them.