From the reverse-talking characters and art style, I can tell this was heavily inspired by the “Cube Escape” series by Rusty Lake. I love escape room games so I had fun with this. Gameplay is a little jank, but it makes sense since there are so many minigames. Having separate visual scenes for each minigame instead of the typical “click this item onto this” really elevated the gameplay. The main issue I had was whenever I died and the game restarted, I would be stuck in the first level. All in all however, great job on this game!
Viewing post in Chamber Confined jam comments
I have never heard of cube escape. I'll have to check it out sometime.
The real Inspirations I had were the Don't escape games mainly 1, Warioware, the base sit and stay alive idea of FNaF, and a little bit of energy from Junji Ito brand of psychology horror. (Not sure how much that last one can be seen in the game itself but it's what I was thinking of when I had the idea and all.)
Also yeah, the game is a tad janky, I know.. I'm an artist first and learned programmer to make games so I've never been the best at it. That bug with the game not resetting right has been.. Well bugging me, I plan to work on the game more after voting is done, I tell you, that's going to have the FIRST thing that gets done.
So yeah, I'm glad you enjoyed it, thank you.