You should add Fentanyl.
GothicTaco
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I’m working on a horror RPG the likes of Look Outside and Fear & Hunger. I’m looking for a writer/narrative designer to help me put the story together.
The game is scifi rather than fantasy and is about people with psychic powers trying to escape a lab. The game is in the early stages however, and I’ve considered changing the setting a bit. Its up for discussion.
Would you be interested?
I played a bit and really like the concept of detective on a noir city. I especially liked the map artwork.
I do have some critiques. During combat, my eyes are glued to the background because of the combination of bright white elements against pure black. The thing with the biggest contrast should be the characters, not the background. The textbox displaying what the enemy is doing is especially easy to miss because of this.
I like the idea of having two different ways of winning. However, I don't know if there is a short or long term difference to beating the enemy or sleuthing them. Does one give more rewards? Does it affect the story? Etc.
Lastly, there are some technical issues. The Fullscreen isn't working. The viewport does not expand. And most glaringly, the cat does this very weird thing where he speeds up if left alone for too long. It becomes so fast that it starts creating afterimages. No, really, it looks like a JoJo character when they achieve super speed.
The brain scene played out until a certain point, then the scene got stuck, but not the game. I still heard the alarm and saw the waking up dialogue, but the screen was stuck on the image of the brain breaking. I could pause, go to the title and everything.
Nothing got stuck before that.
Have you considered having a Discord or something of the sort? You can have people report bugs there, and people can show you pictures and vids of the bugs.
The game got stuck at the brain transition after the dream sequence and I couldn't progress, even with returning to the title and continuing, but I really like what I played.
The ear cleaning mechanic is gross and unique, and makes the game stand out from all the walking sims on itch. The story made me very intrigued. What I liked the most was the characters, which is not something I usually expect in horror media.
I think the game could do without the forced jumpscares (like when the cop shows up) But I'm very excited to see where this project goes.
I used two of these for this short game. I intend to use the rest of the tracks for future projects.
Hey LowPolyFreak. I remember your Scream Jam game with the anglerfish. Was pretty excited to see another of your games. But before I say anything, I want to mention that me and my team tried making a simulation-type horror game for the past Godot Wild Jam. It ended up as a nothing burger. So I speak from experience when I say this type of games is the worst you can go for in a jam 😅
Ok bro, you either love precision platformers and think the game is easy, or you're aware that this game is difficult and take joy in torturing others. There is no reason it had to be this hard.
It is very fun nonetheless. Simple, movement-based mechanics are always a great idea for jams, and you have a great implementation here. It says a lot that I kept playing despite dying over and over. I got up to "3 checkpoints left"
Some critique is that I think the tutorials should specify that jumping stops your momentum. Also, since you die so often, respawning should probably be automatic instead of waiting for me to press space. Unless the player is spawning on a moving platform or under ice spikes later on, I don't think this game benefits from adding that small respawn delay.
I was excited to play it but it wasn't just the first collision that froze. It was all of them. For a moment I feared it had crashed my computer.
I did like what little I see, but I can't say much else other than it didn't really work. And that there should be something to tell the player apart from the enemy. I played against my very own model and at first didn't know who was who. If it was more functional I can see this getting a very high score though.
Like all the other commenters, I also struggled with the camera and the collisions. And I think it's silly that you are looking for your missing sister but your character sprite is smiling. Couldn't get too far into the game.
I do love the visuals. There aren't many 2.5D horror games. And the character art was absolutely charming.









