I got up to the level where they introduce the explosives. There is a lot of jank and I wish the menus expanded along with the screen (They are very small on fullscreen) But it was fun, and very inventive.
GothicTaco
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Hey LowPolyFreak. I remember your Scream Jam game with the anglerfish. Was pretty excited to see another of your games. But before I say anything, I want to mention that me and my team tried making a simulation-type horror game for the past Godot Wild Jam. It ended up as a nothing burger. So I speak from experience when I say this type of games is the worst you can go for in a jam 😅
Ok bro, you either love precision platformers and think the game is easy, or you're aware that this game is difficult and take joy in torturing others. There is no reason it had to be this hard.
It is very fun nonetheless. Simple, movement-based mechanics are always a great idea for jams, and you have a great implementation here. It says a lot that I kept playing despite dying over and over. I got up to "3 checkpoints left"
Some critique is that I think the tutorials should specify that jumping stops your momentum. Also, since you die so often, respawning should probably be automatic instead of waiting for me to press space. Unless the player is spawning on a moving platform or under ice spikes later on, I don't think this game benefits from adding that small respawn delay.
I was excited to play it but it wasn't just the first collision that froze. It was all of them. For a moment I feared it had crashed my computer.
I did like what little I see, but I can't say much else other than it didn't really work. And that there should be something to tell the player apart from the enemy. I played against my very own model and at first didn't know who was who. If it was more functional I can see this getting a very high score though.
Like all the other commenters, I also struggled with the camera and the collisions. And I think it's silly that you are looking for your missing sister but your character sprite is smiling. Couldn't get too far into the game.
I do love the visuals. There aren't many 2.5D horror games. And the character art was absolutely charming.
There is something very humiliating about being killed by some fish falling on top of you. The mechanics are very fun and the visuals are very good. The sad music really conveys the idea that if you don't catch anything you wont get to eat. I would love to see this used as the backdrop for some greater story.
The jumping is very clunky and I kept dying because it fell or walked into spikes. Also, you should put a collider at the left of each scene because I think you can just walk offscreen endlessly.
Still, very charming game. One of the best pixel art games I've seen. You could probably make a full game with the amount of assets you already have here. There is a lot of potential.
Hearing the sound of the cat over and over was annoying. I would implement different sounds, and maybe some pitch variation. Aside from that, it was pretty fun. It was very creative to have the tail point to where he would jump. Very polished for a first ever game. The graphics are stunning. I especially like how you drew the owner.
I wouldn't mind if he was my owner.
I got stuck and had no clue where to go. Also, the way you named the difficulties is kind of insulting to the player. You never want to make someone feel bad because they chose an easier setting.
I like the graphics a lot. I wish there was some direction of where to head to next, without having to go with an easier difficulty.
Was really enjoying the game. Shame Unreal crashed on me lol. The cameras and control need some work. And many of the cutscenes could be a lot shorter. The one where the monster is introduce drags on a bit. And all the 2D flashbacks are very verbose.
Still, this is mindblowing for a jam game. A faithful recreation of classic horror games, with the graphics and camera angles to boot. I liked that you can't fight the monsters but instead must sneak past them. Looking forward to whatever you create next.







