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GothicTaco

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A member registered Feb 06, 2018 · View creator page →

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You should add Fentanyl.

I’m working on a horror RPG the likes of Look Outside and Fear & Hunger. I’m looking for a writer/narrative designer to help me put the story together.


The game is scifi rather than fantasy and is about people with psychic powers trying to escape a lab. The game is in the early stages however, and I’ve considered changing the setting a bit. Its up for discussion.


Would you be interested?

Sent a DM

Hello. Do you have Discord or some other method of communication outside the itch forum?

I uploaded a vid of the issue. Its an unlisted link so it shouldnt appear to ppl on YouTube. Not edited btw


I played a bit and really like the concept of detective on a noir city. I especially liked the map artwork.

I do have some critiques. During combat, my eyes are glued to the background because of the combination of bright white elements against pure black. The thing with the biggest contrast should be the characters, not the background. The textbox displaying what the enemy is doing is especially easy to miss because of this.

I like the idea of having two different ways of winning. However, I don't know if there is a short or long term difference to beating the enemy or sleuthing them. Does one give more rewards? Does it affect the story? Etc.

Lastly, there are some technical issues. The Fullscreen isn't working. The viewport does not expand. And most glaringly, the cat does this very weird thing where he speeds up if left alone for too long. It becomes so fast that it starts creating afterimages. No, really, it looks like a JoJo character when they achieve super speed.

The brain scene played out until a certain point, then the scene got stuck, but not the game. I still heard the alarm and saw the waking up dialogue, but the screen was stuck on the image of the brain breaking. I could pause, go to the title and everything.


Nothing got stuck before that. 


Have you considered having a Discord or something of the sort? You can have people report bugs there, and people can show you pictures and vids of the bugs. 

It’s a Skytech gaming computer. I dont really understand computer specs so I cant say more than that.


Also, Manly played your game.

The game got stuck at the brain transition after the dream sequence and I couldn't progress, even with returning to the title and continuing, but I really like what I played.

The ear cleaning mechanic is gross and unique, and makes the game stand out from all the walking sims on itch. The story made me very intrigued. What I liked the most was the characters, which is not something I usually expect in horror media.

I think the game could do without the forced jumpscares (like when the cop shows up) But I'm very excited to see where this project goes.

Just realized that there was already a tea pourer in the 2nd set and that I drew a new one in the 7th set for no reason. Oops.

I didn’t know I had to approve the bundle in another page. I got no itch nor email notification. Thanks for letting me know 🙌

I used two of these for this short game. I intend to use the rest of the tracks for future projects.

I got up to the level where they introduce the explosives. There is a lot of jank and I wish the menus expanded along with the screen (They are very small on fullscreen) But it was fun, and very inventive.

We did set up the spooky stuff. It just wasn’t spooky. I think the issue is going with a vague idea of the simulation rather than focusing on a single mechanic.

That is not a bug. The game hides the cursor by default. You use the mouse buttons to play the game but there is no cursor.

This game requires a type of coordination I simply don't have, but it was very fun. You achieved a lot with very limited art, which isn't easy to pull off. Well done.

Hey LowPolyFreak. I remember your Scream Jam game with the anglerfish. Was pretty excited to see another of your games. But before I say anything, I want to mention that me and my team tried making a simulation-type horror game for the past Godot Wild Jam. It ended up as a nothing burger. So I speak from experience when I say this type of games is the worst you can go for in a jam 😅

The plan was to have them on the wall, but I couldnt make them fit without having them be super tiny. Maybe I should have thought of a proper solution 😅

Ok bro, you either love precision platformers and think the game is easy, or you're aware that this game is difficult and take joy in torturing others. There is no reason it had to be this hard.

It is very fun nonetheless. Simple, movement-based mechanics are always a great idea for jams, and you have a great implementation here. It says a lot that I kept playing despite dying over and over. I got up to "3 checkpoints left"

Some critique is that I think the tutorials should specify that jumping stops your momentum. Also, since you die so often, respawning should probably be automatic instead of waiting for me to press space. Unless the player is spawning on a moving platform or under ice spikes later on, I don't think this game benefits from adding that small respawn delay.

I was excited to play it but it wasn't just the first collision that froze. It was all of them. For a moment I feared it had crashed my computer.

I did like what little I see, but I can't  say much else other than it didn't really work. And that there should be something to tell the player apart from the enemy. I played against my very own model and at first didn't know who was who. If it was more functional I can see this getting a very high score though.

How do you keep consistently making Tumblr sexy men???

Beautiful artwork, and a really creative implementation of a card battler. I do have to say that having an empty itch page is a bit of a red flag, so many people will probably skip it. Also, you seriously need content warnings for blood.

Really fun to play. I managed to last 18 turns. Only complaint is that a certain segment of the music is considerably louder than the rest of it, so it got kinda loud sometimes.

Pretty good atmosphere and puzzle design. My one critique is that when you get chopped you can still hear your footsteps if you move, which kind of kills the tension.

Now that is a horror game if I've ever seen one. Being immobile and forced to perform a distressing procedure is a recipe for stress. Great interpretation of the them. The art was really good too.

The cat is very smell and blends with the background very easily, even with the ghost trail behind them. Still, very fun concept, and good platformer design. It's probably the most fun game I've played in the jam so far.

Bro the light is minuscule. It's really hard to play with a large screen, I could hardly see anything. I do like the concept a lot. I wouldnt mind seeing this in a longer game.

Congrats on winning the Jam! Me and a couple others would love to see this being a full release. 

Lusted? Sexy?

Love the grain filter and the upgrade system. And the paper illustrations are a nice touch too. It did feel silly to just encounter Slender pacing around, and also chasing you. The horror is that he kind of just appears there. But it was freaky to see him emerge out of the ground.

Managed to beat the game. I don't know if it is a GB Studio thing but the font is kind hard on the eyes. That aside it was very fun to play. My favorite death is when you just book it.

I do have to ask how a guy that withstood getting impaled in the eye was stunned by cooking spray.

Like all the other commenters, I also struggled with the camera and the collisions. And I think it's silly that you are looking for your missing sister but your character sprite is smiling. Couldn't get too far into the game.

I do love the visuals. There aren't many 2.5D horror games. And the character art was absolutely charming.

I think that you need to press Space or Left Click. Godot has those buttons as default and they are second nature to me. If E doesnt work then it was an oversight on my part. Didnt even realize.

Very fun and relaxing. And a pretty good idea for a jam.

One thing that is sorely missing though is sound effects. Something that plays when you catch candy or get upgrades.