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masks of the world between's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #44 | 3.235 | 3.235 |
| Controls | #48 | 2.941 | 2.941 |
| Graphics | #50 | 3.176 | 3.176 |
| Fun | #56 | 2.765 | 2.765 |
| Accessibility | #57 | 2.588 | 2.588 |
| Overall | #71 | 2.597 | 2.597 |
| Theme | #90 | 2.353 | 2.353 |
| Audio | #108 | 1.118 | 1.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Game Description
A lesson in overscoping
How does your game tie into the theme?
Find masks that upgrade characters
Source(s)
n/a
Discord Username(s)
N/A
Participation Level (GWJ Only)
3
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Comments
Man, who build an RTS for a weeklong jam, crazy achievement!!!
I cannot really raise “issues” as you probably know about all the things you could’ve added to make the game feel more complete (seeing units stats is my main thing)
But wow, the amount of features you packed. Pathfinding, map, fog of war, buildings on a grid, training, attacks in AoE, etc
I really enjoyed the introduction with the comments. Cute graphics too
Well done, that’s something to be proud!
edit: I just saw your description HAHA “A lesson in overscoping”
Oh yeah. I was really bummed when I didn't get the stats display implemented. Especially since the units get a stat boost when they find a mask. Thanks so much for giving the game a shot and the comment.
Really nice game. It felt pretty good and the introduction was nice. I think some indicators of stats like the current progress wouldve helped a lot. Great job implementing so much in this time frame
I absolutely agree. There is a framework for health bars, building progress, unit stats, unit level (because yes, they earn XP and level up but leveling up does nothing :D ), wave count, and the like, But some UI sizing/positioning quirks and unexpected behaviors kept it out of this version. I really appreciate you giving the game a try and the feedback.
Hi!! Keep in mind you can fix game breaking bugs, I think you are able to reupload in that case. The art is super cool, congrats to your girlfriend, too bad I wasn't able to properly play it, if you talk to the admins and fix the issue maybe they'd let you reupload, I can tell you guys put a lot of effort in this, I loved the art style, it would be a shame if you're not able to show it properly, if you reupload please let me know and I'd gladly play it again!
I did the critical bug fix thing and It's now at a point where i feel like it could convey an idea of what I was trying to build. Thanks so much for your comment and input. It means a lot.
NOW we're talking! That’s pretty good! Keep in mind that making an RTS in 9 days is way too ambitious (I made that mistake myself, so take this as a cautionary tale), but you still somehow managed to pull through with something playable. Sure, it needs some polish, but it was still pretty fun to play for a jam game! Good job!
I was kind of curious after playing your submission that I looked at your page and have already played Hold The Line. I got wrecked but it was fun. It's definitely a rough genre for a jam. Almost feels like the kind of thing a person needs a support group for unpacking the experience.
If you don't mind, I'd like to post that screenshot on my game's page. Thanks again for your valued input.
About the screenshot, sure, no problem!
Yeah, I'm never trying an RTS for a game jam again. Maybe something like yours, isometric, place buildings, but that's it. Maybe a tower defense at best, but pathfinding, selecting multiple units, units spreading to take on different targets instead of piling up on the closest enemy, formations... it's A LOT for a few days jam. Still, at leasy yours is playable, in mine the balance is waaaay off and you either get destroyed on wave 2 or survive forever by spamming knights. :-D
The art on this is super cool! I really like the style of this. Sorry to hear about the overscoping, I totally get it. Even if the game isn't finished, this has huge potential and is really cool for the time you had. Keep up the good work!
Thanks so much. Your input really means a lot and has helped me shake some of the negativity I've been feeling with this project. Thanks for giving it a try.
The game looks very interesting and promising. I like the art a lot, the coverart caught my interest because it somehow reminded me of widelands and settlers. I build all buildings and all units available. I think its really promising and i think you should maybe try to open a ticket in discord and ask if they would allow you to upload the fix. I mean this is supposed to be a fun jam and not a hardcore contest or anything :D and your game looks fun,
There is some leniance for critical bug fixes and i think its not too late yet as long as youve not implemented new features.
I would gladly play the game again :D
PS:If you happen to upload the working game could you please answer in a reply so i get reminded to try it again, thank you.
Thank you so much. Following your suggestion, I've had the bug patched and it now has enemies.
Glad you did that. the game is fun and actually i realized i was lying when i said i built everything because i thought the game had 3 units an 3 buildings. but i realized different units build different buildings it seems. but now i think i tried out everything and i did not expect that much variety lol. super impressed :D
it needs a bit of rebalancing cause it felt a bit too easy in my opinion.
You made a really cool defense game and the gameplay reminded me a lot of a very old old old starcraft broodwar defense map i loved playing back in the day. i think it was called bunker wars or starship troopers. something like that.
I found a mask unit but it was invisible and i had no clue what it did but it was there i could select it lol :D
The mage was my favourite he had superstrong aoe. i couldnt buy warlocks for some reason although i had 7 souls available.
here is a screenshot of my final base. i stopped at this point cause the enemies where just getting oneshot obliterated by the mages lol :D
Great game :D and it went from a cautionary tail of overscoping to a cautionary tail of not judging yourself too harsh i hope :D
Oh wow. Yeah, I was able to reproduce that warlock souls bug. For some reason the building is factoring it's own contribution to max souls but not actually increasing the maximum, thanks for finding that for me. Yeah, the incrementing difficulty doesn't progress high enough. Enemies gain HP with each wave. I just checked the math and it goes from 100HP at wave one to 108 at wave 20.
I've dedicated the past two months to learning how to properly procedurally generate isometric style tile-maps and my end goal for aesthetics was to have a starcraft1-esq feel to it. Having it compared to those maps is a huge complement.
It looks like one of your units wandered off and found a mask. The masks makes that specific unit stronger and he'll respawn automatically with a time penalty instead of die.
If it's okay with you, I'd like to post that screenshot on the game's page. Thanks so much for giving it another shot and all the feedback.
post it, no problem
Even if it isn’t finished, this is really impressive to have done in such a short time. As a lover of RTS’s I wish you had gotten it working because it would be such a nice addition to the jam and sure could have scored highly.
Your comment means a lot after feeling like my efforts didn't amount to much. I'm starting to bring myself back to reality. It was a hectic and borderline traumatic experience, but I learned that there's a TON of little nuances about RTS style games that really make it not a jam friendly genre. Well, maybe not jam friendly for a first attempt anyway. I knew it was going to be a long shot but I just can't help but bite off more than I can chew when that end product looks so tasty. Thanks so much.
Would defiently post screenshots of all the features and art regardless of bugs! The game looks really cool. Would defiently spend a day or 2 to still fix it as it seemed like it had a lot of potential
Thanks for the encouragement. I've worked out the issues and have a version with the bugs fixed. I'm still debating if it would be worth it to polish it up a little and repost after the jam is complete. Your comment means a lot.
Yes, it is worth it!!!
Even though the jam is over, keep on working. The game has a lot of potential.
I appreciate that. I'm not sure about the potential but I think it at least deserves to be completed. Thanks so much.
The art is lovely - but a little small - I spent a good 10 mins poking around and building and training - quite a few of my peeps got stuck on buildings and, as you said there were no enemies so no masks. I think it is a shame the scope creep got you as I think it could've been a nice little game.
It means a lot that you gave it a shot in its current state. It was too big of a scope right from the start. Nothing creeped in, but tons of things got cut. Like getting those little guys to properly move around buildings. I'm probably going to finish it up just to get some kind of closure with it. Comments like yours makes it feel like that could be a worth while endeavor. Thanks so much.
I think you should - apart from the fact that you have learned lots it would be a shame to consign it to a graveyard with so much untapped potential. It doesn't have to be your magnus opus or something you have to spend years on - learn how to implement and polish some of what you had planned and let us know (I certainly would like to play it) - I feel sorry that you haven't got that satisfaction of a playable game. (although it was playable - I built lots...)
Your encouragement and motivation helped me not simply walk away from this project. I followed the suggestion to put in a ticket for a critical bug fix and enemies now spawn. I feel like now it's closer to a state I'd call playable in a way that captures more of the experience I was hoping to craft. I think I can be satisfied with this. Thank you so much.
I went back and played again - reading through the recent replies I realise I should have taken a screenshot - but I forgot... sorry.
But, I am so glad you persevered and were allowed to fix the critical bug - I think you did an excellent job... although I was getting a little peeved that the jelly things were interrupting my building... ;p
Yeah. I eventually resorted to having a squad of units to act as a construction crew, 6 to go out and block the flow of enemies, 6 to team build the buildings. A strategy I developed because the system that made units return to their prior actions would somehow permanently disable their ability to engage in combat. The solution was lost in the spaghetti, but thinking about it now, I should just turn off the area2D,s monitoring while building.
Don't be sorry about the screenshot thing. It means a ton that you gave it yet another try. Thank you so much for all the valuable input and encouragement.
This looks like it had good potential, sorry to hear scope got to you. Super sweet you guys were able to produce your own art, I like the style and am excited to see any future work!
Thank you so much for the comment. It's motivating and encouraging. This loss was a tough pill to swallow, but comments like these make me want to try again.