Neat little platformer, I especially loved the art. Congrats on your first Godot Wild Jam submission, and best of luck in your coding journey!
Notice30
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Thanks for playing! I definitely agree the breeding logic could've used a bit more work.
For the mixer/breeding logic: the first item inserted copies a random property over from the second fruit. This means fruit order matters, and it can take a few tries to get the combination you're looking for.
In order to get mutations/new textures, you'll need to let a fruit sit in the radiation blaster until it mutates a new property.
I'm glad it was still fun and felt balanced despite the unintuitive bits, thanks again!
The browser build does seem to have some issues which is really unfortunate, your description sounds super interesting. If you're able, I'd highly encourage you to open a support ticket on the Discord and see if you can re-submit a working copy, I really wanna see it!
Anyways, congrats on your first Godot game and first Godot Wild Jam entry! Exports are tricky when deadlines are this short, I also had to resubmit due to some issues.
This was a fun little speed-running game, I tried a few times and was able to get ~32.2 seconds. I really like the sounds and particle trail, the art is really fun too! Some way to quickly restart would've been nice, but it was still really fun to try and set my fastest time. Making the character a phage is a really unique implementation of the theme. Congrats on your first game jam, I put in quite a few runs!
This was quite fun, though challenging! Is there any end game/win condition? It would've been really nice to see what stats each card adjusted, but it still felt really nice and especially fun once I learned them. Even just adding a small explanation to the description would be very helpful since it can't be included in the game now.
Getting the ideal temperature right felt really nice, as soon as I did I exploded up to 400 bacteria which felt really rewarding! Overall a fun experience, and congrats on your first game jam!
This was a neat one, the dash mechanics felt really nice! I'd be excited to see what other content could be added in terms of upgrades, enemy types, and levels, but as-is this was an enjoyable little experience :)
I really like the concept overall, and I think the roguelike upgrade mechanic could make for some really neat interactions/decisions.
Congratulations on your first Godot Wild Jam entry!
Super neat idea! It was a bit hard to understand the navigation at first, but it's a really cool experience to learn the different mutations just by experimenting and sit back and watch it all unfold. Really fun and original!
I was only able to get to the second last floor, but I hope to come back and beat it. I'd love to see more of this!
Also, congrats on your first Godot Wild Jam!
This is a super unique take on the theme, awesome job! I wish I was a better artist so I could do more with it, it's a really neat idea though and seeing your screenshots are super inspiring. Your loading screen/intro was also really neat, I might have to try something like that in the future. Good job on the submission!








