The game looks very interesting and promising. I like the art a lot, the coverart caught my interest because it somehow reminded me of widelands and settlers. I build all buildings and all units available. I think its really promising and i think you should maybe try to open a ticket in discord and ask if they would allow you to upload the fix. I mean this is supposed to be a fun jam and not a hardcore contest or anything :D and your game looks fun,
There is some leniance for critical bug fixes and i think its not too late yet as long as youve not implemented new features.
I would gladly play the game again :D
PS:If you happen to upload the working game could you please answer in a reply so i get reminded to try it again, thank you.
Viewing post in masks of the world between jam comments
Glad you did that. the game is fun and actually i realized i was lying when i said i built everything because i thought the game had 3 units an 3 buildings. but i realized different units build different buildings it seems. but now i think i tried out everything and i did not expect that much variety lol. super impressed :D
it needs a bit of rebalancing cause it felt a bit too easy in my opinion.
You made a really cool defense game and the gameplay reminded me a lot of a very old old old starcraft broodwar defense map i loved playing back in the day. i think it was called bunker wars or starship troopers. something like that.
I found a mask unit but it was invisible and i had no clue what it did but it was there i could select it lol :D
The mage was my favourite he had superstrong aoe. i couldnt buy warlocks for some reason although i had 7 souls available.
here is a screenshot of my final base. i stopped at this point cause the enemies where just getting oneshot obliterated by the mages lol :D
Great game :D and it went from a cautionary tail of overscoping to a cautionary tail of not judging yourself too harsh i hope :D

Oh wow. Yeah, I was able to reproduce that warlock souls bug. For some reason the building is factoring it's own contribution to max souls but not actually increasing the maximum, thanks for finding that for me. Yeah, the incrementing difficulty doesn't progress high enough. Enemies gain HP with each wave. I just checked the math and it goes from 100HP at wave one to 108 at wave 20.
I've dedicated the past two months to learning how to properly procedurally generate isometric style tile-maps and my end goal for aesthetics was to have a starcraft1-esq feel to it. Having it compared to those maps is a huge complement.
It looks like one of your units wandered off and found a mask. The masks makes that specific unit stronger and he'll respawn automatically with a time penalty instead of die.
If it's okay with you, I'd like to post that screenshot on the game's page. Thanks so much for giving it another shot and all the feedback.