I think you should - apart from the fact that you have learned lots it would be a shame to consign it to a graveyard with so much untapped potential. It doesn't have to be your magnus opus or something you have to spend years on - learn how to implement and polish some of what you had planned and let us know (I certainly would like to play it) - I feel sorry that you haven't got that satisfaction of a playable game. (although it was playable - I built lots...)
Viewing post in masks of the world between jam comments
Your encouragement and motivation helped me not simply walk away from this project. I followed the suggestion to put in a ticket for a critical bug fix and enemies now spawn. I feel like now it's closer to a state I'd call playable in a way that captures more of the experience I was hoping to craft. I think I can be satisfied with this. Thank you so much.
I went back and played again - reading through the recent replies I realise I should have taken a screenshot - but I forgot... sorry.
But, I am so glad you persevered and were allowed to fix the critical bug - I think you did an excellent job... although I was getting a little peeved that the jelly things were interrupting my building... ;p
Yeah. I eventually resorted to having a squad of units to act as a construction crew, 6 to go out and block the flow of enemies, 6 to team build the buildings. A strategy I developed because the system that made units return to their prior actions would somehow permanently disable their ability to engage in combat. The solution was lost in the spaghetti, but thinking about it now, I should just turn off the area2D,s monitoring while building.
Don't be sorry about the screenshot thing. It means a ton that you gave it yet another try. Thank you so much for all the valuable input and encouragement.