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NGumi

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A member registered Feb 28, 2015 · View creator page →

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The waddle and face your your character is really cute, I did struggle a little where where hit and collision boxes where though

You don’t have to select bottles, just 2 things being it 2 ingredients or a bottle and an ingredient.

it’s just 1 though 4 to select slots, it is in the ccontrols section of settings

I really struggled to play the game between the overly zoomed in camera and the invisible walls I struggled to navigate and not just hit obstacles i didn’t know where there a fraction of a second before.

Separately it’s likely my dyslexia but i basically couldn’t read the font you chose

Don’t know what I did but when i click play i just get a grey square that rotates violently whenever i move the mouse. i tried reloading the page and it’s the same thing image.png

I like the idea but really struggled to actually hit things with potions or tell where they are going to go, additionally some bits of grass made some of the enemies invisible which was confusing

Thank you so much for the feedback.

For the music I agree but am sadly not yet skilled enough to make a good bgm much more practice needed. For the spacing with the speed potion when this issue came up in my testing it was sadly too late to change, the best i could do was adding a note in the tutorial to be careful of spacing but clearly wasn’t enough, gonna have to think on how to try and predict issues like this in the future. For controls I tried to keep it as simple as possible for accessibility purposes but there is no reason i couldn’t have had it do both and I am making a note of that for the future.

thank you

Actively searched through the list of submissions to find this one as i saw the art in the works in progress chat and had to check it out. it’s just as cute as expected, absolutely adore the art. Chase the frogs felt so primal it was great, the choice of e to grab them though felt clunky at time because moving a finger of D to grab them often resulted in them moving away and a bit of frustration.

I think i hit a bug on the last night, the cute giant frog took 2 jumps at me and then went full sonic and sped at me faster than any of the enemies and if felt like there would never be time to kill it.

Very very good entry all in all. you both should be very proud of this

I made the controls to what i desired but did add remapping so that people can be comfortable playing it. The grid is a fair comment and a bit sad i didn’t think of that

Reading the other comments i seem to be the only one but i really struggled on where to click. The brewing was very immersive though so well done there.

Took me a while to figure out i need to match the ingredients near the enemy, I also struggled with spacing the double laser. All in all it is well made though. good job

Strongly reminded me of monkey ball. the style is really cool and it’s well put together, would have loved there to be more levels.

I would note that the rails probably should have been a bit wider as when facing head on it’s a bit difficult to recognise them and judging where they end wasn’t easy

Gonna be honest, I don’t think this is in theme for the jam.

Don’t really have many comments is just a simple and fun game. good job

I don’t understand the numbers why does defence X-1 remove 12 defence when the defence is only 6? Seperately is there a reason not to just select everything that isn’t X-1?

I killed the first enemy then got stuck, it froze had to pause and unpause then could move but the text box didn’t go away and i couldn’t go through any of the paths. Not sure what i was meant to do

I wasn’t expecting to but i got really into this, it’s a much more interesting way to go about potions that most of what i’ve seen(including my own entry) Started to get a bit repetitive towards the end but given it’s a jam think that’s absolutely fine.

As a factorio I love the idea and pulling of any level of automation game in a jam is impressive. sadly i can’t figure out how to get my first bit of stone so i can’t actually play the game, if you let me know how I’ll give it another shot because i really wanna like this entry.

For me personally there was too much dialog and I started skipping some but what I did read was good, just takes me ages to read so. Loved the art style, not normally a fan of furry art but the brown deer girl was very cute. The music matches the vibe very well.

The dialog in the bottom left is way too fast I got lost very quickly. Additionally I couldn’t actually figure out what to do to play the game. sorry, there is clearly a lot of work put in but i can’t figure it out.

Once I got used to the controls (it felt weird not being WASD) they felt good. I did feel both too slow but also imprecise with movement making it so that half the time I couldn’t be where I wanted to be and the rest of the time I could only trade hits. Would also be nice if there was some indication of currency and how I got it because i would just have to randomly see if i could upgrade each time.

A nice unique interpretation of the theme, unfortunately i found the the actual masking quite cumbersome. I think it could have felt better if the ghost move back to the player when you exit ghost mode and if I could mask multiple things (within a limit) so the platforming could feel smoother.

Interesting take on the theme. I found it too awkward to do much of though. the cursor was miss-aligned to my mouse and found stuff just generally unresponsive.

Even if it isn’t finished, this is really impressive to have done in such a short time. As a lover of RTS’s I wish you had gotten it working because it would be such a nice addition to the jam and sure could have scored highly.

Nice art but couldn’t figure out how to actually make masks. I suggest you add some quick tutorial in the description so people have an easier time playing and thus reviewing it

It’s got good atmosphere and is cleanly executed. I am however confused on how it relates to the theme and didn’t find the loop particularly engaging.

I loved your game. It’s got really strong atmosphere simple control but engaging loop. The art is beautiful but minimalist and always happy when it doesn’t take much reading to understand that game. Only gripe(and it’s a small one) I did struggle to tell where the edge of detection range is

Beautiful art style and I always love plague doctor stuff. I did really struggle to tell where I was allowed to go as there were places with little miasma that it said i couldn’t go because of the miasma but placed with tonnes that it let me which just worked out to be very confusing for me.

Quite impressive to have build this in 9 days very good job. I feel it could have benefited from one of the earlier enemies have somewhat different pathing otherwise I’m just motivated to go in a circle infinitely which isn’t super engaging. Otherwise it’s quite good and the boss especially made me have to be quite active which is what I like in survivor games.

This game had me very confused on what I was meant to do, I had to read through the other comments to figure out what to do. I feel it would have benefited greatly from even a one line tutorial and maybe some clearer feedback for when you mess up. Otherwise I like the graphics and idea

The last 2 levels are the first and second but with a faster pace were a problem arises if there are non and every 5 seconds. Thought it would be a bit of easy content but clearly didn’t land :(

Most unique use of the theme I’ve seen so far. Liked the graphics, I did find that if you have the drawer open and try to interact something in there when a person is behind it, it will also interact with the person which did a get a bit frustrating a few time.

I wasn’t a fan, but I don’t tend to like idle games so I don’t think it’s something I would enjoy no matter what was done. However the graphics are very cute, and polished. I did find early on that it wasn’t clear what to do but that was a very momentary issue. All in all I think it’s a good game I’m just the wrong person for it

Got strong slender-man vibes and I love it. got into a chase and it make me jump and panic a bit. Very fun with a great atmosphere

I absolutely love the art of this game, the music is nice without feeling repetitive and the sound effects feel impactful. At first I found the game play quite challenging given that the imps seem to be able to perma-stunlock if there is 2 of them or your at a wall, however once I found the jump attack(which feels really good) it got noticeably easier and more enjoyable.

I found the change from the skill tree area to the actual game very jarring. Additionally I couldn’t actually get of play much of the game as I kept getting stuck in the floor and walls when encountering the moving obstacles.

Hi, I like the idea, the controls are responsive and the levels are easy to read. However I did find the combat a bit lacking, I found no reason to use the sword instead of just walking backwards shooting the bow which isn’t very engaging in my opinion.

This is incredibly impressive. and the art is really cute. The only criticism I could possibly have is I found the brush to get in the way of the dialog box a little. but that is a super minor issue. additionally the style is really cute and that is always a plus in my books. Good job with this

Thank you so much for the feedback, they all make total sense. The UI is terrible because I haven’t really learnt that part of godot yet and I didn’t want to spend the last hours trying to learn how to do it and be left without a UI. For the animations I’ve only really just started to learn 3d so these tips are going to be super helpful and I’m going to be practicing them a lot before the next jam.

Again thank you for the thorough critique.