The waddle and face your your character is really cute, I did struggle a little where where hit and collision boxes where though
NGumi
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Thank you so much for the feedback.
For the music I agree but am sadly not yet skilled enough to make a good bgm much more practice needed. For the spacing with the speed potion when this issue came up in my testing it was sadly too late to change, the best i could do was adding a note in the tutorial to be careful of spacing but clearly wasn’t enough, gonna have to think on how to try and predict issues like this in the future. For controls I tried to keep it as simple as possible for accessibility purposes but there is no reason i couldn’t have had it do both and I am making a note of that for the future.
Actively searched through the list of submissions to find this one as i saw the art in the works in progress chat and had to check it out. it’s just as cute as expected, absolutely adore the art. Chase the frogs felt so primal it was great, the choice of e to grab them though felt clunky at time because moving a finger of D to grab them often resulted in them moving away and a bit of frustration.
I think i hit a bug on the last night, the cute giant frog took 2 jumps at me and then went full sonic and sped at me faster than any of the enemies and if felt like there would never be time to kill it.
Very very good entry all in all. you both should be very proud of this
Once I got used to the controls (it felt weird not being WASD) they felt good. I did feel both too slow but also imprecise with movement making it so that half the time I couldn’t be where I wanted to be and the rest of the time I could only trade hits. Would also be nice if there was some indication of currency and how I got it because i would just have to randomly see if i could upgrade each time.
Quite impressive to have build this in 9 days very good job. I feel it could have benefited from one of the earlier enemies have somewhat different pathing otherwise I’m just motivated to go in a circle infinitely which isn’t super engaging. Otherwise it’s quite good and the boss especially made me have to be quite active which is what I like in survivor games.
I wasn’t a fan, but I don’t tend to like idle games so I don’t think it’s something I would enjoy no matter what was done. However the graphics are very cute, and polished. I did find early on that it wasn’t clear what to do but that was a very momentary issue. All in all I think it’s a good game I’m just the wrong person for it
I absolutely love the art of this game, the music is nice without feeling repetitive and the sound effects feel impactful. At first I found the game play quite challenging given that the imps seem to be able to perma-stunlock if there is 2 of them or your at a wall, however once I found the jump attack(which feels really good) it got noticeably easier and more enjoyable.
Thank you so much for the feedback, they all make total sense. The UI is terrible because I haven’t really learnt that part of godot yet and I didn’t want to spend the last hours trying to learn how to do it and be left without a UI. For the animations I’ve only really just started to learn 3d so these tips are going to be super helpful and I’m going to be practicing them a lot before the next jam.
Again thank you for the thorough critique.



