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NOW we're talking! That’s pretty good! Keep in mind that making an RTS in 9 days is way too ambitious (I made that mistake myself, so take this as a cautionary tale), but you still somehow managed to pull through with something playable. Sure, it needs some polish, but it was still pretty fun to play for a jam game! Good job!

I was kind of curious after playing your submission that I looked at your page and have already played Hold The Line. I got wrecked but it was fun. It's definitely a rough genre for a jam. Almost feels like the kind of thing a person needs a support group for unpacking the experience. 

If you don't mind, I'd like to post that screenshot on my game's page. Thanks again for your valued input. 

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About the screenshot, sure, no problem!

Yeah, I'm never trying an RTS for a game jam again. Maybe something like yours, isometric, place buildings, but that's it. Maybe a tower defense at best, but pathfinding, selecting multiple units, units spreading to take on different targets instead of piling up on the closest enemy, formations... it's A LOT for a few days jam. Still, at leasy yours is playable, in mine the balance is waaaay off and you either get destroyed on wave 2 or survive forever by spamming knights. :-D