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Dimble

70
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9
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8
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A member registered Oct 13, 2018 · View creator page →

Creator of

Recent community posts

Hey, sorry for the late reply. But thanks for playing my game and leaving such a nice comment! Take care :)

Hey, sorry for the late reply.

I finally went to see megaman boss systems. I had only played it a long time ago and wasn’t aware that the order of fights mattered!

Thanks for your nice comment, and for playing the game.

Cheers!

It’s a jam! And it wasn’t a game breaker issue, so don’t be so hard with yourself. We all had to cut corners.

I’m looking forward to your next games!

Wow! Very nice graphics. I found it overall quite dark, especially since moving the view down, doesn’t move the flashlight. But well done, quite a big game, with a strong identity.

Wow, amazing visual, I really like your color palette and the UI overall. Very nice concept of crafting masks. I agree with others that have a mask history could’ve been nice, but it’s a jam after all.

Great game, well done!

Nice graphics!

I enjoyed the eyes following the mouse in the menu, small details like that make the game feels wholee.

Very nice to have the screen darken, multiplier with flames, HP hidden as your multiplier increase.

I usually go with +exp in this kind of game until I can then rank up upgrades, but that backfired hard as I was barely chipping the boss health. In any case, amazing skill tree and upgrades! Would’ve loved to see my current stats to help visualize the impacts of upgrades.

Great game, good job.

Nice game, nice feedback sounds when interacting, and background music.

Some issues I had, walking feels a bit slow sometimes as it’s mostly just walking around the clicking things. I feel like if everything (visual) was scale 2x, it wouldn’t have negatively impacted the game, just made it a bit quicker to complete.

Nice integration of the friendly monster guiding the player.

Good job!

Thanks Jake, I didn’t do all the art, not even most of it as mentioned in the credits on the page. I wouln’t have had time for it otherwise haha! Next jam I’ll challenge more myself on that side.

Thanks for your comment, and for playing the game :)

Wow! What a complete game! Nice sounds and music. Nice progression and challenges, the game feels quite complete with the menus, with hints. Clear objectives, great game honestly!

Cute graphics. I liked the concept of curing a town. It wasn’t really easy to read the treatment progress, not very user-friendly to scroll back up a bit to read the text. Other than that, the UX was great!

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Man, who build an RTS for a weeklong jam, crazy achievement!!!

I cannot really raise “issues” as you probably know about all the things you could’ve added to make the game feel more complete (seeing units stats is my main thing)

But wow, the amount of features you packed. Pathfinding, map, fog of war, buildings on a grid, training, attacks in AoE, etc

I really enjoyed the introduction with the comments. Cute graphics too

Well done, that’s something to be proud!

edit: I just saw your description HAHA “A lesson in overscoping”

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How dare you leave him behind, my dear friend for 28mins (ok less than that, I picked him halfway)

Great map with lot of challenges. I’m not good at those games, especially without a controller, but I did it.

Nice background music, and nice progression. It could’ve been a bit easier especially for a jam where you want people finishing it. But nevertheless, well done!

I would’ve liked to see some visual VFX when reaching saves (or sound), it’s a quick add (2min audioplayer on on_enter), and help make the game feel whole. And also a death counter.

Thanks for playing! Yes, I was scared to make it too hard, I could’ve ramped up the difficulty a bit more with the scaling system.

Thanks for leaving a comment.

Most of the pixel art is from https://craftpix.net/, so I can’t take credit for that. Thanks for the feedback, I lacked time to add a proper tutorial, I changed the UI at the last hour, and could have moved the masks on the bottom for consistency.

Thanks for playing and leaving a comment!

I wished I would’ve had more time to fully expand on the complexity, but some systems took longer than planned. Thanks for playing!

Yes, I wasn’t able to implement more effects/abilities to increase the tension.

Monsters were supposed to have special attack each 3rd turn, I think it would’ve added strategy on deciding when to equip a mask and when to attack.

Thanks for playing and leaving a comment 😊

Omg! I didn’t test that case, it wasn’t supposed to tick the poison if player was dead.

Nevertheless, thanks for playing and leaving a comment. Glad you enjoyed it 😊

You’re not trying to make video games, you are making video games! The proof being the one you just submitted! :P

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OMG, such a good-looking game, it’s so cute, and satisfying to grow the plants. The sounds are great, the game feels quite complete! I’m not sure what’s the “end game” but it was fun! I enjoyed building my gnhome

Not a huge autobattler fan usually, but this one felt nice! There’s such a good variety of effects, I loved it!

Nice concept. I liked that we were preparing fries for ants haha. Nice graphics style, however, I would’ve been nice to have some “hover” information to understand what can be interacted better. While moving the camera, sometimes things wouldn’t look very good, while this is on the player not to go there, I think that restricting the inclination of the camera could’ve made the experience better.

Good job!

Great game. A few bugs and QOL issues like pressing escape just resulting in a black screen. Or getting stuck between wall and tree.

The squirrel controls felt a bit hard, I don’t think it should’ve slided on the platform. And the acorns rotating was nice and felt real, however sometimes they would roll too far.

In any case, nice concept!

Nice game! Wasn’t able to move the view, from the comments it seems to have been due to being on a trackpad. Nevertheless, great game!

Man what a nice game!!

Nice background music, nice sounds. Simple but cute graphics. I like the bushes and rats to have something to do while waiting.

I played until I unlocked all zones since the gameplay was so nice.

Good job!!

Nice concept! I love defense game, and this one was nice, I became quite intense quickly, and some plants were less useful than other, I always got shroom blockers for some time, instead of a second “mage” with lightning.

Honestly good job! I was fun

Cute game! I like the little effects when picking up points, would’ve been nice to see some progression as the numbers of point went up. However,very well executed on your idea good job!

Thanks! Yes, it’s a bit odd that the pathfinding wasn’t working well. I did use the Godot pathfinding, however I didn’t spend a lot of time tweaking the parameters, I might’ve made some borders too sharp on my NavMesh!

I wanted to add that the sheep stopped following when too far, but didn’t get to implement it, I agree with you however.

Thanks! I agree that it would’ve been nice, I couldn’t find one that fitted well. For the mobile part, I felt sometimes annoyed that I wouldn’t be able to test games when I’m not in front of my computer, I felt like this might encourage others to make it mobile compatible!

It was the point not to control them directly, but they would follow you, a bit like in Age of Mythology/Empire, when finding stray animals.

There’s an icon on top of their head that communicate that they now follow you, but I wish I could’ve added more icons to better communicate. Especially since it’s barely visible on mobile.

Nevertheless, thanks for your comment!

Not sure what’s going on. I couldn’t drop cacti once misplace. I had one cactus growing, one that was dropped on the light.

I feel like this could have been a nice concept!

Good job still to having pushed a game. Next time, try to do a web build, it’s just easier to test (HTML5 export, to index.html, then compress it, and upload on itch.io)

Weird collision shapes. Just use a rectangle next time.

The initial screen size is quite small, which makes the obstacles not showing. This is fixed easily by going full screen. The controls feel a bit wonky, or maybe it’s just the collisions that aren’t clear like previously mentioned.

I assume you did all the art, which is quite nice. I also think that the story is interesting. Good job!

Cute game, nice art, little scribble animations and sounds. The erasing wasn’t always working well, I would’ve increased the collision size on the pen to be a bit more permissive on a slightly off click. The time before you can click again to erase is a bit long, but especially when the erasing doesn’t work.

Nevertheless, nice quick game

Quite a complete game for a jam, having a little story at first, then an open map. Followed by caves with a map for them and the upgrades. Honestly good job.

The combats feel a bit slow before upgrading attack, however, I liked the way you used mimic. I felt like having to use the mouse to select the attack/def/mimic THEN using keyboard to select target is a bit counterintuitive, I personally try to focus on mouse only or keyboard only.

Nevertheless, well done Boebi! Great game :)

Very nice game! It looks great, and the minigames are fun, good background music. I find it very original. Well done!

Simple but fun game, good idea to add the option to control the game flow.

Hi Boebi!

Yes, it was heavily inspired of Darkest Dungeon!

I agree that seeing alied health would be useful. There’s an health bar below characters that I forgot to move on top of them after adding the menus below.

I indeed messed up on the erase part 😅 I forgot about it until 15mins before deadline.

Thanks for playing my game and taking the time to leave a comment! 😊

Quick to understand, fun game. Well done!

Nice combat style! I like the way you structured turns, where Chodz could attack multiples time in the start of each fight for example. Some attacks are drastically better than others (net is pretty useless haha), however, I can't really talk about game balance (since you played my game with the impossible troll haha). I really like the attack speed that would allow us to attack multiples time in a "turn".

it's a long game,  which is impressive for the jam. Very well done! I was sad to sacrifice one of my character at the end! Good job

Very nice game! Such a complex game with various mechanics. I really like the graphics. It wasn't clear that objects would attack the enemy if nothing was in front, but it was quick to get. I like the bag getting emptied at the start of each fight. Great game!

Hi Habidakus,

Firstly, thanks for playing my game!

I wish I went deeper with the forget ability, but I implemented it 10 mins before submission haha. Thanks for the feedback on the UX and layout design, I tried to convey as much as possible without having too much text, wish I did a bit more.

I agree with you, it becomes a bit annoying not to see other heros stats without waiting their turn. 

I'm making the changes in the post-jam version based on your feedback. Thanks for your feedback :)