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Lost In The Crowd's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #10 | 3.963 | 3.963 |
| Controls | #16 | 3.481 | 3.481 |
| Overall | #20 | 3.402 | 3.402 |
| Accessibility | #20 | 3.111 | 3.111 |
| Fun | #21 | 3.370 | 3.370 |
| Audio | #32 | 3.185 | 3.185 |
| Theme | #40 | 3.370 | 3.370 |
| Graphics | #42 | 3.333 | 3.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
They're all blending in... but one of them doesn't belong. Can you find the right target before the crowd fools you?
How does your game tie into the theme?
The hidden character is masked by the crowd, and your task is to pierce the illusion and click the right one.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Really interesting premise for a game! The last level was so hard, it took me forever!
I thought the voices were fun and added a playful touch. Nice job!
Working on those voices was the best part of making the game for me :) I'm glad you enjoyed it.
That was fun. Last level really take longer than i expected
Thanks for playing! I'm glad you enjoyed the game.
A nice little game. It was a lot harder than i expected it to be lol
Thanks for playing the game :) The most effective strategy I managed to figure out is wiggling and trying to spot the character that moves around one spot.
Nice game! short and sweet. I liked the pitched "nono" sfx. it really brought it together. good job :)
Thanks :) Yeah, those short clips are my favorite also... I spent more time than I want to admit just clicking on wrong characters :D
Such a fun little game! Really unique :) Great job!
Thanks for playing :)
That was fun! Great idea!
Thanks! I'm glad you liked it.
That was a fun game! Unique in mechanic. I loved it, cute entry, short and well presented, decent game jam game. Good job!
Thank you for playing, I'm glad you liked it :)
YES I DID IT!!!!
Very cute sprites and generally a good idea!
At first I was sure that my character wandered off beyond the screen, but I saw that You implemented a workaround!
The first implementation kept all sprites inside the viewport boundary, but then I noticed that you can just move character diagonally and it would end up in the corner, making it super easy to win. So, the wrapping around screen edges was born :)
This game taught me I'm not very observant haha, I had a tough time with some of these. Very cute little puzzle game, I like the control concept to find your player character.
The good thing is that you actually get the full experience even on the first few levels, so you don't have to suffer trying to finish it :)
Thanks for the play.
i like the idea and the difficulty. i had fun beating the game (at least i think i beat it, because it looped around to the beginning at one point) strafing left and right was my strategy :D
Great game :D
Yeah, there is no real ending... after the 6. level, you loop back to the start screen. And, yeah, that is my strategy also :D
Really small but cool entry. Adorable graphics and sound aswell. I think a little bit of a ramp up or levels that clearly illustrate the concept would have been nice. Really reminds me of a game I played a while ago about negative space. Great work!
Hope you had some fun playing it :)
Quick and fun. I liked it. Neat concept.
Thanks! The idea came out of the head of an 8-year-old :)
Really Cool!!! I think the Crowd Idea was great!!
Thanks a lot. I like how it's simple mechanic but still can grow into something fun.
Took me a bit on the last one, but finally got through this. Great idea on the MASK implementation.
The last one was over the top. I was afraid that no one would bother to finish it.
Thanks for the play.
Nice, simple and implemented well - great job! I did all 6 and then a few more for good measure. I like the different approach - being masked by the crowd.
Thanks for the nice words. Really appreciate it :)
Nice idea, shame that you character might be off screen, makes it kinda painful to find it :D
The player character always starts inside the screen, and it will wrap around if it goes off-screen. But I get your point, it might be just enough off-screen to be invisible until you move it, or you let it move by itself.
Aha! Thanks for clarifying and all the best in the future for you!
Very nice idea,
I just wiggle my character around to find it.
Good work
Also give our game a try: Spectral Mask
I also found that strategy to be the best.