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Souska

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A member registered Jul 13, 2022 · View creator page →

Creator of

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Awesome entry!

Im usually not patient enough for movement like this, but the level layout and the challenge kept me coming back!

So glad ya liked it!

I will do stg about the spring arm, probably, would you please elaborate what is missing there? Is it too close?

I think I will  have the hard to read problem solved by lunch, at least i hope so. Already on the audio part, tho now its a bit of an ear torture lol, will tinker with it more, but it is a solid tip.

Thank you! 

Super fun was the primary goal.

Workin on the snappines!

WOW, thanks for the in-depth feedback!

The ground boost not costing energy is intentional, i did not want to "punish" the players for skidding around. 

Yeah i get the momentum killing vibes of the attacks, tinkering with a way to kinda make you semi-orbit the enemies you are attacking, since i dont want to just slide the players past the point of the attack.

I also get the dislike of the exploding enemies, i was planning on enemies you can go ham on, but time constraints. I might add 'em now tho, but then i would probably make getting to them a part of the challenge. Right now i was aiming more at a"float like a butterfly, sting like a bee" approach. A make sure your attack counts kind of deal. But i can see that it can be improved upon.

I wholeheartedly welcome critical thoughts, they show that my little jam entry got a reaction strong enough outta people, so thanks for that.

You mean marble garden zone? Yeah that one mechanic may have left too much of an impression on me. Sure as hell did not have that in mind while scripting, but seems i always have it in my soul. lol

I kinda got a vision for the whole of it all, so i will do my best the bring out the best from this project moving forward!

Once again thanks for the feedback!

YES I DID IT!!!!

Very cute sprites and generally a good idea!

At first I was sure that my character wandered off beyond the screen, but I saw that You implemented a workaround!

Finish time : 18:58:787

Loved every minute of it! 

Creative AF!

Cute AF!

I hope you will get to flesh it out into at least 6 hours!

Thx for the feedback! 

The goal was a fun game with a bit of a learning curve, so GO ME!

Thx for the feedback, glad ya liked it!

Will def check it out!

When I see that people found the dragon not that hard, I get mixed feelings. I am glad for once because that means enough time was given to the players to get accostumed to the controls. On the other hand, my poor lizard baby is gettin bullieeeeed.

I knew that it was too easy!!!

Rematch in a week? Im planning a minor update with selectable difficulty levels.

I did not want the player to feel to overpowered, but I may tinker a bit with some kinda kickbacks.

Thank you very much for the feedback!

Im so glad you liked the visuals!

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Ty so much!

Im thinkerin' with it for the duration of the jam, updating it with every feedback in mind. Please do check it out after the coming weekend's update!

If even after that Im still having a blast with making it, then I will probably make it into a full game.

Diggin the art style!

Woulda given i-frames for the dash and maybe a hold action for attacking, but aside from that It's solid af.

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Thanks for the review!

The attacks have enough range that you dont have to get close to them, so you would never have to sorry about the blasts. Also your momentum should keep you going even whole attacking.

Nevertheless I shoulda at least added a crossair to indicate wether one is in range or not.


Edit: and you got me with the respawn point! Shoulda added one!

Thx, glad you like it

That wasp fun!

i cant BEElieve how cute the style is!

Dat clickbait title card tho haha
Charming game,
Killer music.

Glad You liked it!
Thats exactly what i was going for, i just find this art style SO fun!

And yeah on second thought it could use something like a volume slider.

Thx, Yeah in hindsight, I shoulda implemented keyboard controls as well 

Thx,

That was the goal,

Thx,

Give old 'hog a break, poor fella barely woke up

Thx, glad ya enjoyed.

Yeah They are slow on porpuse cause i wanted the player to get into situations where a decision needed to be made between the berries. Maybe i will randomize thier fall speed and then speed up the 'hog

Thx,
Yeah my dumass forgot to reposition the spot light after thinkering around with the strawberry spawner.

Nah, dont worry dude.
Yer just fueling my fire!

Thats awesome! Might work it into a new insta kill attack somehow.

Will do.

Yeah, reworking the movement with KinematicBody, I can get more control out of it.
The Dragon thanks the compliment.

Cute af, couldnt figure out the goal tho.

Thx, will do!
Simply kept coming up with blanks as tho the level design.
Wasted too much time on that, didnt have enough to figure out a proper movement system for the npc's.

Forgot to give credits!
https://pixabay.com/music/world-into-the-jungle-157758/
https://pixabay.com/sound-effects/monster-roar-6985/

Thanks! Tried my best.
Yeah I wanted a kinda slippery but controllable feel for it, but it coulda used a short sidestep at least and more indication for the boost.

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Glad you liked it! Im planning more tracks for it sometime in the future, but I plan their length similalry, maybee 1,5 times bigger, still testing that.
I sorta implemented AI, but nothing fancy.
Just gave chekpoints for the npc's rigidbody, then set it's normalized vector's endpoint to them one after the other. Tried navmesh but that wouldnt work for some reason.

Edit: wish i could take credit for the music too, but its a non copyright track, left the links to all used sfx's and music in the game's description, check 'em out sometime, maybe they got more in store that can catch your fancy.

Glad you had fun. I gravitate toward 3d models in general cause i find animating them more fun. Had to include that strumming, couldnt miss it. :D

Fixed

Fixed

I left the link to the artists in the desc, be sure to check their stuff out, if you liked the music.
The go text bug is fixed im just waiting for permission for a reupload.

Glad you enjoyed it!
Do They constitute as a game breaking bug? Cause I got around to fixing it today. So I could update the current version.

Cutest clicker I've played in the last 5 years!
The art is simply adorable.

Maybe the held vacuum move of the cloud coulda used a timer or some kinda animation, to notify the player of its cooldown state.

I would also sprinkle some EVIIIIIL souls here and there that would hurt the cloud or the souls around it. Having to either smite or avoid 'em.

Yeah, i gotta reduce the platform size and maybe up the sideway movement speed in the future . Listen to the horns, let 'em fill your confidence gauge to the maximum!

Infuriating! I LOVE IT!
The leaf blower's rotation could get faster-slower depending on the players progress, just an idea.