WOW, thanks for the in-depth feedback!
The ground boost not costing energy is intentional, i did not want to "punish" the players for skidding around.
Yeah i get the momentum killing vibes of the attacks, tinkering with a way to kinda make you semi-orbit the enemies you are attacking, since i dont want to just slide the players past the point of the attack.
I also get the dislike of the exploding enemies, i was planning on enemies you can go ham on, but time constraints. I might add 'em now tho, but then i would probably make getting to them a part of the challenge. Right now i was aiming more at a"float like a butterfly, sting like a bee" approach. A make sure your attack counts kind of deal. But i can see that it can be improved upon.
I wholeheartedly welcome critical thoughts, they show that my little jam entry got a reaction strong enough outta people, so thanks for that.
You mean marble garden zone? Yeah that one mechanic may have left too much of an impression on me. Sure as hell did not have that in mind while scripting, but seems i always have it in my soul. lol
I kinda got a vision for the whole of it all, so i will do my best the bring out the best from this project moving forward!
Once again thanks for the feedback!