Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nademtis

55
Posts
12
Followers
8
Following
A member registered Oct 09, 2025 · View creator page →

Creator of

Recent community posts

Very nice. Everything felt good. A very cohesive experience. well done :)

Wooow. I'm really impressed by this entry. Great job! As a drummer, rhythm games often throw me off cause of the slight delay. But this was just right. instant feedback. The visuals and audio really complemented each other perfectly. Everything just clicked. great job. please make more

Really slick UI and matching SFX. Great submission!

This feels really good to play. Clean color pallete, smooth audio and all around a really polished experience. great job!

As a fellow minesweeper enjoyer i really liked this game! well done. 

Nice SFX. It was very satisfying to play :)

I played through the whole game. Very cute and heartwarming. Well done! keep it up.

Damn. Drum and bass was a really nice choice. Thanks for the game! :)

Very cool concept! i can easily see this being built into something bigger. It's also crazy that you made all this in 20 hours. On my (Chrome, Windows) setup i did have some issues with the timing of the shoot sfx helper/indicator. As it got out of sync from the main track after about 30 sec.
I see you're using Godot! woop woop! If you want to continue building this project. I recommend looking into the BPM feature for .ogg files or the AudioStreamSynchronized. Maybe these features could help with that potential issue. Or maybe it was just me that was bad at timing my shots. Thanks for the game - Keep it up  :)

Very cool game! well done everyone. The tutorial really efficient and smoothly showed most of the features. my brain instantly connected these "push-pull" mechanics to the colors. So when the "real" game started and the zones were introduced 1 by 1. It was easy to know what to do (without knowing what to do) if that makes sense. Also nice with the "optional challenge" room. this always makes a gamer happy. "ofc I can do that"

Maxed  everything and got to the spooky scary dark. Fun game, well done!

Thank you for the detailed comment and feedback!

Cool game. Maxed everything. Those agents didn't stand a chance

(1 edit)

Slick take on the incremental genre. I enjoyed it all the way through :) nice game. Well done.

Maxed everything and got to 1000 spirits, but could not get the last 4 masks :() 

Very cool aesthetic all around. The movement takes a little getting used to, but accelerates in a very satisfying way. it was super fun to just fly around and try to keep up the momentum. This can definitely be built into something more :)) Keep it up!

Nice! Gz on your first game :) Keep it up

I really enjoyed that the rate of fire had the same bpm as the soundtrack. This tickled my brain in a good way. I don't know if this was intentional or not.  But pressing "space" at just the right time, made it match the music. also sick synth solo.

Thanks for posting! I really enjoyed the game - YOU got this <3

please send me a demo whenever you're / it's ready.

Wow. I'm really impressed by the audio design! nice choice of sounds. slick animations and all around vibe. You made this in 5 days?? well done!

Nice game! a very satisfying and simple loop. Sweet sfx and music choices. I enjoyed it :)

What a sweet cozy game. I feel like all the small things brought it together. The closed eyes  and particles when resting on the "warm rocks". The changing parallax background when mask swapping. Clean readable artstyle. Very nice!

Damn it felt good to dash around and hit things. Perfect amount of camera shake and "friction" after dashing. well done :)

Sick vibes in the shop, I wanted to stay there

Cool game! The pixelart is very crisp and sfx very juicy and impactful. Well done :)

Thank you so much! also nice spotted with your "...forcing a player to walk through..." comment. That was indeed intended ;)

Veeery slick game and gameplay. Played it twice. Once on the pc and once on the... toilet. Ran smooth on my old phone though! - new powers were implemented at a good pace. well done all around!

I also love the soundtrack hard resetting when you die. it brings the mental momentum back up.

Thanks <3

Cool game with nice crunchy sfx. also sweet pixelart :)) Keep it up

(1 edit)

Cool game! I loved the snappy controls. Sliding pumping boss looked sick!

3 or 4 deaths btw

Cool atmosphere. The aesthetics of the game of very pleasing. Also nice 3d entry. It also ran fine in the browser. Good job!

Nice game. I like having to explore the mechanics myself without any detailed tutorial. This was done well. also so nice with the option to change to music, and having the volume sliders in that menu. Very creative. 

Nice game! short and sweet. I liked the pitched "nono" sfx. it really brought it together. good job :)

Cool game. I really enjoyed the little things, like the wavy text and the kid with the special code. good job :)

I've always wanted to be the slime in a game. feels  good man. I really liked the level design and artstyle. cool outline on the enemies. nice!

Cool concept! I enjoyed playing. It felt great to dash into a lot of enemies. You don't get to do that often. feels good. Very clean for your first jam! keep it up 

YES! thanks for that smooth fun experience. I love a good topdown melee combat game. Perfectly executed with clean animations and instant feedback. I love that the dashing enemy can stun itself. The artstyle and color pallete are cleeean. Also positional sfx yum. "tutorial like" worms in the beginning. A smooth way to teach the controls without teaching the controls (if that makes sense.)
 great job.

Thank you so much. chilling in bushes is also my favorite thing :)) - and yea the detection range/hitbox could definitely be improved upon. 

Thank you so much. I had a lot of fun making it. I'm glad you enjoyed it :)

Thanks!

Thanks for the feedback! I agree with you that it becomes a bit repetitive towards the end. This can definitely be improved! - I'm happy you reached the city. it's all fun and chill there.

Thanks! I too enjoy when games has no- to minimal "reading to understand" - I feel like this improves the chances of the player feeling immersed. Maybe it gives the player more freedom to explore. And yea, the detection range could definitely be improved. Thanks again!