Very nice. Everything felt good. A very cohesive experience. well done :)
Nademtis
Creator of
Recent community posts
Very cool concept! i can easily see this being built into something bigger. It's also crazy that you made all this in 20 hours. On my (Chrome, Windows) setup i did have some issues with the timing of the shoot sfx helper/indicator. As it got out of sync from the main track after about 30 sec.
I see you're using Godot! woop woop! If you want to continue building this project. I recommend looking into the BPM feature for .ogg files or the AudioStreamSynchronized. Maybe these features could help with that potential issue. Or maybe it was just me that was bad at timing my shots. Thanks for the game - Keep it up :)
Very cool game! well done everyone. The tutorial really efficient and smoothly showed most of the features. my brain instantly connected these "push-pull" mechanics to the colors. So when the "real" game started and the zones were introduced 1 by 1. It was easy to know what to do (without knowing what to do) if that makes sense. Also nice with the "optional challenge" room. this always makes a gamer happy. "ofc I can do that"
YES! thanks for that smooth fun experience. I love a good topdown melee combat game. Perfectly executed with clean animations and instant feedback. I love that the dashing enemy can stun itself. The artstyle and color pallete are cleeean. Also positional sfx yum. "tutorial like" worms in the beginning. A smooth way to teach the controls without teaching the controls (if that makes sense.)
great job.

