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Nademtis

78
Posts
15
Followers
8
Following
A member registered Oct 09, 2025 · View creator page →

Creator of

Recent community posts

Gwueble Jam

Thanks for that experience! Very polished - and acceptably stressful :) cool way to introduce new  mechanics throughout the game. The water was indeed refreshing. Great job!

I got to the sexy star no biggie. Great job on making such a smooth gameplay experience :)

Nice sound design and a very cute vibe overall :)

Nice game! I love that the player drops some corn when lower hp. Fun detail.

Nice idea. I find the difficulty spot on. Congrats on your first game jam game! keep it up :)

The movement is very clever. Cool concept :) - also the hose looks very good

Nice little game with a bunch of very clever mechanics. You get the hang of it quickly. Well executed :)

Wow, really cool game with veeery snappy controls. Well fine tuned. The chair_hitting_floor_sfx was perfect.  Great job :)

I really like the color pallete and overall vibes of the game. Good job :)

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Fun little game and congrats on (what i think is) your first game! look at how happy I made grandpa.

I really like the sound design. The intro music was also an absolute slapper. I'm sad it didn't loop. I would have loved to roll around to that tune. I like the idea of the controls being tricky. Overall great concept, good job :)

Cool game! it took me 3 tries to finally get the hang of it, but I'm pretty sure I won  :) - nice village and vibes. I used the first minute just exploring. Great job - keep up the good game dev'ing friend.

Cute game. I like the little smile on the fire dude. Very spot on with the theme. 

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Thanks for the comment! - In order to progress you have to push the wagon to the right. Go on the left side of the wagon - Walk into the wagon while holding "d" or "ArrowRight". Then the guy will push the old thing.

I hope this helps :)

Wow. Thank you so much! This made my day :)))

Mhmmm slick execution. Thanks for as very cohesive experience - everything from just clicked together. 

Nice game! it's impressive how many features and mechanics you managed to implement. Pew pew indeed

Very nice refreshing take on the theme. Fun game! felt very cozy to build up the cave. Well done

Nice game :) and a very slick thumbnail. Well done!

Really cool game! clean color pallete and simple mechanics. The text speed and overall pacing of the game was just right. Well executed.

Nice game! it's crazy how many features you were able to implement in the timeframe

Very creative! fun concept and game :)

Very nice. Everything felt good. A very cohesive experience. well done :)

Wooow. I'm really impressed by this entry. Great job! As a drummer, rhythm games often throw me off cause of the slight delay. But this was just right. instant feedback. The visuals and audio really complemented each other perfectly. Everything just clicked. great job. please make more

Really slick UI and matching SFX. Great submission!

This feels really good to play. Clean color pallete, smooth audio and all around a really polished experience. great job!

As a fellow minesweeper enjoyer i really liked this game! well done. 

Nice SFX. It was very satisfying to play :)

I played through the whole game. Very cute and heartwarming. Well done! keep it up.

Damn. Drum and bass was a really nice choice. Thanks for the game! :)

Very cool concept! i can easily see this being built into something bigger. It's also crazy that you made all this in 20 hours. On my (Chrome, Windows) setup i did have some issues with the timing of the shoot sfx helper/indicator. As it got out of sync from the main track after about 30 sec.
I see you're using Godot! woop woop! If you want to continue building this project. I recommend looking into the BPM feature for .ogg files or the AudioStreamSynchronized. Maybe these features could help with that potential issue. Or maybe it was just me that was bad at timing my shots. Thanks for the game - Keep it up  :)

Very cool game! well done everyone. The tutorial really efficient and smoothly showed most of the features. my brain instantly connected these "push-pull" mechanics to the colors. So when the "real" game started and the zones were introduced 1 by 1. It was easy to know what to do (without knowing what to do) if that makes sense. Also nice with the "optional challenge" room. this always makes a gamer happy. "ofc I can do that"

Maxed  everything and got to the spooky scary dark. Fun game, well done!

Thank you for the detailed comment and feedback!

Cool game. Maxed everything. Those agents didn't stand a chance

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Slick take on the incremental genre. I enjoyed it all the way through :) nice game. Well done.

Maxed everything and got to 1000 spirits, but could not get the last 4 masks :() 

Very cool aesthetic all around. The movement takes a little getting used to, but accelerates in a very satisfying way. it was super fun to just fly around and try to keep up the momentum. This can definitely be built into something more :)) Keep it up!

Nice! Gz on your first game :) Keep it up

I really enjoyed that the rate of fire had the same bpm as the soundtrack. This tickled my brain in a good way. I don't know if this was intentional or not.  But pressing "space" at just the right time, made it match the music. also sick synth solo.

Thanks for posting! I really enjoyed the game - YOU got this <3

please send me a demo whenever you're / it's ready.