I didn't understand the point of the game, but it has character. I also found the absense of music is jarring. What did you have in mind when you made this game?
Play game
SUIT, YOURSELF's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #136 | 3.950 | 3.950 |
| Creativity | #173 | 3.550 | 3.550 |
| Story | #239 | 2.700 | 2.700 |
| Enjoyment (Best Game) | #362 | 2.800 | 2.800 |
| Horror | #384 | 2.350 | 2.350 |
| Sound Design | #499 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
It is one of the most visually distinctive games in the jam. Gameplay is quite interesting and enjoyable. Some audio would be great yet but the absence is understandable for a jam submissioni Good job!
I think the game has a lot of potential, but I do think some music or more sound in general could really enhance the experience. I understand the idea of getting more ways to move or switch patterns over time, but the movement feels too slow considering all we do is walk back and forth to different places. The graphics are cool, and I think a lot of improvement could be made post-jam.
I switched to controller mid way and that was the better experience over keyboard.
The Graphics Were Really Cool But The Movement Was Really Difficult On Keyboard.
The graphics and concept are great, but the actual gameplay feels kinda empty since it's mostly going back and forth through the same areas. Also, It would be cool to have some ambient sound.
This concept is very very clever, I really do hope to see a post jam version of this
I like the concept, first time I played a game with 2 hands on the keyboard haha
Good work, cool visuals. The "fit-in" idea itself is very cool and at the same time simply (which is good) executed. The game's message is clear.
It's a bit awkward, though, holding down the keys to switch between modes. I don't think the placement is ideal. (Right next to WASD). Hard to sprint, move and hold "fit in" mode at the same time. I wish it could be toggled.
The walking should definitely be faster in these types of games. Style was nice. The static audio got kind of annoying so some other ambiance would have been nice. Still nice job on the jam!
I really liked this one. The idea of "fitting in" to avoid dying was kind of unsettling, in a good way. The aesthetics were really haunting and kind of reminded me of stop motion movies by Henry Selick (Coraline, The Nightmare Before Christmas). One thing I definitely agree on with other commenters here which is the walking speed. It is just a bit to slow and dragging. But in a game jam it is often hard to balance these things out in a way that is satisfying in the end.
All in all a great jam entry and also definitely a great title! :D
I liked the psycchedelic graphics used. The core mechanic is interesting but the overall the speed is so slow that it was a drag to play. Interesting idea to throw in the movement instructions like you did.
It's not strictly a horror/terror thing, but the metaphor is good, the aesthetic is beautiful, and the cool mechanic that fits the theme is genuinely incredible! I also liked that you included controls for Xbox controllers—the game is really good! Making a longer game in this style would be pretty cool, I think.
Short and Sweet. I liked the metaphor. I wish it sprinted automatically and that the movement were faster, but otherwise I enjoyed it. The visuals were simple but worked very well!
Good job!





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