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A jam submission

Danse MacabreView game page

Escape from the catacomb as a group of ever dancing skeletons!
Submitted by Wiloux (@Wiloux_), S'Hill, SexyCookieEater, Ringarune, GlitchKat, Djarlem, Isilmera — 5 minutes, 42 seconds before the deadline
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Danse Macabre's itch.io page

Results

CriteriaRankScore*Raw Score
gHosts' Choice#1n/an/a
Creativity#44.5904.590
Enjoyment (Best Game)#313.8903.890
Sound Design#313.9203.920
Aesthetics#1044.0504.050
Story#3322.3202.320
Horror#3622.3802.380

Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

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Comments

Viewing comments 87 to 68 of 87 · Next page · Last page
Submitted(+2)

This game was really good. Very creative and I've never seen a concept like it before. 

The aesthetics are nice and I like the tension of you getting through an area and trying not to lose too many of your guys.

The controls felt a little bit weird and it could feel a bit difficult getting through tight spaces. But I really like the movement system and it could only use some small improvements.

The magic missile did feel a bit weak. And some of the later levels felt like straight lines to the end. But I do enjoy the weapon system and the level design overall.

Great concept and I had a lot of fun playing.

Submitted(+4)

Here's my playthrough of your game! It's at the 18:19 mark of this video. 

Submitted(+4)

Love the soundtrack, very creative gameplay. I wouldn't come up with this idea in a thousand years, haha. Simply fun to play!

Submitted(+3)

I haven't seen this kind of mechanics before, and it's incredibly exciting. I love that the spinning mechanics are very clear, but they can be challenging to master, and the combination with the dungeon crawler is amazing. The music is also excellent!

Submitted(+4)

Game's control is simple and hard to master, but it is creative and fun as heck. I love how you can have the skeletons equip themselves with weapons and shields to protect themselves against enemies. 

Excellent jam submission! 

Submitted(+4)

just.... speechless......

gooood job

Submitted(+4)

What a strange, bizarre, yet captivating concept. 

Even after completing the (basic) game, I'm still not entirely sure how to move around smoothly. The game is still a bit difficult. I died an embarrassing number of times on the first mage with three fireballs, and it's really tricky to manage the bounces off the walls. 

But it's still super stylish. 

There are lots of interesting level design situations, even if I sometimes have trouble understanding the layout of certain levels, like the first level of the second biome, where I got lost in the area on the far right for ages when all I had to do was go straight ahead to complete the level (Biome 2 has the best music in the game, by the way, what a banger).

Very cool game!

Submitted (1 edit) (+4)

I got it. This was such a fun and unique experience!

Developer(+1)

Thanks for sticking with it! Glad to read that you enjoyed the game :)

Submitted(+4)

holy shit this is a crazy submission. Super interesting mechanics, items, multiple enemies, tons of levels! Now, it is suffice to say: I. Suck. At this game. One moment I'm murdering everying somehow with 4 skeletons and a single sword, the next I'm getting my 12 skeleton, multiple tool wielding, ass handed to me by one spellcaster. Still one of the most unique games, mechanically, I have seen this jam. Y'all did a wonderful job. 

Submitted(+4)

Awesome character models and animations, the controls are pretty hard to handle though

Submitted(+4)

As I am writing this comment, my head is still spinning from the rave... 

What a bizarre and wonderful creation this game is! I adore the concept; it is brilliantly weird and fun, and I am very impressed at how the game delivers on its premise. There's something from the Crypt of the Necrodancer in here, in terms of rhythm-based movement mechanics, but realized in an absolutely different way. One way I can suggest this game be further improved is to make rhytm and speed of sceletons movement tied to the rhythm and speed of the music that is playing.

Thank you for the wonderful experience!

Submitted(+3)

Every aspect of this game is good. The mechanism is simple yet effective; I can see its potential. The art is also good and the dead screen is hilarious. One of my favorites!

Submitted(+3)

Man, what a fun game! I loved the movement idea—it's genuinely challenging. Great concept, dude, and a really good game! The music was also excellent!

Submitted(+4)

Very interesting and creative concept! I had a little bit of a tough time with the movement mechanic at first but once I figured it out I was rolling down the catacombs. Very fun to play, good work!

Submitted(+3)

Very nice idea! Had a lot of fun spinning around with the boys even tho my spacebar suffered a lot! 

Submitted(+3)

Great concept and execution!  I think having a way to switch between clockwise and anticlockwise and/or being able to change the next pivot skeleton would have made the gameplay easier, especially when getting stuck on a wall.  Overall, I really wanted to join the (g)rave myself!

Developer (1 edit) (+1)

We had the option to switch in one direction or another at the start, and it felt not good enough. Basically it allowed "spider movement" that really didn't fit what we wanted to create.

And about the walls, yes we fucked that up lol.

Submitted(+3)

I just found out about this game, and this is a very special game. They are the winners for Scream Jam 2025 for me. While I can kill enemies in all the Dark Souls series like eating potato chips, this game showed me how bad I am at dancing. It took me a few tries to figure out the dancing move to move around the level. Great job making this game and thanks for the fun times.

Submitted(+4)

Absolutely loved it, perfect representation of me and the boys on a saturday night

Submitted(+2)

I like it, the music is so good and interesting concept too.

Submitted(+3)

What a game! I'm glad I got to play this gem. I hated when they bounced off the wall in ways I couldn't predict, but that added to the fun. Well done, team. 

Viewing comments 87 to 68 of 87 · Next page · Last page