I'd say connect the shop/horde loops more, like the types of weapons you have in stock are the ones available to you in the horde section, on top of that your ammo stock is only as much as you have stocked in the shop. Having the hordes ramp up in difficulty as the days progress would slowly make it more difficult to juggle selling store stock while simultaneously having enough to make it through the night
YaBoiBrainz
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Very solid game, the way that so much time passes without anything happening was really helpful in building suspense, also the ability to just stand in front of a truck for no reason to get a game over is really funny. I will say, though, the amount of time it takes for the next truck to get to the stop is a bit too long, I ended up finding myself scrolling through my phone until I heard a truck pull up
A very solid game but I definitely saw a few creases, for example it's difficult to tell what the cameras can see and some of the levels seemed straight up impossible (for example one of them had a spotlight that hovered over the entire lone path that lead to the exit) other than that this was a very cool game
The music and art style was really good and calming, but I feel like the controls felt a little loose, since you used godot I assume the player is a rigidbody? other than that the lack of checkpoints wasn't much of an issue until I looked up on the last level and was overwhelmed by the length of it. Other than that really good game!




