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YaBoiBrainz

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A member registered May 28, 2024 · View creator page →

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I'd say connect the shop/horde loops more, like the types of weapons you have in stock are the ones available to you in the horde section, on top of that your ammo stock is only as much as you have stocked in the shop. Having the hordes ramp up in difficulty as the days progress would slowly make it more difficult to juggle selling store stock while simultaneously having enough to make it through the night

took me a second to get used to the controls,  but once I got going the game was really fun, honestly makes me want a kart racer where you've gotta go faster than your pursuer along traditionally designed tracks

the pixel art is all really good, but upon trying to interact with the first door my screen just goes black and nothing really happened, this may be due to the web version but I'm not sure

Pretty solid game, it would be interesting to see this used as a foundation for a zombie survival style game

I honestly didn't feel that scared going through this, other commenters mention a mirror that I didn't even know existed, definitely feel like there needed to be a bit more polish, but it was a very good attempt

Really good concept, I'm surprised a toys-to-life mascot horror hasn't been touched on yet. I will say, the fact that the only sounds were crt droning and the occasional static got really repetitive, some music to help sell the game's existence within the world would've  done wonders

Absolutely loved it, perfect representation of me and the boys on a saturday night

Very solid game, the way that so much time passes without anything happening was really helpful in building suspense, also the ability to just stand in front of a truck for no reason to get a game over is really funny. I will say, though, the amount of time it takes for the next truck to get to the stop is a bit too long, I ended up finding myself scrolling through my phone until I heard a truck pull up

very solid, short experience, the light puzzles for each code were really interesting too.

Phenomenal game, genuinely kept me on edge despite no physical threats being present, every time I turned around I thought there was going to be something there

really solid and unsettling game, and making it so you can rotate with the mouse really helps the tank controls feel much better than they did in old survival horror games

I won't lie, I can't stand all those "shop simulator" games flooding steam right now but this game I absolutely love, there were a few bugs and the wave system wasn't really difficult but the framing of being a resident evil shopkeeper was phenomenal, please expand this into a full title!

a very fun, stylized little collectathon, would love to see this as a full game!

Yeah, I didn't have much time for external play testing so I didn't even think to try the wrong key on a door, I may expand it further but after working on this nonstop for a week I definitely need a break from it lmao, I'm glad you enjoyed it!

Thanks! Setting up the combat definitely took up most of my time, I'm glad you enjoyed it

Thanks for playing! Yeah I very quickly ran out of time so the "tutorial" for controls ended up a little hidden behind different menus on accident, I'm glad you liked the style

the most terrifying types of horror are the ones that hit closest to home, 10/10

Really solid, unsettling experience, choosing the candy at the end felt like russian roulette 

Really solid game, I'm surprised there was someone else masochistic enough to try and make a turn based rpg for the jam lol

great atmosphere and vibe, really solid experience

Really cool style and general vibe, though the dark sections are definitely way too dark, also I definitely bugged out the game and was able to climb over chad by walking into him at an angle

Phenomenal style and presentation, would love to play this as a full game

Really interesting game, didn't expect something like this for the jam, though it would be a little better if the command you need to type to do certain actions was moved in place of the main text so that it was more in focus

The sound design really caught me off guard, lol, and I really liked how the main things to interact with were clearly defined from the environment

A simple but well executed game, really loved the colors and the style

Really solid game, but I agree with another commenter about how a more immediate way to swap weapons would do it some good

phenomenal metal gear-style stealth game, beautiful pixel art, awesome music, and that secret boss was so much fun to fight, my only issue was that having the reticle for aiming lock itself in a radius around the character felt a little difficult to get used to

pretty fun game, sorta like crazy taxi but for package delivery

A very solid game but I definitely saw a few creases, for example it's difficult to tell what the cameras can see and some of the levels seemed straight up impossible (for example one of them had a spotlight that hovered over the entire lone path that lead to the exit) other than that this was a very cool game

Neat game but I think I bugged it out a little, won the first match, got into the second and suddenly won without even playing a card, then I got a game over. 

this is a very good game, but like others have said the lack of audio really limits it

love the artstyle and the fast-paced gameplay, felt a little like a 2d sly cooper

great gameplay, great style, just so much fun. Making it so that the ball doesn't bounce when hitting the ground vs hitting walls is also such a genius design decision.

10/10, played this in a call with friends and we were absolutely dying laughing at how chaotic it got, absolutely my favorite. Somehow managed to get a score of 2671 my first try

very appealing style and concept, but it could have used a little bit more polish, one particular nitpick I had was that suddenly warping to the checkpoint without any feedback that you've been caught was jarring

Solid game with a cool style

Very cool style and a fun central mechanic, though I'm not gonna lie, the bounce pad at the end of the trail of ziplines really did not feel good considering the lack of checkpoints.

the style is phenomenal, however there isn't much to it, this feels like it would fit better as a minigame to accompany a more complex game

The music and art style was really good and calming, but I feel like the controls felt a little loose, since you used godot I assume the player is a rigidbody? other than that the lack of checkpoints wasn't much of an issue until I looked up on the last level and was overwhelmed by the length of it. Other than that really good game!

Crazy addictive, definitely will find myself coming back to this whenever I feel like I have nothing to play