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A jam submission

Phases of DropsView game page

Submitted by FORGOTTEN MOZHI — 7 hours, 27 minutes before the deadline
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Phases of Drops's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3973.2923.292
Creativity#5203.1673.167
Visuals#5323.0003.000
Enjoyment#5592.8332.833
Overall#5592.9582.958

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Solid platformer/shooter, could use with maybe upgrades or double jumping but really well done for the time you had!

Developer(+1)

Thank you so much!! I'll definitely  give the double jump some serious thought..I think it would be cool addition to the game and might open up some fun new possibilities !!Appreciate the feedback!!

Submitted

Interesting concept and pretty hard as is.
I did actually find a bug that has me off the map and unable to reset/die (oops). But I'd say the biggest thing I wish for is being able to actually aim my projectiles, especially when the enemies can do it to some extent. It makes it that much harder to deal with them.
Well done though, this was a cool play. :)

Developer(+1)

Thanks for the feedback!!Am definitely gonna work on aim to fire , at first i didn't even thought that it would be a big deal but through many feedback like that of yours , i've only got to know now on how important of an addition that would be in this game!!Thanks a lot

Submitted

The Boss was a nice surprise!!

Developer

Thank you!!

Submitted

It's a solid base, it has a lot of potential. I'd add more mechanics, like double jump, climbing, stuff like that so it doesn't get repetitive, Great job so far, here are my ratings, if you have time you can check out mine too.

Developer

Thanks for the feedback! I think double jump would indeed be a great addition to the game since many players seem to fall while platforming..Thanks a lot for the feedback and the cool idea..

Submitted

Very solid platformer. A bit challenging. The theme was well incorporated. Would be nice if you mentioned the controls although not difficult to figure out. Music is atmospheric.

Developer

Thanks a lot for the input..I did thought that keeping the Controls option in main menu alone would just not be enough, so i did plan to add a controls tutorials when the game begins  but some how i forgot,probably becoz of the time constraints ,but will certainly keep in mine to add it post jam..Thanks a lot for the feedback

This game sent me through a rollercoaster of emotions! Streamed it live on my channel and I was really going through it, but pulled through on my last attempt and completed it! Great work on the game and if it was intended for frustration, it got the job done XD

Developer(+1)

Thank you very so much for trying it out! I watched the stream highlights, and honestly it took me on a roller coaster aswell.. I was kicking (>w<)myself over how bad I had placed the enemies and the lack of a proper checkpoint system..Watching you play gave me a lot of insight into how i can improve..Really appreciate it..and the stream was super fun!!

Appreciate it! If you have any future projects I'm 100% down to cover them :D

Submitted

Really interesting game — I liked the concept! It’s also a bit frustrating though, since falling off the platforms kills you instantly, which takes away the chance to switch to the other types and forces you to restart everything. After a while it becomes a bit repetitive, so a checkpoint system would fit perfectly in those cases. Still, it’s a fun and engaging game — congrats on your project! I hope many more come in the future. Wishing you lots of success!

If you have a moment, I’d love if you could check out mine too! Play it here: https://kaijota.itch.io/graverun

Watch the gameplay on YouTube:

 
Developer

Thanks a lot for the feedback!I'll definitely take a closer look at the platforming and checkpoint feature..& yeah your right i've missed a key aspect by making the character die while falling off instead of letting it transition into it's 2nd phase..Thats probably a huge let down by me,thats something i'll be revisiting for sure..Thanks a lot for the feedback 

Submitted

I liked the little droplets! The music was also really nice. The only real gameplay complaint that I have is that I didn't realize that falling restarted the level ( I just thought that I was getting taken to a different section),

Developer

Haha(>w<), that's actually hilarious.I can totally see why it would have felt like that..I might have missed a key design cue there for respawning..Definitely something i'll have to tweak..Thanks a lot for the input!!

Submitted

The music was good and the visuals looked nice, I was immediately impressed upon entering the level. I did have trouble advancing though, was hard to jump on top of those blob enemies when they can shoot upwards at you. 

Developer

Thanks for the feedback ,and yeah i hear you, that Enemy blobs arrangement really needs a change.I see a lot of players having the same problem with the enemies that shoot from above..glad you liked the visuals they were a big improvement for me especially the UI.Thanks a lot for the input!!

Submitted

Really nice platform game! The visuals were detailed with nice little animations and the music + sound effects were really good and not too loud or quiet. The only thing I would point out is that a few times I got stuck where I had been killed but when I got revived the bullets from the enemies would hit me again but either way really good game!

Developer(+1)

Thanks for the feedback! it's likely that the enemy bullets respawned along with the Dropy if they were too close before dropy dies,will certainly look into the issue..Once again Thank you very much for the feedback

Submitted

Great work!

Developer(+1)

Thank you!

Submitted

A pretty cool game! I think the phase idea is pretty cool. Instantly dying to falling was a bit annoying and the platforming in general was little too hard, but it was still quite fun. The boss fight was pretty cool too! Great work!

Developer(+1)

Thanks for playing! Glad you liked the phase idea.I hear you on the platforming and fall deaths-definitely something to tweak..Appreciate the feedback :)

Submitted

Nice idea with the phases of the character, I liked the risk/reward, would be cool if you could transition back from a phase by getting a certain number of kills, e.g. you get too many kills as phase 2 you go back to phase 1, or you managed to get a kill as phase 3 and go back to phase 2. Also, I kept falling at the platforming section over the pit because I couldn't dodge all the red balls, maybe not having pushback or being able to jump after getting hit to have a chance for the player to recover after being hit off would help? A pretty fun experience overall!

Developer(+1)

Thank you very much for the feedback, i really like your idea of reverse transformation  ,i think ill add that after the jam were phase 3 dropy can transform back to maybe phase1 dropy after kills..And yeah thank for taking a note about the push back issue aswell , i think that the push back force needs some fixing..Once again thank you very much for the feedback

Submitted

Really like the phase idea and how you executed it. Good job!

Developer(+1)

Am really glad you took the time to play..Thank you!!

Submitted

I like the idea of the phases during your life, taking damage has a push your luck element! I also felt like dying to falls was pretty punishing though, would have been nice to not totally restart when I missed a jump

Developer

Thank You for the feedback , Yeah definitely have some work with the check point,and will surely work on that..

Submitted

Great game! I really like the phases idea, and I had fun playing! I kinda got frustrated at first because I kept dying cause I fell down and had to restart, but it was really fun. Great job!!

Developer

Thank you very much for the feedback!! Will surely work on applying a  Checkpoint..

Submitted(+1)

This was such a fun idea! You executed the mechanic very well and it’s a really unique take on the theme

Developer

Thank you very much for your feedback , am glad you liked it..Regarding the games mechanics, I Actually have a question about them. Do you think that the 3rd phase of the Dropy  suits well or is it a  little irrelevant as he's just super weak in that state and even has short projectile..Would really appreciate your feedback..Thank you!!

Submitted(+1)

Fun little platformer with a nice boss fight at the end. The three phases was a nice mechanic that you executed really well, and one that I utilized during the boss fight. Well done!

Developer

Thank you very much for the feedback..I was really concerned that whether the game was a bit difficult and whether player would just quit mid game , am glad you liked it..Am sorry but i would like to take the chance and ask you ,do you think the game's difficulty fit well or does the game needs to be a little easier with the platforming and enemy placement..would really appreciate your input..Thank you!!

Submitted

I personally thought the game had an okay level of difficulty, however, it would be a little less frustrating if there was a checkpoint before the boss. It took me 3 runs after first seeing the boss before finally beating it, so take that as you will.

Developer(+1)

Thank you very much for the reply..I've got a really cool idea now thanks to your feedback..Initially  i didn't add check point as ,if  a player was in final phase and hence would just have 1 heart ,if he were to respawn at check point he would consistently respawn in his final phase and would just have 1 heart and that would be very difficult..But now thanks to you i've got an idea of adding something like a collectable hearts during boss fight..Sorry for troubling you by asking questions (>w<) ..And Thank you very much for the feedback..