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CuriousBlobfish

96
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A member registered 42 days ago · View creator page →

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Great game! Fun twist on a twinstick shooter, saw it watching old GMTK game jam videos and game it a try, played the whole way through, pretty solid for 48 hours! 

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Great puzzle game! Nice use of 1 colour and simple but nice looking art! Had fun solving the puzzles! Clever that the boxes' movement doesn't get undone when you go back!

I love the writing and sound design in your game, the inflection on Grimmly's dialogue is fantastic and honestly really funny, the meta-humour was great too, haha, definitely the funniest game I played during the jam, I left the best for last ;) managed to finally play it in my lunch-break. I'm not ragebaiting you Grimmly, I'm bad a jumping puzzles, got easier when I started looking directly down, I felt a shadow directly under the player could have helped make the platforming easier to know where you were centred at, but only a minor detail. I did manage it and heard Grimmly's lovely song! Fanatastic game!

Thanks so much for your kind review. I’m glad you enjoyed it! I really enjoyed making it! Planning to play around with basics of 2D games in godot and unity before starting my next project.


I’ve got a few ideas banked and would like to explore doing some of the art myself as I mainly used premade assets from the store for this one. I tried learning blender and making some assets but it was pretty tricky, I did at least manage to edit one of the assets, the window, to remove the frame so you could jump through it, haha. 

Thanks for the lovely comment! Glad you liked the game design, I tried to practise level design recommendations from GMTK’s videos.

Thanks so much for the lovely feedback! Yeah, I was learning unity in the evenings and weekends using CodeMonkey’s tutorial for about a week and a half before Sean announced the jam and thought it was a perfect opportunity to practise what I’d learned.

3D cameras turn out to be hard to wrangle, haha, I think an isometric camera or 45 degree camera you can swap between the cardinal directions would be what I’d use if I remade the game now. 

Thanks for the feedback! I originally wanted the ghost power bar to be a vial of glowing ectoplasm fluid but didn’t get time. 

Think my raycasting to detect the floor needed a major rework, i was originally using collisions but was getting some funky results.

I thought I fixed the cursor locking bug, dang! 

Definitely a positive experience overall! :D 

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Funny and high quality recorded voice acting, a fun gameplay loop and nice look to the game, nice feeling movement and camera. Couldn't think of anything to improve on :D

I liked the writing on the dialogue and the ship controls tutorial checking you'd done the actions and ship controls, reminded me of outer wilds' ship with the way it controlled and you could zero the momentum. I felt you could do with some sort of spacestation / planets / moons to provide light and for waypoints around the star system to navigate by so it didn't feel so much like a dark void, but I do get that's what you were going for aethetically, just made it a bit hard to navigate. 

Funny game, the twist in how the items were used was funny and unexpected. Good little game, looked nice too! Made me and my wife laugh XD

Like the atmosphere, sound design and art, found it confusing to navigate but I'm not used to text based adventure games like this, the only one I've seen this jam. I could have done with some more hints about how to do things, maybe after 3 failures to do anything it hints to you what option to type? What I was able to see was cool and interesting, very unsettling.

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Could have done with a smaller area / faster walking pace, nice aesthetic and interesting dilemas, reminds me a bit of the game "trolly problem inc", which takes the trolly problem and expounds on it to different scenarios. Compress the walking area and add more dilemas and you've got a pretty good little game.

Fun little platforming / shooting game, gets a bit hard and hectic towards the end, and I had some troubles jumping / colliding when near / on corners. I liked the aesthetic and look of the game, and the dash felt nice, tutorial was good too, althought I was a bit confused by alpha 1. 

Fun platformer, I'm terrible at it :'( could do with a meter or visual representation to show how much you've charged your jump, I also found it a bit awkward to have to be pressing the direction when you start the jump instead of being able to press it while you're charging your jump. I like that you get powers when you fall, nice way to reward trying and failing.

Great fun little game! Nice simple art style, great music and fun gameplay loop.

Like the funny lighthearted tone to the game, powerups and platforming were fun, could have done with UI prompt saying what button to use the powers you had. I actually really enjoyed the puzzles and platforming elements in this game, and I liked the artstyle you used! Nice variety of powerups, was fun to work out how to use them to solve the levels

Cute little game, enjoyed it, lovely peaceful ambiant sound, funny line on the graves helped lighten the tone and keep it sweet. Lovely art too.

Lovely stories, I like branchy (or Mr Tree, or Strong Root), with or without their hat on. The writing was lovely and made me laugh a few times. I got a feel for the city that you were imagining from the 3 characters stories as they variously vented their fustrations and aired their thoughts to the tree, I've done that a few times myself in my life, spoke to the trees and plants to air my thoughts and fustrations so I really connected with the lovely story you crafted. Would be even more lovely with some music to accompany the experience as you intended :) 

Wow, really interesting idea tying the music minigame with remembering, I really liked that, felt very true to life with songs bringing memories. The art was lovely and fit the tone of the story well. Some pointers or hints as to where to go would help and the pictures of Ducky and Sean in the background helped lighten the tone.

Thanks for the detailed feedback and bug reports, the last level was definitely a bit rushed to be put together, if I was to make it again, I think I'd use greyboxing to create the levels and a tilemap to populate the greyboxes so the levels were more consistant and precisely laid out. Glad you enjoyed the concept, I tried to add a new mechanic or interaction as the solution to each level to make sure you didn't feel like you were just repeating yourself. 

I like each of the heros having names, gives them personality, simple, but nice looking cohesive graphics, the AI behaviour is interesting, although I had a problem where 2 heroes died and then the rest killed all the enemies and I had to use the enter cheat to kill them and progress the game, but behaviour from systems like this with randomness are hard to tune, reminded me a bit of rimworld. 

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Lovely visual and music, it's cool how you crowdsourced ghosts from the discord! Fun little game loop, very cosy and chill. For improvements, could give some UI feedback to the player as to where a ghost will be placed and when you're in the right spot to place them.

Cool! Looking forward to it! :D

Interesting story, great sound design and a creepy memorable entity (reminded me of flowey from undertale).

Interesting story and nice visuals, I like the lore, would make for an interesting setting to explore the implications of. I thought it could do with more branching paths so your choices mattered more, but it was a short jam :) 

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Thanks! Glad you enjoyed it! I wanted to make everything possessable but was tricky to decorate the levels and make the puzzles valid with the items available to possess. 

Thanks! I didn’t try jumping in the barrel, so cool watching people play and find things even I didn't know about, haha

thanks! I appreciate it! Definitely helped inspire the mechanics, i wanted to add animals like mice and spiders you could possess too, but didn’t get time. 

Cool little game, interesting fates that awate you along some paths, I felt it could do with being a bit more long and drawn out, with more information about your past life being given down the different routes? I felt that would make it a bit more interesting to discover what you were like in life, but it was a short time to make a game and you favourite a breadth of options over depth, which is a fine choice. 

Nice art, fun game loop, found it a bit tricky to find my target with the large number of people, but can always kill reap big groups of them wholesale and kill bosses with the ammo you accrue so balanced out pretty well. Movement felt great and boss fights with demons were fun and not too punishing when you died! Great game!

Really funny, interesting and original idea for a game, the driving mechanics were fun, as were all the mini-games, great anime and meme references and had fun playing, only criticism was I found the fishing minigame pretty hard, had to really spam my spacebar to catch fish!

Really enjoyed this game! Fun mechanics, great game loop, really cool minimalist line art style and simple to play with tricky decision making! Loved it!

Lovely art, reminds me of disney, sad story, but evocative. 

Really cool game! Loved the story, visuals and atmosphere, felt immersed into the setting and feeling the pressure, which isn't easy to do with such a short game, appretiate the cool achievements and difficulty options for accessibility, great voice acting too, one of the highest production levels I've seen in this jam! Could easily see this kind of game on steam with more time to add even more content!

ohhh, I didn’t realise the dash power-up was spawning where i died, haha, that makes a lot of sense! Thanks!

Nice art style, I like the handdrawn look. Thea is swole! Some music / sound would have helped along with chibi character art for the characters when in the world. Nice little game!

Art style is really nice, platforming mechanics of swapping gravity and platforming with the dash are cool and fun! A found it a bit tricky and got stuck in situations that required me to die and restart, e.g. see screenshot, would be good if there was a way to recover from mistakes. A couple of times on that level I had the dash show up in a wierd place above the spikes that meant I needed to die to reset the level. Shows real promise!

Nice visuals, could have done with being a bit more challanging and I wasn't sure how to get the new powers from enemies that died, the upgrade icon seemed to show for a few seconds, but by the time I'd killed the enemies around it has despawned, also rightclick put down a white circle which didn't seem to do anything? But i had fun for the 13 waves I fought. 

Glad you enjoyed it Murk!