Really enjoyed this one! The different gameplay to remove / debug the different malware and running around to fix all the different computers was fun. The punny names of the malware gave me a laugh, tried to open only feathers and was admonished for unheavenly behaviour. Pixel art and music was lovely too!
CuriousBlobfish
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Really enjoyed this, I like these kind of strategic card games, like inscryption, slay the spire etc. Great card variety for such a short game jam! Also, the art is fantastic , definitely coming back to this one after the jam voting ends to play more! I got a bug that locked me after I defeated all of an opponents cards. Want to see if I can beat 6 and face death!
Suspect you of fowl play? Surely not Mina, super cute, love the characterisation of the cat, feels super accurate to my experience of cats (we have 3) haha. The writing and ending was really nice. I like the art style a lot, feels really unique and cute and the art direction was really cohesive. I liked the audio for characters speaking too! Maybe more meows to add some variation into Mina's audio would have been good. Jokes made me laugh too. Great little visual novel!
Really cool game, the visuals look great the use of self-affirmations on post it notes for heath was a nice thematic touch! I liked the music too, and choice to attack by punching or go for a jumping kick at the cost of being immobile for a while but stunning the enemies for longer made the moment-by-moment action of the combat really fun! Death giving you more copies of yourself to help was a nice touch! Worked great with the theme of the jam and acted as a nice accessability measure to make it easier for those who struggled! Speaking of which I struggled to beat the crows on the 2nd commenter's stage, maybe them having less health or adding invulnerability for a small time after you get hit would help make them easier to beat? Really polished for the amount of time available!
Nice idea with the phases of the character, I liked the risk/reward, would be cool if you could transition back from a phase by getting a certain number of kills, e.g. you get too many kills as phase 2 you go back to phase 1, or you managed to get a kill as phase 3 and go back to phase 2. Also, I kept falling at the platforming section over the pit because I couldn't dodge all the red balls, maybe not having pushback or being able to jump after getting hit to have a chance for the player to recover after being hit off would help? A pretty fun experience overall!
I asked Ducky and he said it was fine to push a small bug fix / usability update.
Fixes:
- You can now possess any object around you in a sphere instead of in front of you.
- When possessing an object you can now get near to possessable objects and they will glow so you can see you can possess them.
- You can move 75% furthur as a spirit
- Added UI prompts for possess / unpossess and use door buttons
- Mouse is now captured in the game window correctly
Your choice of words and descriptions were really evocative, I got the true ending and it was touching to see the true story that inspired your game, your experiences were communicated fantastically through your game and I could empathise with how you communicated your feelings of the weight of grief having lost loves ones recently. Embodying that as a cosmic horror monster rending the land in a natural disaster was really interesting! Fantastic game and one of the most meaningful and impactful of the jam for sure!
I'd love if you'd give mine a go https://itch.io/jam/jamsepticeye/rate/3935359
Great job! I beat the spider and bee in my first playthrough! Ambitious to make a metroidvania solo in your first game jam making all the art yourself and you did great, one of the funnest games I've played so far, I dig metroidvanias, taking a break from silksong to do the jam and play / rate as many games as I can so beating bugs was good practice ;)
I really enjoyed this, interesting take on a platformer puzzle game, reminded me of celeste. The narration gave it a funny twist reminding me of getting over it with Bennet Foddy. I felt the character could do with feeling less slippery, felt like I was platforming on ice at times, also, took me way too long to realise I could jump up / diagonally XD but once I worked it out it was interesting as a lot of platformers don't give you that level of freedom of controls, great job for a 5 day gamejam! Nice music too!
I really enjoyed this, interesting take on a platformer puzzle game, reminded me of celeste. The narration gave it a funny twist reminding me of getting over it with Bennet Foddy. I felt the character could do with feeling less slippery, felt like I was platforming on ice at times, also, took me way too long to realise I could jump up / diagonally XD but once I worked it out it was interesting as a lot of platformers don't give you that level of freedom of controls, great job for a 5 day gamejam! Nice music too!
Really solid game, interesting story, the mechanic for extracting the required parts felt really polished to be the right level of tricky, took care, but wasn't really hard. I was a bit confused and thought the person without a face was a man so his lungs would be suffient so took me a couple of tries to work that out. but overall really good game!
Thanks! That's compeltely valid, definitely requires some fine-tuning of the controls, something I've learnt for my next jam is I need more playtesting by other people. My wife played it a couple of times but she had seen a lot of the development so know what she was looking for and what to do. Thanks for the honest feedback! Glad you liked the glow, I worked for a bit on the shader to make it consistent across the UI, ghost and objects and look nice. It was my first time making a game without a fixed camera.
Thanks for taking the time to play my game Franz, I'm glad you found it interesting! It was trickier than I expected to get the character controller, camera and possession mechanic working nicely together, the tutorial and demo game I've made before had fixed cameras and I think I spent about 6-8 hours trying different approaches to get moving the character and objects feeling nice, but had to stop to get the rest of the game implemented.
Great little platforming game, the idea of turning into items is cool, I actually explored a similar idea in my game, so it's interesting to see another person who had a similar idea! I love the little spinning animations and the character controller and platforming felt nice! Level 3 took me a bit to get, kept getting stuck like in the screenshot attached.
Thanks! I’m really glad you enjoyed the game! I had loads of ideas for different abilities the different item types could have but was limited by my experience with unity as to what mechanics I could implement. Might experiment with this idea further in a future game once I’ve got more experience under my belt.