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Poorify Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #575 | 3.628 | 3.628 |
| Audio | #746 | 3.000 | 3.000 |
| Gameplay | #895 | 2.885 | 2.885 |
| Overall | #995 | 2.897 | 2.897 |
| Innovation | #1030 | 2.641 | 2.641 |
| Enjoyment | #1081 | 2.833 | 2.833 |
| Theme | #1415 | 2.397 | 2.397 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is high risk and reward card game which you combine your cards with powerful artifact.
What code and assets did you not make from scratch during the jam (if any)?
I made during the jam
How many people worked on the game?2
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Comments
It was a really great and cool game. It’s amazing that you were able to make it in 7 days. It was very well polished. The only thing I can say is that I wish there was a bit more variety in the combos.
Thanks for feedback! Yes I wish I had more time for it. It was short time and I had many things that I want to implement :(
Nice work! Lots jam packed into this game in such a short time, so great work. The art, systems, SFX and music was honestly really good. Love the Balatro inspiration. Great stuff
I'm not really into card games, but the visuals and audio were great!
Thanks for trying out our game !
A fun silly take on a Balatro style game. The funny theme and art adds to the charm of the game. Just needs a little bit polishing in terms of UI and selection of cards, but overall good job! 🙌
Thanks ! We all wanted to polish as much as we can but there is not enough time for us (1st problem of game jam I think haha)
Okay so the idea isn’t bad, the art is very cool it reminds me of yo gi oh, the audio is pretty nice, the main issue is with gameplay polishment but for a 2 members team this is a solid entry goodjob!
Thanks for the feedback!
I didnt fully understand what to do. Loved the visuals tho! *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Definitely felt the theme was kinda shit :P It felt like the combo system kept not awarding me energy that it said it should, and the artifacts up top did not work consistently/sometimes at all. Like it’s impossible to play a straight without negative energy because the cards will always cost more than the 4 energy that combo gives you? Is that why it felt like it didn’t do anything?
I really liked a lot of the ideas here though, and there’s a lot of well-made art and clever ideas for the different cards. Wish the base mechanics were tinkered out a bit more, but that’s a jam for you. Nice work overall :)
Thanks for the feedback! For this jam version, it will be pretty hard to pull out the straight, will need artifact for it.
I think I might be missing something. I couldn't get past the first enemy and I'm not sure what I need to do to get more points. I really wish I could replay the tutorial. The art is pretty impressive though.
Thanks for playing. If you want to get more points, you can try to play the combo for cards (the rule is in the Combo Rule Page, you can click the same name button to show it). Plus, you can get more point if your hand meet the artifacts's condition
I was kind of confused by the combos. I tried to play them as much as I could but it didn't seem to add points. Instead it just gave me more energy to play a few more cards. I also tried to match the artifact as much as possible.
Fun idea, couldn't really defeat the first enemy because i don't think i got the combo system fully, but i got the gist of gameplay loop. Nice music although it didn't loop so it just stops when it ends.
For the cards, the only gameplay affecting information is nr and cost so the rest of the card is just decoration, which seems like a bit of waste, maybe cards have description that gives weird effects or something.
Nice lighthearted theme for a card game, perfect for game jam. Good job!
Thanks for the feedback! Yes we have plan which we will have some card that can trigger more effect and the description will be useful for those. But yet we dont have time for it (classic game jam problem xD)
Man, there's lot of of thing going on in each turn. Each card is pretty interestingly shit, and i love it (love the name and effect haha). The card mechanism and feedback is pretty solid. But the damage or how i defeated is quite hard to notice. Great game!
Thanks for the feedback! Appreciate much !
Interesting card game with a lot of things going on. Firstly I love the yugioh-esque card designs. The gameplay is pretty interesting with the power-ups that mix up the multiplier. The set amount of discards really makes you want to min-max mulliganning for the best hand possible. It was very interesting having negative energy as throwing more cards out would lower your score. I didn't get to see any of the 5 hand combos due their rareness, fun regardless :)
Thank you very much! Yes I wish I have little more time to add more cards. The 5 hand combo is really hard to pull out at this moment due to the number of cards
Very nice game!
Found it a little bit hard at first but once I got the hand of it, I managed to make consistent combos.
Good job!
I'm glad that you had great time with it!
Good game, Im not very good at card games but I still enjoyed it!
Thanks for playing !
The interface, audio, and aesthetic work really well together. Great job!
Thanks for check out our game. The last day is really hot since we have to manage to fix bug and put all audio together xD
What a lovely art style, and awesome tutorial! Balatro-inspired UI is also done great
Very well done. Feels polished and almost complete. Also great music :)
Negative energy is a cool mechanic
Thanks ! Finally someone notice it, im about to cry
love the art!
really addicting! love the strategy and visuals!
Love the game so much ! it's nice , simple and charming , good job for finishing !